Commit graph

19866 commits

Author SHA1 Message Date
David Cernat
047ad40b96 [Client] Clear FortifyAttribute effects when server sets modifier to 0 2017-12-02 09:22:36 +02:00
David Cernat
2944be18ae [Server] Actually, turn SetAttributeModifier into ClearAttributeModifier
There's no way SetAttributeModifier() was going to make sense if, say, a player had drunk 3 different potions fortifying the same attribute and was wearing equipment fortifying it as well. How would one change the sum modifier of those while accounting for each specific effect's duration and magnitude?

The only workable solution is to allow the server to clear the modifier.
2017-12-02 09:19:33 +02:00
David Cernat
ef6dc61797 [Client] Send PlayerAttribute packets when attribute modifiers change 2017-11-30 23:03:34 +02:00
David Cernat
e8d636ebc3 [Server] Rework Get/SetAttributeCurrent into Get/SetAttributeModifier
As seen here, attributes don't use the concept of current values, but rather of value modifiers and value damage:

https://github.com/OpenMW/openmw/blob/master/apps/openmw/mwmechanics/stat.cpp#L217
2017-11-30 22:37:06 +02:00
David Cernat
c9c363ebef [General] Allow GameSettings to set bed & wilderness resting separately 2017-11-30 12:18:15 +02:00
David Cernat
3508a16836 [General] Use GameSettings packet to set ability to rest and wait 2017-11-27 07:39:02 +02:00
David Cernat
300ca905fc [Client] Don't pause game when minimizing window, despite MyGUI issues 2017-11-25 13:32:43 +02:00
David Cernat
6668b9ab42 [General] Implement ConsoleCommand packet 2017-11-23 00:21:47 +02:00
David Cernat
2ca4017371 [Client] Force position updates for players in animations 2017-11-01 22:00:54 +02:00
David Cernat
be25decee2 [General] Implement PlayerSpeech packet 2017-10-31 15:19:14 +02:00
David Cernat
605b06c303 [General] Find actor speech captions instead of sending them in packets 2017-10-30 11:06:09 +02:00
David Cernat
413893aa51 [General] Implement PlayerAnimPlay packet 2017-10-27 09:10:29 +03:00
David Cernat
50d5fffb7f [General] Add and implement PlayerQuickKeys packet 2017-10-25 07:21:00 +03:00
David Cernat
8c47d63b08 [General] Update version to 0.6.2 2017-10-23 20:22:29 +03:00
David Cernat
3aedc2e5bc [Server] Don't automatically share PlayerTopic packets between players 2017-10-23 19:39:35 +03:00
David Cernat
f532ab241d [Server] Avoid duplicates of the same player in a cell's loaders 2017-10-10 05:48:56 +03:00
David Cernat
b94c0a9991 [Client] Don't send Attribute & Skill packets as werewolf, part 2 2017-09-04 20:21:06 +03:00
David Cernat
b64f379949 Merge pull request #286 from OpenMW/master while resolving conflicts
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwmechanics/actors.hpp
2017-09-04 18:05:24 +03:00
Stanislav Zhukov
3ba6a0e000 Merge pull request #284 from Johnnynator/desktop
[General] Add .desktop file for Server Browser
2017-09-04 21:58:10 +08:00
David Cernat
8c9d6a0160 [Client] Ensure that LocalPlayer's isWerewolf starts out false 2017-09-04 15:44:10 +03:00
David Cernat
ccb15cc09e [Client] When players die, make guards willing to arrest them again 2017-09-04 15:13:05 +03:00
Koncord
f5e23d5fc6 [General] Empty strings should be sent too 2017-09-04 04:03:02 +08:00
scrawl
84bbb83109 Merge pull request #1431 from Thunderforge/adding-note-about-reflect-actors
Documentation: Adding that Reflect Actors can be toggled in the video panel
2017-09-03 14:16:54 +00:00
scrawl
2e58024f1c Fix intersections with Rig/MorphGeometry, was caused by an issue in the LineSegmentIntersector not respecting the cullingActive flag of a drawable. 2017-09-03 14:14:15 +00:00
Koncord
d904628103 [General] Avoid limitation of 512 symbols in RakString Ctor 2017-09-03 18:53:45 +08:00
Thunderforge
10fff499a2 Adding that Reflect Actors can be toggled in the video panel 2017-09-02 19:02:55 -05:00
scrawl
7441f80e4c Merge pull request #1430 from Thunderforge/Bug-#4027-fix-OpenMW-CS-name
Fix OpenMW-CS internal name
2017-09-02 23:26:46 +00:00
Thunderforge
e0ffc94f3e Fix OpenMW-CS internal name 2017-09-02 18:07:12 -05:00
John
0060e457a6 [General] Add .desktop file for Server Browser 2017-09-02 16:30:52 +02:00
Koncord
74c9a26d16 [Server] Fix "wrong packet with id: 14" 2017-09-02 14:01:11 +08:00
scrawl
5e790b567e Fix node path issue
Needs to be set so that the 'cullingActive' flag of the node path's end can be checked
2017-09-01 22:12:40 +00:00
scrawl
4bef8260ab Add const qualifiers 2017-09-01 21:42:36 +00:00
scrawl
5d524a6a10 Add custom version of MorphGeometry replacing osgAnimation
Double buffering, custom bounding box and the update in the cull visitor (instead of update) are now all handled internally rather than needing hacks and/or callbacks.
2017-09-01 21:42:36 +00:00
scrawl
f1ebb129c1 Fix ShaderVisitor to deal with the fact RigGeometry no longer derives from Geometry 2017-09-01 21:42:35 +00:00
scrawl
4c5992a0d5 Warn if removing a node fails 2017-09-01 21:42:35 +00:00
scrawl
209e139aa8 Move double buffering implementation inside RigGeometry
The double buffering is an implementation detail so it should be handled as such, rather than mandating the scene graph to be structured in a certain way.

Override accept(NodeVisitor&) instead of using callbacks.
2017-09-01 21:42:34 +00:00
scrawl
132ac6001b Fix bug of Animation::mSkeleton not being assigned
This bug resulted in deactivating a Skeleton not working properly for creatures (that are out of processing range), therefore reduced performance.
2017-09-01 21:42:34 +00:00
scrawl
7a79ebb713 Merge pull request #1428 from akortunov/stancechangefixes
[Feedback needed] Stance switching changes, part II
2017-09-01 21:42:08 +00:00
Andrei Kortunov
7f5f5458d4 Reset player attack animation when unequip weapon or tool 2017-09-01 18:03:23 +04:00
Andrei Kortunov
a5b01fefec Allow to interrupt an attack, if attack button is held 2017-09-01 14:28:21 +04:00
Andrei Kortunov
0d7279ea2a Fixes a regression with bound weapons equipping (bug #4050) 2017-09-01 08:59:05 +04:00
scrawl
a8005c33d9 Revert unintended change to mOnGround variable that was somehow introduced with 38a2de3c51 2017-08-31 21:58:12 +00:00
scrawl
45f7563a55 Revert "Revert "Check for a Geometry node when attaching bodyparts""
Issue with shaders has been fixed with b9931fb71c

This reverts commit a1e3fb7604.
2017-08-31 21:40:35 +00:00
scrawl
b9931fb71c Set the shader on the node containing the StateSet 2017-08-31 21:39:21 +00:00
David Cernat
da7253bb57 [Documentation] Update documentation for 0.6.1 2017-08-31 23:06:16 +03:00
David Cernat
08df8f8d83 [General] Update version to 0.6.1 2017-08-31 18:45:41 +03:00
David Cernat
2e8718a0e0 Merge pull request #282 from OpenMW/master
Add OpenMW commits up to 31 Aug 2017, part 2
2017-08-31 18:42:54 +03:00
David Cernat
3fc1bdecb3 [Client] Shorten player names to 31 characters after they are inputted 2017-08-31 18:41:37 +03:00
David Cernat
ac3254d85f [General] Don't send PlayerAttribute and PlayerSkill packets as werewolf
This will prevent the server from overwriting a player's human form stats with their werewolf form stats.

Additionally, share PlayerShapeshift packets last when exchanging data with another player.
2017-08-31 18:21:38 +03:00
scrawl
d749b7f2a7 Merge pull request #1426 from akortunov/multiplesoundfix
Allow to play only one copy of given sound at time (bug #3647)
2017-08-31 14:59:08 +00:00