Marc Zinnschlag
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3b990795c4
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added access to remote access of local variables of global scripts
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11 years ago |
Marc Zinnschlag
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3147aebf75
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factored out declaration parser
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11 years ago |
Marc Zinnschlag
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2b2ac6f62b
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allow declaration of local variables with keywords as names
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11 years ago |
Marc Zinnschlag
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32860a05e3
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added dummy implementations for getPcInJail and getPcTraveling
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11 years ago |
Marc Zinnschlag
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914ab1b8ab
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allow 'x' instead of 'getjournalindex x'
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11 years ago |
Marc Zinnschlag
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cd9b137129
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allow elseif without matching if (grrrrr)
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11 years ago |
Marc Zinnschlag
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858dc80292
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corrected command line switch documentation in readme file
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11 years ago |
Marc Zinnschlag
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4ee43612f6
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added new switch: --script-warn
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11 years ago |
Marc Zinnschlag
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8bcdf54570
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added warning mode to script compiler error handler
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11 years ago |
scrawl
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1deb0a7cdf
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Savegame dialog: Set key focus to editbox
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11 years ago |
scrawl
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ec46575671
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Overwriting saves fixes - copy description of overwritten slot, ask for confirmation
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11 years ago |
scrawl
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6d37cd7e86
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Savegame dialog: Don't allow empty save names
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11 years ago |
scrawl
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63284d21a0
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Savegame dialog: 'Enter' while editing a name is equivalent to pressing the ok button
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11 years ago |
scrawl
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dea9d21db6
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Some additional safety checks for global map loading
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11 years ago |
scrawl
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f89b3cac02
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Feature #764: Store the actor that gave the dialog response
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11 years ago |
scrawl
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a988a0d6dc
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Don't add duplicate topic responses to the journal
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11 years ago |
scrawl
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37ef8ec908
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Savegame dialog: support loading saves using Enter key or double-click
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11 years ago |
scrawl
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49e26415be
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Don't call loadGame() from within the MWMechanics::Actors update sequence
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11 years ago |
Marc Zinnschlag
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1b5301eec0
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Merge branch 'savedgame'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
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11 years ago |
Marc Zinnschlag
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5b04c10e1d
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added creature/NPC state to saved games (only container/inventory for now)
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11 years ago |
Marc Zinnschlag
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d2ec3ffdc8
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handle equipped items when serialising inventory state
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11 years ago |
Marc Zinnschlag
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bcc5894e2d
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changed implementation functions for container serialisation from free functions to member functions (will need some polymorphism later)
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11 years ago |
Marc Zinnschlag
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dd674566a2
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store content of containers in saved game files
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11 years ago |
scrawl
|
bbd15b185d
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Skip inactive controllers. Fixes those bloody bone boots again.
|
11 years ago |
scrawl
|
4ec86d1c68
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Bug #1147: Fix the inventory preview pose used for ranged weapons
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11 years ago |
scrawl
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5b300c1052
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Handle controllers for the root node. Fixes #1147 (incorrect dwemer crossbow rotation)
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11 years ago |
scrawl
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60bbab52fe
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Support keyframe controllers for bones that aren't in the skeleton base
|
11 years ago |
scrawl
|
305a471c5a
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Fix VisController in ascended sleeper's death animation
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11 years ago |
scrawl
|
da34f8bda1
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Fix LastHitObject
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11 years ago |
scrawl
|
067c2bc2ec
|
Disable combat movements for creatures without weapons
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11 years ago |
scrawl
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7820ea5806
|
"Always best attack" should only affect the player
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11 years ago |
scrawl
|
d0c6ecd03a
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Bug #1148: Workaround for broken images in some MW versions
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11 years ago |
scrawl
|
52f89e9a17
|
Don't play "idle" voice entries for NPCs with Hello 0
Not entirely sure if this is correct, but it prevents the NPCs in the starting boat from incorrectly playing them.
|
11 years ago |
scrawl
|
39d86a9468
|
Improvements to smooth NPC steering
|
11 years ago |
Marc Zinnschlag
|
900532a6ca
|
store additional state of lights in saved game files
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11 years ago |
Marc Zinnschlag
|
ec7cb90ca4
|
added support for serialisation of CustomData state
|
11 years ago |
scrawl
|
2b15b8b484
|
Fix gold bugs (Fixes #1145, Fixes #1146)
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11 years ago |
scrawl
|
305e78c981
|
Fix creature attack bug
|
11 years ago |
scrawl
|
e717694b36
|
Reset Run stance in AiWander
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11 years ago |
scrawl
|
23ffb8a4dc
|
Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame.
This makes the Mehra Milo script work properly.
|
11 years ago |
scrawl
|
434fd21584
|
Don't set journal index if a higher index is currently set
This is vanilla behaviour, and required for the Mehra Milo vivec informants quest.
|
11 years ago |
scrawl
|
edff88542b
|
Allow double click / Enter key for accepting race/class/birthsign
|
11 years ago |
scrawl
|
a8a09762ce
|
Don't crash when deleting or disabling a moving door
|
11 years ago |
scrawl
|
190512156d
|
Use some more GMSTs for enchanting
|
11 years ago |
scrawl
|
292d692b40
|
Loosen window size restrictions
|
11 years ago |
scrawl
|
ea7e0abdc2
|
Move WhenStrikes skill success to a more appropriate place
|
11 years ago |
scrawl
|
b8db151da7
|
Add missing skill increases for armor hits
|
11 years ago |
scrawl
|
82146e7f8d
|
Use GMSTs for levelup
|
11 years ago |
scrawl
|
cc40cec395
|
Move levelup to NpcStats
The code came from back in the days where NpcStats did not derive from CreatureStats.
|
11 years ago |
scrawl
|
ba67bf45f8
|
Fix an issue with InventoryStore copy constructor. Don't copy the iterator directly - mContainer will be wrong and comparisons against end() will always fail.
This caused an exception when looting a creature that had moved cells.
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11 years ago |