Marc Zinnschlag
|
3b990795c4
|
added access to remote access of local variables of global scripts
|
11 years ago |
Marc Zinnschlag
|
32860a05e3
|
added dummy implementations for getPcInJail and getPcTraveling
|
11 years ago |
Marc Zinnschlag
|
914ab1b8ab
|
allow 'x' instead of 'getjournalindex x'
|
11 years ago |
Marc Zinnschlag
|
4ee43612f6
|
added new switch: --script-warn
|
11 years ago |
scrawl
|
1deb0a7cdf
|
Savegame dialog: Set key focus to editbox
|
11 years ago |
scrawl
|
ec46575671
|
Overwriting saves fixes - copy description of overwritten slot, ask for confirmation
|
11 years ago |
scrawl
|
6d37cd7e86
|
Savegame dialog: Don't allow empty save names
|
11 years ago |
scrawl
|
63284d21a0
|
Savegame dialog: 'Enter' while editing a name is equivalent to pressing the ok button
|
11 years ago |
scrawl
|
dea9d21db6
|
Some additional safety checks for global map loading
|
11 years ago |
scrawl
|
f89b3cac02
|
Feature #764: Store the actor that gave the dialog response
|
11 years ago |
scrawl
|
a988a0d6dc
|
Don't add duplicate topic responses to the journal
|
11 years ago |
scrawl
|
37ef8ec908
|
Savegame dialog: support loading saves using Enter key or double-click
|
11 years ago |
scrawl
|
49e26415be
|
Don't call loadGame() from within the MWMechanics::Actors update sequence
|
11 years ago |
Marc Zinnschlag
|
1b5301eec0
|
Merge branch 'savedgame'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
|
11 years ago |
Marc Zinnschlag
|
5b04c10e1d
|
added creature/NPC state to saved games (only container/inventory for now)
|
11 years ago |
Marc Zinnschlag
|
d2ec3ffdc8
|
handle equipped items when serialising inventory state
|
11 years ago |
Marc Zinnschlag
|
bcc5894e2d
|
changed implementation functions for container serialisation from free functions to member functions (will need some polymorphism later)
|
11 years ago |
Marc Zinnschlag
|
dd674566a2
|
store content of containers in saved game files
|
11 years ago |
scrawl
|
4ec86d1c68
|
Bug #1147: Fix the inventory preview pose used for ranged weapons
|
11 years ago |
scrawl
|
60bbab52fe
|
Support keyframe controllers for bones that aren't in the skeleton base
|
11 years ago |
scrawl
|
da34f8bda1
|
Fix LastHitObject
|
11 years ago |
scrawl
|
067c2bc2ec
|
Disable combat movements for creatures without weapons
|
11 years ago |
scrawl
|
7820ea5806
|
"Always best attack" should only affect the player
|
11 years ago |
scrawl
|
d0c6ecd03a
|
Bug #1148: Workaround for broken images in some MW versions
|
11 years ago |
scrawl
|
52f89e9a17
|
Don't play "idle" voice entries for NPCs with Hello 0
Not entirely sure if this is correct, but it prevents the NPCs in the starting boat from incorrectly playing them.
|
11 years ago |
scrawl
|
39d86a9468
|
Improvements to smooth NPC steering
|
11 years ago |
Marc Zinnschlag
|
900532a6ca
|
store additional state of lights in saved game files
|
11 years ago |
Marc Zinnschlag
|
ec7cb90ca4
|
added support for serialisation of CustomData state
|
11 years ago |
scrawl
|
2b15b8b484
|
Fix gold bugs (Fixes #1145, Fixes #1146)
|
11 years ago |
scrawl
|
305e78c981
|
Fix creature attack bug
|
11 years ago |
scrawl
|
e717694b36
|
Reset Run stance in AiWander
|
11 years ago |
scrawl
|
23ffb8a4dc
|
Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame.
This makes the Mehra Milo script work properly.
|
11 years ago |
scrawl
|
434fd21584
|
Don't set journal index if a higher index is currently set
This is vanilla behaviour, and required for the Mehra Milo vivec informants quest.
|
11 years ago |
scrawl
|
edff88542b
|
Allow double click / Enter key for accepting race/class/birthsign
|
11 years ago |
scrawl
|
a8a09762ce
|
Don't crash when deleting or disabling a moving door
|
11 years ago |
scrawl
|
190512156d
|
Use some more GMSTs for enchanting
|
11 years ago |
scrawl
|
ea7e0abdc2
|
Move WhenStrikes skill success to a more appropriate place
|
11 years ago |
scrawl
|
b8db151da7
|
Add missing skill increases for armor hits
|
11 years ago |
scrawl
|
82146e7f8d
|
Use GMSTs for levelup
|
11 years ago |
scrawl
|
cc40cec395
|
Move levelup to NpcStats
The code came from back in the days where NpcStats did not derive from CreatureStats.
|
11 years ago |
scrawl
|
ba67bf45f8
|
Fix an issue with InventoryStore copy constructor. Don't copy the iterator directly - mContainer will be wrong and comparisons against end() will always fail.
This caused an exception when looting a creature that had moved cells.
|
11 years ago |
scrawl
|
365ae15532
|
Drag&Drop: auto-hide windows that can't be drop targets on mouseover
|
11 years ago |
mrcheko
|
3a5da7e6e8
|
merged with master
|
11 years ago |
mrcheko
|
5ee1dc6be8
|
attacktypes error fix
|
11 years ago |
Marc Zinnschlag
|
1d34f5e096
|
Merge remote-tracking branch 'sirherrbatka/cloning'
Conflicts:
apps/opencs/model/world/refiddata.cpp
|
11 years ago |
Marc Zinnschlag
|
a473c3f619
|
some cleanup
|
11 years ago |
Marc Zinnschlag
|
fd5486864a
|
Merge remote-tracking branch 'gus/AIFix2'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/actors.hpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
|
11 years ago |
Marek Kochanowicz
|
2bd98a69ab
|
Corrections, according to the comments. Thanks for the review. :-)
|
11 years ago |
mrcheko
|
e50e94af0b
|
remove CreatureStats::mAttackType, set/getAttackType()
|
11 years ago |
mrcheko
|
fe0268062d
|
merge with master
|
11 years ago |