scrawl
79b3f1e6a8
Small cleanup
9 years ago
scrawl
59aee04ddb
Implement ScalingLayer, for layouting of widgets in screen-relative coordinates
9 years ago
scrawl
57b9eafa0f
osgMyGUI: implement AdditiveLayer
9 years ago
scrawl
51f3a8fec6
osgMyGUI: move Platform methods to the .cpp file
9 years ago
scrawl
7ff168b787
osgMyGUI: add support for layers to insert custom rendering state
9 years ago
scrawl
0210b87ffc
Revert "Fix LightSource crash"
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This reverts commit f336c6db87
.
Root cause should be fixed in next commit.
9 years ago
scrawl
72252d4f32
Terrain: restore IncrementalCompileOperation
9 years ago
scrawl
7ca8e45d5d
Terrain: remove debug code
9 years ago
scrawl
ef18f4217f
Terrain: create 4x4 terrain chunks per ESM::Cell to improve performance
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Improves performance because the number of splatting layers per chunk is reduced, and finer grained frustum culling can be done.
9 years ago
scrawl
95cf13e3f2
Terrain: make the blendmapSize and layerTileSize in FixedFunctionTechnique configurable
9 years ago
Marc Zinnschlag
e081eb2c34
Merge remote-tracking branch 'origin/master'
9 years ago
Marc Zinnschlag
7239481672
Merge remote-tracking branch 'scrawl/scrawl-patch-2'
9 years ago
scrawl
c996702b56
Fix some uninitialised variables found by static analysis
9 years ago
scrawl
f7d0d06134
Compiler: remove unused mNameStartingWithDigit
9 years ago
scrawl
c23609e22b
Cache the light list in LightListCallback
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When multiple cameras are rendering, the later cameras can reuse the light lists from the first camera.
9 years ago
scrawl
fd1ccd21ff
Disable freezeOnCull for weather particles
9 years ago
scrawl
5ca0ae5232
Don't add the same AlphaFader to multiple nodes
9 years ago
scrawl
f336c6db87
Fix LightSource crash
9 years ago
scrawl
49df6b7450
LightManager: fix incorrect view matrix for RELATIVE_RF cameras
9 years ago
scrawl
6dff11f847
Duplicate code fix
9 years ago
scrawl
8552a9d82c
Add multiple camera support to LightManager
9 years ago
scrawl
2ee6b41887
Handle NiAlphaProperty on a drawable basis
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Removes the RenderBin nesting complication. Also results in leaner StateSets, so the cull phase should be a bit faster.
9 years ago
Marc Zinnschlag
8eb6d337d5
deal with script execution from within a script ( Fixes #2964 )
9 years ago
Emmanuel Anne
b911abd7d8
add a few more possible arguments to choice
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this fixes some travel dialogs for "Antares Big Mod"
9 years ago
Marc Zinnschlag
435e52306a
adjusted a workaround for names starting with digits that interfered with some numerical expressions written without spaces
9 years ago
Marc Zinnschlag
ae54f34f25
removed a redundant else and made unary + work also in the console
9 years ago
Marc Zinnschlag
2158bfe285
Merge remote-tracking branch 'zelurker/scripts_unary_plus'
9 years ago
scrawl
8e69c80bf6
Add framenumber checks in various cull callbacks, so we don't update more than once per frame when multiple cameras are used
9 years ago
Emmanuel Anne
dace7ab706
scripts: recognize '+' also as a unary operator
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it fixes the armor sorter in "Blades safe house.esp"
9 years ago
Alexander "Ace" Olofsson
7d4125d97f
Fixes for building with unity build
9 years ago
scrawl
f7e5a40143
Fix typo
9 years ago
scrawl
a47617c21f
Fix tab indentations in apps/ and components/
9 years ago
Marc Zinnschlag
4d94f38f4b
replaced context-sensitive implementation of allowing digits at the beginning of names with a more general implementation ( Fixes #1730 )
9 years ago
cc9cii
192f01e3ac
Set default creature scale to 1. Partially resolves bug #2880 . (no creature verifier yet)
9 years ago
cc9cii
45aee1b508
Remove AI flag from the UI and instead auto-detect whether to save AIDT records. Should resolve bug #2879 .
9 years ago
scrawl
5252dbcf1f
Add some comments to ESM::Land
9 years ago
Marc Zinnschlag
a445683312
Merge branch 'mergetool'
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Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/model/tools/tools.cpp
9 years ago
scrawl
76fb68a9c0
Handle particle systems that don't have emitters
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Fixes a crash in the Magic Diversity mod.
9 years ago
Marc Zinnschlag
a8dc1c1198
merge land tables
9 years ago
Marc Zinnschlag
69b9eadb52
refactored loading of land data
9 years ago
Marc Zinnschlag
febf611c82
made return type of ESMTerrain::Storage::getLand const
9 years ago
Marc Zinnschlag
b0641934d4
added copy constructor and assignment operator for Land record struct
9 years ago
Marc Zinnschlag
7a96a04b75
Merge remote-tracking branch 'origin/master'
9 years ago
scrawl
e9acd135a6
Update todo comment
9 years ago
scrawl
cda8a88f0d
Use DEEP_COPY_PRIMITIVES to work around problem in osg::Geometry copy constructor (Bug #2754 )
9 years ago
slothlife
7817c52cbb
Discard old save game weather records
9 years ago
slothlife
54fa5273dc
Refactor weather transitions to act more like MW
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Fixed several issues:
* Waiting/jail time/training all now properly skip remaining transitions
* ChangeWeather no longer permanently sets the region's weather
* ChangeWeather being called during a transition now correctly queues up
another transition
* Corrected transition delta and factor calculations
* ModRegion settings are now saved
9 years ago
scrawl
af3b0cd883
Improve some error messages
10 years ago
Nikolay Kasyanov
166df28906
OS X cursor workaround build fix
10 years ago
scrawl
4a68ceaeb7
Restrict the OS X cursor workaround to Intel graphics systems
10 years ago