Commit Graph

20024 Commits (experimental)
 

Author SHA1 Message Date
David Cernat 195bd88ac0 Add AnyOldName3's osgshadow-test commits up to Sep 21 while resolving conflicts
# Conflicts:
#	CMakeLists.txt
7 years ago
David Cernat 44fb7518ee Merge pull request #300 from OpenMW/master
Add OpenMW commits up to 28 Sep 2017
7 years ago
scrawl e5d1fd022f Merge pull request #1479 from akortunov/physics
Make physics framerate configurable
7 years ago
scrawl 1ad6cf90c6 Merge pull request #1482 from akortunov/ownerfix
Inherit owner, if an item is in container (regression #4128)
7 years ago
David Cernat b1aacd5028 Merge pull request #299 from OpenMW/master
Add OpenMW commits up to 27 Sep 2017
7 years ago
Andrei Kortunov 668a947210 Inherit owner, if an item is in container (regression #4128) 7 years ago
scrawl f2146a2dc0 Update AUTHORS.md 7 years ago
scrawl 2d873a13ac Merge pull request #1469 from drummyfish/master
water shader improvements (partially fixes #3365)
7 years ago
scrawl 60604ef5e8 Update AUTHORS.md 7 years ago
David Cernat ddf0dfed55 Merge pull request #298 from OpenMW/master
Add OpenMW commits up to 26 Sep 2017
7 years ago
Andrei Kortunov 62177ebb30 Move physics framerate from setting to environment variable 7 years ago
Andrei Kortunov 6062cd4b9c Make physics framerate configurable 7 years ago
Miloslav Číž cde2c13900 make water depth independent of view frustum 7 years ago
scrawl be7bdec2ed Merge pull request #1471 from crussell187/nif_stream_optimization
first pass on optimization of nif parsing functions from the file stream
7 years ago
scrawl 5d1392b452 Merge pull request #1476 from akortunov/wanderfix
Fix regressions in PR1474
7 years ago
Andrei Kortunov 7d703a13a3 Fix a crash in the World::isUnderwater() if the cell is empty 7 years ago
Andrei Kortunov 9b04a7c1e6 Fix idle animations playing 7 years ago
scrawl 2a14af2e27 Merge pull request #1474 from akortunov/swimanimations
Implement missing swim animations
7 years ago
scrawl 22222f07ae Merge pull request #1475 from akortunov/wanderfix
AiWander: reset spawn position, if an actor was moved to another cell
7 years ago
scrawl 2494c22d66 Merge pull request #1470 from MiroslavR/convertmprj
ESS-Importer: Convert magic projectiles
7 years ago
Andrei Kortunov 91adfc9fc0 AiWander: reset spawn position, if an actor was moved to another cell (bug #4010) 7 years ago
MiroslavR b5f5268ff3 Clean up faraway projectiles 7 years ago
825de71b29 removed an iostream include used for debug prints from nifstream.hpp 7 years ago
Andrei Kortunov a57f6ac2af Fix a typo in attack animation name 7 years ago
30a213a9b3 updates for nifstream optimization including fixing the non-x86 path for little endian reads 7 years ago
Miloslav Číž 9dececcbd2 rename a constant in water shader 7 years ago
Miloslav Číž 28f58d5a32 add deleted letter in macro 7 years ago
Miloslav Číž f274bc84cc fix depth computation in water shader 7 years ago
David Cernat 73e7aa838d Merge pull request #296 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwgui/container.cpp
7 years ago
Andrei Kortunov bcad431cc5 Implement SwimTurnLeft/Right animations 7 years ago
Andrei Kortunov 1c6cfad3cc Implement SwimHit animation 7 years ago
Andrei Kortunov 3eb1308c0d Implement SwimKnockdown/out animations 7 years ago
Andrei Kortunov 6260bb1366 Implement SwimAttack1-3 and SwimDeathKnockDown/Out animations 7 years ago
scrawl 0e648222b8 Merge pull request #1446 from akortunov/takeallfix
Do not allow to equip a replacement, when take all items from a dead corpse
7 years ago
Miloslav Číž 8df79625e8 fix water shader 7 years ago
Andrei Kortunov 4580024d76 Unequip all items from dead corpse when take all items (bug #4095) 7 years ago
8834066dea make streaming to a type array in nif a direct copy from the file into the vector 7 years ago
090a8408b8 made nif basic type read optimizations more portable 7 years ago
Miloslav Číž 658fa0fdae fix typo 7 years ago
Miloslav Číž c43baf6e94 remove commented code 7 years ago
Miloslav Číž 16d9773c6c fix water shader artifacts at shores 7 years ago
scrawl 75c047a6e0 Merge pull request #1472 from akortunov/equipfix
Do not play draw weapon animation when equip a new weapon
7 years ago
Andrei Kortunov 5da532a36c Do not play draw weapon animation when equip a new weapon (bug #4056) 7 years ago
c72aa19d6d first pass on optimization of nif parsing functions from the file stream 7 years ago
AnyOldName3 e33bec97be Tidy up the mess I made of lighting.glsl a bit by removing two single-line functions that are only ever called in one location. 7 years ago
AnyOldName3 26ecf2088b Make shadows play nicely with per-vertex lighting 7 years ago
AnyOldName3 c67b3267fb Stop shadowing ambient lighting from the light casting a shadow when using per-pixel lighting. 7 years ago
AnyOldName3 f50063402d Adjust shaders to support shadows 7 years ago
scrawl f004622530 Fix global map arrow/button not showing for a split second when the window is opened for the first time 7 years ago
scrawl aaa727757d Don't use MW_Dialog skin with plain Widgets
After MyGUI commit cfdaf5f , the 'Client' area will be used for every type of widget, whereas previously it would only be used for some widgets like 'Window'. Use 'Window' widget where the client was always used.

This fixes a wrong margin when built with cfdaf5f or later.
7 years ago