Koncord
e44fcdc0b3
[General] Cleanup Player packets
2017-11-28 21:38:45 +08:00
David Cernat
3508a16836
[General] Use GameSettings packet to set ability to rest and wait
2017-11-27 07:39:02 +02:00
David Cernat
a796f81444
[General] Add and use utility function for int value checks in vectors
2017-11-26 13:03:54 +02:00
Koncord
c276ff4bd9
[General] Add packet GUIWindow
2017-11-25 23:37:08 +08:00
David Cernat
b0965f094a
[General] Rework PlayerAttribute packets so they are of minimal size
...
Previously, whenever a single attribute value changed for a player, that player then sent a PlayerAttribute packet with all values for all 8 attributes.
This did not cause anywhere as much packet spam as PlayerSkill used to, but there was no good reason not to fix it as well.
2017-11-24 14:28:05 +02:00
David Cernat
ef79a98544
[General] Rework PlayerSkill packets so they are of minimal size
...
Previously, whenever a single skill value changed for a player, that player then sent a PlayerSkill packet with all values for all 27 skills, plus the player's progress towards the next level and the bonuses to each attribute on the next level up as the result of sklll increases thus far.
This commit makes PlayerSkill contain only the values of specific skills, moves the player's progress towards the next level to PlayerLevel packets, and moves the bonuses to each attribute on the next level up to PlayerAttribute packets.
Players now also send a PlayerSkill packet whenever their progress towards a new point in a skill changes. This was previously avoided so as to not have massive packet spam.
2017-11-24 12:38:42 +02:00
David Cernat
6668b9ab42
[General] Implement ConsoleCommand packet
2017-11-23 00:21:47 +02:00
David Cernat
926106cf8c
[General] Rework CharGen slightly for clarity purposes
...
Previously, charGenStage.end was doing double duty as both the variable indicating the number of CharGen stages and – when set to 0 – the variable indicating that CharGen was over. The latter role is now filled by a new boolean.
2017-11-13 05:33:27 +02:00
Koncord
7ab01b66e4
[General] Rewrite Log class
2017-11-07 05:34:55 +08:00
Koncord
d15c674584
[General] Move getFilenameTimestamp() to Utils
2017-11-07 05:33:10 +08:00
David Cernat
2ca4017371
[Client] Force position updates for players in animations
2017-11-01 22:00:54 +02:00
David Cernat
be25decee2
[General] Implement PlayerSpeech packet
2017-10-31 15:19:14 +02:00
David Cernat
605b06c303
[General] Find actor speech captions instead of sending them in packets
2017-10-30 11:06:09 +02:00
David Cernat
413893aa51
[General] Implement PlayerAnimPlay packet
2017-10-27 09:10:29 +03:00
Koncord
916ada108f
[General] Modernize Log utility
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* Reverse Log levels
* Add LOG_TRACE
* Spawn instance of Log in Get() function
2017-10-25 14:45:36 +08:00
David Cernat
50d5fffb7f
[General] Add and implement PlayerQuickKeys packet
2017-10-25 07:21:00 +03:00
David Cernat
8c47d63b08
[General] Update version to 0.6.2
2017-10-23 20:22:29 +03:00
Koncord
d702845026
[General] Fix Clang warnings in Log.hpp
2017-10-18 21:30:36 +08:00
Koncord
6cb9c3c713
[General] Remove explicit specifier
2017-10-11 06:17:02 +08:00
Koncord
5c79e7106f
[Browser] Minor improvements
2017-10-10 07:17:41 +08:00
David Cernat
4845599bda
Merge pull request #308 from TES3MP/master while resolving conflicts
...
# Conflicts:
# apps/openmw-mp/main.cpp
2017-10-08 06:50:15 +03:00
David Cernat
182f8c1f06
[General] Print client version on startup
2017-10-08 06:17:53 +03:00
David Cernat
61b1a59814
[General] Move server's version printing method to Utils
2017-10-08 04:16:30 +03:00
David Cernat
cccbe753d7
[General] Update version to 0.7-alpha
2017-09-13 10:29:36 +03:00
Koncord
045dc566ea
Merge branch 'master' into new-script-api
2017-09-12 21:41:25 +08:00
David Cernat
ccb15cc09e
[Client] When players die, make guards willing to arrest them again
2017-09-04 15:13:05 +03:00
Koncord
f5e23d5fc6
[General] Empty strings should be sent too
2017-09-04 04:03:02 +08:00
Koncord
d904628103
[General] Avoid limitation of 512 symbols in RakString Ctor
2017-09-03 18:53:45 +08:00
Koncord
510e657c93
Merge branch 'master' into new-script-api
2017-09-02 19:48:44 +08:00
Koncord
060ebe3d4a
[Server] Init isWerewolf variable
...
Comment unused code
2017-09-02 19:45:19 +08:00
David Cernat
08df8f8d83
[General] Update version to 0.6.1
2017-08-31 18:45:41 +03:00
David Cernat
98a7769b91
Merge branch 'master' into 0.6.0
2017-08-31 15:44:27 +03:00
Koncord
54f5104345
[General] Escape format for strings
2017-08-31 20:09:05 +08:00
David Cernat
cca4991e74
[Utils] Use consistent names for utility functions added by tes3mp
2017-08-31 10:12:22 +03:00
Koncord
2d0840cb3a
[General] Modernize Script API
...
This commit changes the style of tes3mp serverside scripting mods. Short list of changes:
* Break compatibility with old server mods
* OOP style lua API
* Basic dependency checker, allowing the installation of multiple server mods without changing configs
* Remove support for C++ plugins
* Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2 );
* Support GCC, Clang and MSVC compilers
* New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR";
* New entity "Command controller" for registering new chat commands;
* New Event system
* Simplified Timer API
* All Lua mods now run in their own environments
* Add global namespace - Data that can be used for communicating between mods
* Player and Actor inherit base class NetActor
2017-08-28 00:15:56 +08:00
David Cernat
0e2038f045
[General] Record and get player positions before their last cell change
2017-08-04 21:45:52 +03:00
Koncord
1aabcdd09c
[General] Add *_WITH_ACK_RECEIPT to master server packets
2017-07-31 19:08:04 +08:00
Koncord
8384a8aa8a
[General] Return sent packet number
2017-07-31 19:08:04 +08:00
Unknown
bfbfbeac43
Added networking and saving for custom spells
2017-07-31 03:45:47 +10:00
David Cernat
f61664ff6d
[General] Update version to 0.6.0
2017-07-28 23:22:58 +03:00
David Cernat
4db64e1721
[Client] Synchronize spellcasting for non-bipedal creatures
2017-07-28 20:49:26 +03:00
David Cernat
8b79cdd4f4
[Server] Document script functions, part 3
...
Also reorder functions in Cells and CharClass so they are consistent with the rest.
2017-07-25 18:07:09 +03:00
David Cernat
43a3daf0aa
[General] Add & implement PlayerShapeshift packet for werewolf states
2017-07-15 09:02:19 +03:00
David Cernat
ad9fa0631a
[General] Rename jailText to jailEndText and add jailProgressText in PlayerJail
2017-07-13 20:13:28 +03:00
David Cernat
e36c0afc59
[General] Send faction reputation via PlayerFaction packets
2017-07-13 13:36:00 +03:00
David Cernat
be93ec8ef6
[General] Implement ObjectState packet
2017-07-13 09:46:30 +03:00
David Cernat
083b46394d
[General] Add ignoreJailSkillIncreases to PlayerJail packets
2017-07-12 18:24:37 +03:00
David Cernat
5962570c48
[General] Add jailText to PlayerJail packets
2017-07-12 16:39:31 +03:00
David Cernat
3280f0c5ee
[General] Implement PlayerJail packet
...
Rework server's DeathFunctions into MechanicsFunctions
Remove connection between PlayerResurrect and jailing
2017-07-11 13:34:09 +03:00
David Cernat
3529f9b090
[General] Add placeholders for PlayerJail, ObjectState & ConsoleCommand
2017-07-10 12:33:53 +03:00
David Cernat
4e74910fdb
[General] Disable automatic sync for PlayerJournal and PlayerFaction
...
Simplify PlayerFaction packets by removing BOTH action
2017-07-08 12:27:48 +03:00
David Cernat
2c05b7f747
[Server] Rename InitiateEvent() into InitializeEvent() for consistency
2017-07-07 08:12:48 +03:00
David Cernat
1d504a665f
[General] Add RANK, EXPULSION and BOTH actions to PlayerFaction packets
2017-07-05 07:06:33 +03:00
David Cernat
60574ae667
[General] Implement jail time as a death penalty
2017-07-03 15:45:21 +03:00
David Cernat
71313c5aa6
[General] Implement PlayerMap packet, part 1
2017-07-03 09:28:27 +03:00
David Cernat
1f682749d6
[General] Add optional notes to PasswordDialogs
2017-07-02 13:07:36 +03:00
Koncord
0cf09adb44
[General] Move AddProcessor to BasePacketProcessor
2017-06-30 20:09:05 +08:00
Koncord
ed3e089126
[General] Use C++11 way to delete Ctor
2017-06-27 22:56:02 +08:00
Koncord
5b2cab4c6b
[General] Change NULL to nullptr
2017-06-27 22:49:28 +08:00
Koncord
2b1b4ce2f1
[General] Update PacketControllers to C++11
2017-06-27 22:41:37 +08:00
Koncord
fcccd7b665
[General] Remove creatureStats.mDead from packets
2017-06-27 15:03:41 +08:00
David Cernat
813a3c89c4
[General] Implement PlayerBook packet to track skill books read
2017-06-27 08:27:14 +03:00
David Cernat
b3b73c5cd2
[General] Implement resurrection at nearest shrine or temple
2017-06-27 01:01:45 +03:00
David Cernat
78f29302ef
[General] Fix PlayerJournal logic by sending only refIds for its actors
...
Additionally, make the refIds for actors usable in script functions.
2017-06-23 08:12:32 +03:00
David Cernat
48c63dbce9
[General] Fix ObjectLock packets by making hasCellData true for them
2017-06-22 05:49:44 +03:00
David Cernat
ebf7740969
[General] Repurpose GameConsole packet as GameSettings & add difficulty to it
2017-06-20 05:28:45 +03:00
Koncord
6192543381
[General] Move bracket to the right position
2017-06-15 13:06:07 +08:00
David Cernat
70d9374a6a
[General] Implement PlayerKillCount packets
2017-06-10 14:04:19 +03:00
David Cernat
5b23da8e1c
[General] Rename unused PlayerRegionChange packet into PlayerKillCount
2017-06-10 12:01:37 +03:00
David Cernat
ee5c9b65c5
[General] When changing region, send new region name in PlayerCellChange
2017-06-10 11:43:40 +03:00
David Cernat
34378fbb4f
[General] Make coding style consistent
2017-06-08 23:34:56 +03:00
David Cernat
a84cf7c191
[General] Fix packet validation for ActorPackets sent by server scripts
...
This allows Lua scripts to send actor data again, which hadn't been possible anymore after 2ed1bfe
2017-06-08 23:28:58 +03:00
Koncord
2ed1bfe427
[General] Simplify ActorPackets
2017-06-03 03:42:10 +08:00
Koncord
fd8e833d6a
[General] Simplify WorldPackets
2017-06-03 03:10:47 +08:00
Koncord
556bf18535
[General] Minor improvements for player packets
...
Add compression, remove useless loop iterations
2017-06-03 02:23:34 +08:00
Koncord
ad873e16b8
[Client] Limiting updates to ~64 per second
2017-06-02 21:20:35 +08:00
Koncord
c2600bac8e
[General] Allow single bit booleans in packets
2017-06-02 21:03:29 +08:00
Koncord
7e5e877fda
[General] Pack player->direction.pos to 1 byte
2017-06-02 20:16:23 +08:00
Koncord
dded330cc4
[General] Get rid Z axis in direction.pos
2017-06-02 18:33:59 +08:00
Koncord
ae9e5750ac
[General] Aggressive compression of rotations
2017-06-02 17:20:34 +08:00
Koncord
3905e0dae9
[General] Get rid direction.rot again
2017-06-02 15:44:51 +08:00
David Cernat
d0a0b6ffa4
[General] Add basic integrity checks to all Actor and World packets
2017-06-02 01:35:32 +03:00
David Cernat
a353a21280
[General] Fix code style inconsistencies
2017-05-31 08:37:11 +03:00
David Cernat
068a45be87
[General] Synchronize player & NPC rotation animations
2017-05-30 12:08:58 +03:00
David Cernat
f4cdedd8cb
[General] Synchronize summoned creatures
2017-05-30 10:11:01 +03:00
David Cernat
4e5c8873e0
[General] Use ObjectSpawn instead of ObjectPlace for actors
2017-05-29 06:59:05 +03:00
David Cernat
c211d53190
[General] Use only direction.pos in ActorPosition, as advised by Koncord
2017-05-29 05:55:25 +03:00
David Cernat
27148ce9eb
[General] Add placeholders for 12 new packets, to be implemented soon
...
Additionally, make it slightly clearer who created which previously existing packets.
2017-05-29 04:43:52 +03:00
Koncord
f7473e3379
[General] Fix copy-posty bug
2017-05-28 17:00:52 +08:00
David Cernat
9fe5b4a305
[General] Remove debug line from ActorAnimFlags
2017-05-28 10:43:53 +03:00
Koncord
8478fed98a
[General] Simplify Actor packets.
2017-05-28 15:23:16 +08:00
Koncord
f6fba70a4e
[General] Use compression for Position packets
2017-05-28 14:57:30 +08:00
Koncord
4934be18f0
[General] Add compression flag to RW methods
...
Advantages: and 2 bytes per float value, using huffman algorithm for structures and strings.
Disadvantages: bad for performance and precision for float/double variables.
2017-05-28 14:56:51 +08:00
David Cernat
73b9683182
[General] Make most ActorPackets smaller by not including refIds in them
2017-05-27 16:59:23 +03:00
David Cernat
311ce4119d
[General] Fix logic issues related to ActorEquipment
2017-05-26 22:53:28 +03:00
David Cernat
4f273932af
[General] Implement sending and reading of ActorEquipment packets
2017-05-26 04:37:49 +03:00
David Cernat
32879adc5b
[General] Allow ObjectTrap to trigger traps, not just disarm them
2017-05-26 01:28:43 +03:00
Koncord
24d4e1c222
[General] Remove useless PacketSendMyID
2017-05-26 02:40:49 +08:00
Koncord
a9fc096c9a
[General] Move password of master server to header
2017-05-26 01:34:39 +08:00
Koncord
3e284a1139
[General] Use unsigned int instead unsigned long
...
sizeof(unsigned long) != 8 on Windows
2017-05-25 22:55:37 +08:00