Commit graph

15465 commits

Author SHA1 Message Date
scrawl
1264651af7 Fix coverity defects 2015-12-08 21:12:05 +01:00
scrawl
e69750905a Fix gcc warning about function casts 2015-12-08 16:51:50 +01:00
scrawl
624809c8dc Minor fix for error handling in skeleton.cpp 2015-12-08 16:50:54 +01:00
scrawl
bd68ebac62 GetEffect fix 2015-12-08 15:24:02 +01:00
scrawl
3890afd6f5 Merge pull request #843 from kcat/master
Add HRTF options and fix an incorrect SoundID
2015-12-08 13:59:15 +01:00
Marc Zinnschlag
071ba3a4df Merge remote-tracking branch 'scrawl/werewolf' 2015-12-08 09:28:35 +01:00
scrawl
07b064f616 Rename to lowerCaseInPlace 2015-12-07 22:49:15 +01:00
scrawl
e3d3380c8c Remove return value for in-place toLowerStr 2015-12-07 22:43:08 +01:00
scrawl
4dd4c5394b Broken lower-casing fix 2015-12-07 22:30:37 +01:00
scrawl
e4751c68e9 Typo fix 2015-12-07 22:30:02 +01:00
scrawl
42d68eb7fb Build fix 2015-12-07 22:29:57 +01:00
scrawl
f875597be5 Don't use tolower()
See https://forum.openmw.org/viewtopic.php?f=8&t=3231&p=35968
2015-12-07 21:58:30 +01:00
scrawl
1a654fa451 Reset locale after strftime() call 2015-12-07 21:24:30 +01:00
scrawl
152f415b9a Change texture coordinates when falling back to player_hit_01 2015-12-07 18:32:58 +01:00
scrawl
998ef36837 Setting fix 2015-12-07 18:04:23 +01:00
scrawl
e520d37c87 Override the field of view for first person meshes (Fixes #858, Fixes #3051) 2015-12-07 16:29:30 +01:00
scrawl
9621b66b78 Move field of view setting to Camera section 2015-12-07 16:23:06 +01:00
scrawl
136a425cec Use the Werewolf field of view override (Fixes #3064)
Need to re-run the settings importer for the feature to work.
2015-12-07 16:11:47 +01:00
scrawl
9d4af59860 Don't attempt to create quest log buttons if textures are unavailable (Fixes #3063) 2015-12-07 15:33:04 +01:00
scrawl
5981e1cbb3 Don't create the werewolf overlay if its texture is not available
Avoiding a warning in the log when Bloodmoon is not installed
2015-12-07 14:41:33 +01:00
scrawl
1f543b4d79 Apply the AiTravel maxRange to AiEscort as well (Fixes #2697) 2015-12-07 00:26:17 +01:00
scrawl
65b5cbe3f7 AiEscortCell complains if no cell was given or cell does not exist 2015-12-06 23:42:58 +01:00
scrawl
965bea45c0 AiEscort makes the actor side with target in fights (Bug #2697)
Also will follow the player through teleport doors.
2015-12-06 23:38:51 +01:00
scrawl
4e678ce6b3 Handle mCellId in AiEscort 2015-12-06 23:38:51 +01:00
scrawl
b320a01cee Update AUTHORS.md 2015-12-06 17:46:28 +01:00
scrawl
d10f2505f2 Merge pull request #845 from pcercuei/cmake_improvement
CMake: Add the list of possible values for some config options
2015-12-06 17:40:19 +01:00
scrawl
db7835c925 Merge pull request #846 from pcercuei/gles_add_missing_includes
mwrender: Add missing includes
2015-12-06 17:37:45 +01:00
Paul Cercueil
0765ff3ba2 mwrender: Add missing includes
Those missing includes were causing the build to fail when compiled with
USE_GLES set.

Signed-off-by: Paul Cercueil <paul@crapouillou.net>
2015-12-06 16:01:21 +01:00
Paul Cercueil
46f45773ca CMake: Add the list of possible values for some config options
Signed-off-by: Paul Cercueil <paul@crapouillou.net>
2015-12-06 15:55:23 +01:00
scrawl
1d5af3c9c8 Remove unneeded cast 2015-12-06 15:44:27 +01:00
scrawl
e39f49a88f OSG extensions namespace fixes 2015-12-06 15:27:43 +01:00
Chris Robinson
91cd6be11b Use the correct SoundId for NPC "land" sounds 2015-12-05 18:00:28 -08:00
Chris Robinson
c75303b652 Add an option to select and enable HRTF 2015-12-05 17:14:53 -08:00
Marc Zinnschlag
03a0b1fbfd Merge remote-tracking branch 'origin/master' 2015-12-05 15:41:20 +01:00
scrawl
c60f4ba7bd Make RigGeometry bone references case-insensitive (Fixes #3058) 2015-12-05 15:02:35 +01:00
scrawl
53158d29b1 stopSound crash fix 2015-12-05 01:54:16 +01:00
scrawl
66bcd2fd68 Write save games to a memory stream first
Two motivations for doing this:

- If the user chooses to overwrite existing save file, and there is an exception during the save process, the existing file will not be lost.
- Many small writes to a file are slow. Very slow. Writing to memory first then writing the completed file to disk appears to be ~500% faster.
2015-12-05 01:15:54 +01:00
scrawl
67a6a8f5d4 Make projectiles receive lighting 2015-12-05 00:44:18 +01:00
scrawl
258f7a2b42 LightController fixes 2015-12-05 00:38:06 +01:00
scrawl
6181594251 Disable freezeOnCull for magic projectile particles 2015-12-05 00:33:01 +01:00
scrawl
a8938589f6 Magic projectiles rotate during flight 2015-12-05 00:33:01 +01:00
scrawl
3f93af4181 Projectiles interact with the water surface (Fixes #2986) 2015-12-04 23:28:11 +01:00
scrawl
4a9b37aa53 Fix copy constructor issue 2015-12-04 18:08:32 +01:00
scrawl
c442af09c5 Write more documentation for the lighting system 2015-12-04 18:08:32 +01:00
Marc Zinnschlag
49b37ce8bf Merge remote-tracking branch 'scrawl/geteffect' 2015-12-04 10:42:22 +01:00
scrawl
462ef617ce Don't read forward/backward values for Quaternion key lists
https://forum.openmw.org/viewtopic.php?f=8&t=3201&p=35867#p35867
2015-12-04 00:18:54 +01:00
scrawl
8e9571d155 Double buffer the light StateAttributes and StateSets
Fixes a race condition where the position of a light could jump a frame ahead.
2015-12-04 00:06:22 +01:00
scrawl
1f8ee9b8d1 StateSetUpdater: use the frameNumber
More robust in case a node is updated twice in the same frame (e.g. because it has multiple parents).
2015-12-03 23:46:25 +01:00
scrawl
f22982d251 Merge pull request #835 from sandstranger/opengles1
enable opengl es1
2015-12-03 21:25:00 +01:00
scrawl
5f349b9a6e Support effects with attribute/skill argument in OpGetEffect 2015-12-03 21:12:58 +01:00