scrawl
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a9ad1b09e2
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Introduce ShaderManager & ShaderVisitor
Actual shaders still to be written.
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9 years ago |
scrawl
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e28dc3e72f
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Preload instances in SceneManager
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9 years ago |
scrawl
|
d11c2864df
|
Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread
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9 years ago |
scrawl
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6f9ca0f68f
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Add basic cell preloader class
Not properly in use yet, but seems to be working.
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9 years ago |
scrawl
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df57d4bfba
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Use a common base class for resource managers
Implement updateCache to delete unreferenced cached objects when they have not been referenced for a while.
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9 years ago |
scrawl
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f99f403dda
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Rename TextureManager to ImageManager
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9 years ago |
scrawl
|
438b30d6f0
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Move configureLight to a separate file
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9 years ago |
scrawl
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6546c05428
|
Move Fallback map to components/
|
9 years ago |
scrawl
|
64424e7262
|
Move keyframe loading out of SceneManager to new KeyframeManager
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9 years ago |
sandstranger
|
7d374b36fd
|
change cmake variables
|
9 years ago |
sandstranger
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238a5824be
|
add custom new variable fot Qt
|
9 years ago |
sandstranger
|
bd5057aa3c
|
enable opengl es1
|
9 years ago |
scrawl
|
d3fa8a8602
|
Add osgDB::ObjectCache to the repository to work around it not being available in OSG 3.2
|
9 years ago |
scrawl
|
3d12b2ca9d
|
Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager.
|
9 years ago |
scrawl
|
f962ce0bbe
|
Don't link against unnecessary OSG libraries
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9 years ago |
scrawl
|
62169a7039
|
Use a single-precision PositionAttitudeTransform in speed critical places
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9 years ago |
scrawl
|
8cf57ef6ac
|
Move BulletShapeManager and BulletShape to resource/
|
9 years ago |
scrawl
|
59aee04ddb
|
Implement ScalingLayer, for layouting of widgets in screen-relative coordinates
|
9 years ago |
scrawl
|
51f3a8fec6
|
osgMyGUI: move Platform methods to the .cpp file
|
9 years ago |
Alexander "Ace" Olofsson
|
7d4125d97f
|
Fixes for building with unity build
|
9 years ago |
scrawl
|
3a7d0d8dc8
|
Remove a file that isn't in use yet from build
|
10 years ago |
Koncord
|
7924ecef3e
|
Fix definition conflict
|
10 years ago |
scrawl
|
f09e4620b6
|
Move OpenMW version information to a textfile instead of compiling it in
Now we don't need to recompile 3 .cpp files and re-link whenever the current git HEAD changes.
|
10 years ago |
Koncord
|
73731d27e9
|
Add ${MYGUI_LIBRARIES} to components/CMakeLists.txt
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10 years ago |
scrawl
|
f70250a296
|
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
apps/launcher/CMakeLists.txt
apps/opencs/CMakeLists.txt
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/CMakeLists.txt
components/CMakeLists.txt
extern/osg-ffmpeg-videoplayer/CMakeLists.txt
|
10 years ago |
scrawl
|
89c2a7e26b
|
Fix for possibly missing library on windows
|
10 years ago |
scrawl
|
e13a938896
|
Add support to build with Qt5 (Task #2665)
Known issue: the render view doesn't work in Qt5. With the switch to OSG around the corner, this isn't worth fixing.
|
10 years ago |
scrawl
|
cf95d3fc35
|
Refactor cmake scripts, reducing the amount of find_package(Boost)
|
10 years ago |
scrawl
|
fc5176dc38
|
Refactor cmake scripts, reducing the amount of find_package(Qt4)
|
10 years ago |
scrawl
|
cc71e894e1
|
Add WorkQueue class
|
10 years ago |
scrawl
|
4bb3cbf0fb
|
Remove last remains of Ogre
|
10 years ago |
scrawl
|
974fda5bde
|
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
extern/sdl4ogre/sdlwindowhelper.cpp
|
10 years ago |
scrawl
|
cdd0623009
|
Terrain rendering
|
10 years ago |
scrawl
|
025a1a7866
|
Restore savegame screenshot display
|
10 years ago |
scrawl
|
5442bf23a6
|
Apply video mode & gamma setting changes
|
10 years ago |
scrawl
|
9ea416b852
|
Readded HW cursor manager (no image rotation yet)
|
10 years ago |
scrawl
|
39fb46601a
|
Readded input & event handling
|
10 years ago |
scrawl
|
0498e6e5f0
|
Readded window icon
|
10 years ago |
scrawl
|
375b736e74
|
Use SDL to create the window
No input nor event loop handling yet, so the window will "stop responding" after a few seconds.
Thanks to KittyCat for the GraphicsWindowSDL2 code.
|
10 years ago |
scrawl
|
47758c11cd
|
Readded collision objects and movement physics
|
10 years ago |
scrawl
|
c31b416ba1
|
Move physicssystem to a new mwphysics module
|
10 years ago |
scrawl
|
c843cfc8e2
|
Physics stub in preparation for rewrite
|
10 years ago |
scrawl
|
cac288d5be
|
Remove OgreInit
|
10 years ago |
scrawl
|
d9d84bd7b2
|
Remove bullet raycasting shapes, to be replaced with OSG ray casts
|
10 years ago |
scrawl
|
9f74be8fcb
|
Add back the custom MyGUI log facility for utf8 paths on windows
|
10 years ago |
scrawl
|
a59940a2c7
|
Move MyGUI platform to components
|
10 years ago |
k1ll
|
8e094d6fa5
|
Add static bullet to components
|
10 years ago |
k1ll
|
b194af4ab2
|
Add static qt to components
|
10 years ago |
k1ll
|
00b7712a59
|
Fix shlwapi include case and add the lib for linking when building for windows
|
10 years ago |
scrawl
|
372a54bbc7
|
Dead code removal
|
10 years ago |