Commit Graph

9119 Commits (3b990795c4da85fcbf7373b47ff4914aa17b5635)
 

Author SHA1 Message Date
Marc Zinnschlag 3b990795c4 added access to remote access of local variables of global scripts 11 years ago
Marc Zinnschlag 3147aebf75 factored out declaration parser 11 years ago
Marc Zinnschlag 2b2ac6f62b allow declaration of local variables with keywords as names 11 years ago
Marc Zinnschlag 32860a05e3 added dummy implementations for getPcInJail and getPcTraveling 11 years ago
Marc Zinnschlag 914ab1b8ab allow 'x' instead of 'getjournalindex x' 11 years ago
Marc Zinnschlag cd9b137129 allow elseif without matching if (grrrrr) 11 years ago
Marc Zinnschlag 858dc80292 corrected command line switch documentation in readme file 11 years ago
Marc Zinnschlag 4ee43612f6 added new switch: --script-warn 11 years ago
Marc Zinnschlag 8bcdf54570 added warning mode to script compiler error handler 11 years ago
scrawl 1deb0a7cdf Savegame dialog: Set key focus to editbox 11 years ago
scrawl ec46575671 Overwriting saves fixes - copy description of overwritten slot, ask for confirmation 11 years ago
scrawl 6d37cd7e86 Savegame dialog: Don't allow empty save names 11 years ago
scrawl 63284d21a0 Savegame dialog: 'Enter' while editing a name is equivalent to pressing the ok button 11 years ago
scrawl dea9d21db6 Some additional safety checks for global map loading 11 years ago
scrawl f89b3cac02 Feature #764: Store the actor that gave the dialog response 11 years ago
scrawl a988a0d6dc Don't add duplicate topic responses to the journal 11 years ago
scrawl 37ef8ec908 Savegame dialog: support loading saves using Enter key or double-click 11 years ago
scrawl 49e26415be Don't call loadGame() from within the MWMechanics::Actors update sequence 11 years ago
Marc Zinnschlag 1b5301eec0 Merge branch 'savedgame'
Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwbase/soundmanager.hpp
	apps/openmw/mwgui/mapwindow.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwsound/soundmanagerimp.hpp
	components/esm/loadcell.cpp
11 years ago
Marc Zinnschlag 5b04c10e1d added creature/NPC state to saved games (only container/inventory for now) 11 years ago
Marc Zinnschlag d2ec3ffdc8 handle equipped items when serialising inventory state 11 years ago
Marc Zinnschlag bcc5894e2d changed implementation functions for container serialisation from free functions to member functions (will need some polymorphism later) 11 years ago
Marc Zinnschlag dd674566a2 store content of containers in saved game files 11 years ago
scrawl bbd15b185d Skip inactive controllers. Fixes those bloody bone boots again. 11 years ago
scrawl 4ec86d1c68 Bug #1147: Fix the inventory preview pose used for ranged weapons 11 years ago
scrawl 5b300c1052 Handle controllers for the root node. Fixes #1147 (incorrect dwemer crossbow rotation) 11 years ago
scrawl 60bbab52fe Support keyframe controllers for bones that aren't in the skeleton base 11 years ago
scrawl 305a471c5a Fix VisController in ascended sleeper's death animation 11 years ago
scrawl da34f8bda1 Fix LastHitObject 11 years ago
scrawl 067c2bc2ec Disable combat movements for creatures without weapons 11 years ago
scrawl 7820ea5806 "Always best attack" should only affect the player 11 years ago
scrawl d0c6ecd03a Bug #1148: Workaround for broken images in some MW versions 11 years ago
scrawl 52f89e9a17 Don't play "idle" voice entries for NPCs with Hello 0
Not entirely sure if this is correct, but it prevents the NPCs in the starting boat from incorrectly playing them.
11 years ago
scrawl 39d86a9468 Improvements to smooth NPC steering 11 years ago
Marc Zinnschlag 900532a6ca store additional state of lights in saved game files 11 years ago
Marc Zinnschlag ec7cb90ca4 added support for serialisation of CustomData state 11 years ago
scrawl 2b15b8b484 Fix gold bugs (Fixes #1145, Fixes #1146) 11 years ago
scrawl 305e78c981 Fix creature attack bug 11 years ago
scrawl e717694b36 Reset Run stance in AiWander 11 years ago
scrawl 23ffb8a4dc Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame.
This makes the Mehra Milo script work properly.
11 years ago
scrawl 434fd21584 Don't set journal index if a higher index is currently set
This is vanilla behaviour, and required for the Mehra Milo vivec informants quest.
11 years ago
scrawl edff88542b Allow double click / Enter key for accepting race/class/birthsign 11 years ago
scrawl a8a09762ce Don't crash when deleting or disabling a moving door 11 years ago
scrawl 190512156d Use some more GMSTs for enchanting 11 years ago
scrawl 292d692b40 Loosen window size restrictions 11 years ago
scrawl ea7e0abdc2 Move WhenStrikes skill success to a more appropriate place 11 years ago
scrawl b8db151da7 Add missing skill increases for armor hits 11 years ago
scrawl 82146e7f8d Use GMSTs for levelup 11 years ago
scrawl cc40cec395 Move levelup to NpcStats
The code came from back in the days where NpcStats did not derive from CreatureStats.
11 years ago
scrawl ba67bf45f8 Fix an issue with InventoryStore copy constructor. Don't copy the iterator directly - mContainer will be wrong and comparisons against end() will always fail.
This caused an exception when looting a creature that had moved cells.
11 years ago