scrawl
df8e502f8c
Ouch, I used && instead of &, this broke actions without a sound
12 years ago
Wareya
c98a815581
Remove debug printing from previous commit
12 years ago
Wareya
f0220fb06b
Implement "Rest Until Healed"
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Fixes: https://bugs.openmw.org/issues/563
12 years ago
scrawl
a5c8d5748f
fix FailedAction.
12 years ago
scrawl
0bc34c1c0d
Action::executeImp returns a bool value to indicate if the sound should be played.
12 years ago
scrawl
7d918caa93
Don't allow dialogue if player controls are disabled.
12 years ago
Marc Zinnschlag
910858c300
Merge remote-tracking branch 'sergeyshambir/guiconvience' into next
12 years ago
Douglas Mencken
eb09662f1d
Don't include boost/filesystem/v3/operations.hpp, use boost/filesystem/operations.hpp instead.
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It is boost headers' job to deal with their internals.
12 years ago
Douglas Mencken
a3e421167b
esmtool/labels: bodyPartLabel, meshPartLabel, meshTypeLabel
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Signed chars, unsigned chars... Just use int for index everywhere.
12 years ago
Chris Robinson
158e18b98d
Remove an unused method
12 years ago
Chris Robinson
c965bd8e18
Increase step size to 30
12 years ago
Douglas Mencken
df5919f2c5
Use `signed char' explicitly where needed. It is important because:
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- It is implementation-dependent if plain `char' signed or not.
- C standard defines three *distinct* types: char, signed char,
and unsigned char.
- Assuming that char is always unsigned or signed can lead to
compile-time and run-time errors.
You can also use int8_t, but then it would be less obvious for developers
to never assume that char is always unsigned (or always signed).
Conflicts:
components/esm/loadcell.hpp
12 years ago
scrawl
4da11a96a5
Fixed gold ref count always becoming 1 when dropped on the ground
12 years ago
Chris Robinson
c57001e3bd
Remove an unused field
12 years ago
Chris Robinson
e4341525c8
Add a jump state
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Currently unused
12 years ago
Chris Robinson
ff0099fa6e
Scale the animation speed based on the animation velocity and movement speed
...
This may not be totoally correct since it takes the whole animation into
account, rather than just the looping portion. But it's good enough for now.
12 years ago
Chris Robinson
e1a1530774
Better implement Npc::getSpeed
12 years ago
Chris Robinson
3348e8a436
Clarify a comment
12 years ago
Chris Robinson
ac717373b1
Add a method to check if an object is on the ground
12 years ago
Chris Robinson
18b606fddf
Use the PhysicActor's set/getOnGround method
12 years ago
Chris Robinson
15dc82f454
Increase step size to 15
12 years ago
Chris Robinson
a729b1b12a
Snap to the ground after moving
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Depends on two factors:
* End up close enough above to a walkable plane (it's within sMaxStep units
down and is angled sMaxSlope or less)
* Started out on the ground without any upward movement
This also reduces the distance needed to be to the ground to 4 (from 10), and
ensures the actor is 2 units above the ground when on it. Downward force is
also removed when starting on the ground.
12 years ago
Chris Robinson
da5f11700f
Warn about unhandled node types before the controllers
12 years ago
Chris Robinson
5b2ca6fa7d
Don't complain about RootCollisionNode, it's handled in nifbullet
12 years ago
Chris Robinson
6a9755778e
Merge remote-tracking branch 'zini/next' into animation2
12 years ago
Marc Zinnschlag
5e3529783d
Merge remote-tracking branch 'ace/win-fixes' into next
12 years ago
Alexander "Ace" Olofsson
bbb845824d
Added typedef for ssize_t in windows and fixed a use of __PRETTY_FUNCTION__
12 years ago
Alexander "Ace" Olofsson
0ae01794f1
Fixed build errors in OpenCS
12 years ago
Alexander "Ace" Olofsson
f9a0a19ee1
Fix a small issue in the windows installer, also added the OpenMW version to the installed package name
12 years ago
Sergey Shambir
7d7a1119da
Fixed book text misalignment, at least in some cases
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https://bugs.openmw.org/issues/284
12 years ago
Sergey Shambir
03803f19b5
BookTextParser: moved to Ogre::UTFString
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Font height and unicode characters glyph width now accounted correctly.
12 years ago
Sergey Shambir
3b64389668
BookTextParser: fixed infinitive loop
12 years ago
Marc Zinnschlag
ba97c8f7d6
updated credits file
12 years ago
Marc Zinnschlag
1a079ec8d3
Merge branch 'master' into next
12 years ago
Marc Zinnschlag
04001717e7
Merge remote-tracking branch 'scrawl/master'
12 years ago
Marc Zinnschlag
1fd7d8ed2a
Merge remote-tracking branch 'graffy76/master' into next
12 years ago
graffy76
55dd17c27c
Added setBarColor() function to CSVDoc::Operation. Created four color
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types for existing operations (save, verify, compile and search), with a
default for future / undefined ops.
12 years ago
scrawl
62c711d709
Small change to delete microcode cache more aggressively.
12 years ago
Marc Zinnschlag
64d9d9e2ce
Merge remote-tracking branch 'wheybags/master' into next
12 years ago
Marc Zinnschlag
eb6590f7d8
added delegate factory
12 years ago
Tom Mason
c32c31f6d6
break after activating button
12 years ago
Tom Mason
158c6fc9fa
pressing enter when a messagebox is prompting for "ok", will activate ok button
12 years ago
Marc Zinnschlag
959accc4d5
Merge remote-tracking branch 'corristo/osx-ffmpeg-sound-fix'
12 years ago
Sergey Shambir
59808c3e10
GUI: Birth and Class dialogs now both select 1st item in list at first
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time.
12 years ago
Sergey Shambir
725bfe6372
TradeWindow: balance now changes per time if user holds +/- button
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pressed
12 years ago
Sergey Shambir
bba024d6ad
Right mouse button click now stops Container GuiMode.
12 years ago
Chris Robinson
4ee5857bae
Filter accumulation axis for mLastPosition as needed
12 years ago
Chris Robinson
f4e587c72c
Always create a skeleton from a NIF when there's more than one NiNode
12 years ago
Chris Robinson
8d6f017f17
Remove an unneeded Animation field
12 years ago
Chris Robinson
f197c67e95
Fix a circular include
12 years ago