David Cernat
9823a77bf2
[General] Turn PlayerRegionAuthority into WorldRegionAuthority
...
WorldRegionAuthority is a Worldstate packet.
7 years ago
Miloslav Číž
3ff2740e59
Update CHANGELOG
7 years ago
Koncord
2e227c7af5
[Server] Do not allow to connect with an empty plugin list
7 years ago
Koncord
b5c957c473
[Server] Move PreInit code to preInit method
7 years ago
Koncord
1a9bf253f6
[Server] Simplify getPlayer methods, add isPlayerExists method
7 years ago
Koncord
193034f09c
[Documentation] Add copyrigts
7 years ago
Bret Curtis
e7e3dab130
Merge pull request #1804 from akortunov/guifixes
...
Show magic items count in spells window (feature #4509 )
7 years ago
Andrei Kortunov
edd5769022
Show magic items count in spells window (feature #4509 )
7 years ago
Bret Curtis
1430b64aaa
Merge pull request #1805 from akortunov/editor_markers
...
Use editor markers for lights and creatures levelled lists
7 years ago
Andrei Kortunov
30716344f2
Fix possible division by zero in the fatigue calculation (bug #4510 )
7 years ago
David Cernat
d5d3c0937f
[Client] Adjust log level for actor transfers in CellStore
7 years ago
David Cernat
35fdb833df
[Client] Verify integrity of credits file
7 years ago
David Cernat
72d286473b
[General] Move credits integrity error message to new ErrorMessages file
...
Additionally, use correct log level for credit integrity message on server.
7 years ago
David Cernat
0b5cb15f71
[General] Turn GameWeather into WorldWeather, now a WorldstatePacket
7 years ago
David Cernat
646111d998
[General] Use correct credits checksum and move it to Version.hpp
7 years ago
David Cernat
0f36c3ea24
[Server] Verify integrity of credits file
7 years ago
David Cernat
22b2b7a9c6
[General] Add Utils methods for checksums
7 years ago
David Cernat
9445db61b4
[Documentation] Update credits
7 years ago
Andrei Kortunov
6ddf6eb885
Use editor markers for lights and creatures levelled lists
7 years ago
Nikolay Kasyanov
21f198af7a
Fix debugger detection on macOS ( #4511 )
7 years ago
David Cernat
4ac371d292
[Server] Delete duplicate WorldKillCount processor with old filename
7 years ago
David Cernat
3649cf553f
[General] Rename PlayerKillCount into WorldKillCount
...
This should clarify the real meaning of the packet and its associated event.
The event itself has been renamed from OnPlayerKillCount to OnWorldKillCount.
7 years ago
David Cernat
18a2d238ab
[Client] Don't pop up dialogue screen when an NPC activates another NPC
7 years ago
David Cernat
4ef2aff11e
[Client] Remove "Not implemented" message when activating other player
...
Serverside scripts can now make lots of different things happen as the result of such activation, which is why the message was no longer current.
7 years ago
David Cernat
f13705e8be
[Client] Improve debug for ObjectActivate and ConsoleCommand
7 years ago
David Cernat
6ebe09375f
[General] Implement ObjectActivate packet & associated script functions
7 years ago
David Cernat
81b160cae8
[General] Add placeholder for ObjectActivate packet
7 years ago
David Cernat
61da0d2475
[General] Turn PlayerInteraction into PlayerInput
7 years ago
David Cernat
32b6134fad
[General] Add placeholder for CellReplace packet
7 years ago
David Cernat
a471f5e452
[General] Turn CellCreate into a Worldstate packet
7 years ago
David Cernat
ae55ee7f0b
[General] Add getNumberOfDigits to Utils in components
7 years ago
David Cernat
f410cb90d8
Merge pull request #459 from GrimKriegor/bug/missing-luajit-on-pipeline
...
[Pipeline] Add missing LuaJIT dependency
7 years ago
David Cernat
98ff44172a
Merge pull request #458 from GrimKriegor/hotfix/crashcatcher-sdl-build-issue
...
[General] Temporarily disable the new OpenMW crash catcher
7 years ago
Grim Kriegor
2fcde5e8ba
[General] Temporarily disable the new OpenMW crash catcher
...
This new crash catcher is preventing TES3MP from building on GNU/Linux
`components/crashcatcher/crashcatcher.cpp:23:28: fatal error: SDL_messagebox.h: No such file or directory`
Disable it until the developers isolate the issue and patch it
7 years ago
Grim Kriegor
88e4927146
[Pipeline] Add missing LuaJIT dependency
7 years ago
David Cernat
6cb5ac6e63
Merge pull request #457 from OpenMW/master while resolving conflicts
...
Conflicts:
CMakeLists.txt
apps/openmw/engine.cpp
apps/openmw/main.cpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwmechanics/character.cpp
components/CMakeLists.txt
7 years ago
David Cernat
6d43c8d63d
[Client] Send ActorAI with combat when an NPC's fight is set to 100
7 years ago
David Cernat
743933134d
[Client] Simplify sending of ActorAI packets for uninitialized actors
7 years ago
David Cernat
5f4ec1331f
[Client] Send ActorAI packet when combat is started via a client script
7 years ago
David Cernat
cc9e294cc0
[Client] Send ActorAI packet for new cell after being followed to it
7 years ago
David Cernat
528bd26a3b
[General] Allow followers to follow non-authority players through cells
7 years ago
David Cernat
ab5fd0aef8
[Server] Clean up descriptions for Object script functions
7 years ago
David Cernat
6c1173d598
[Client] Rename searchPtrViaRefIndex into searchPtrViaUniqueIndex
7 years ago
David Cernat
09da24f1ea
[General] Rename all instances of refNumIndex into refNum
...
This creates symmetry with mpNum and should cause less confusion in the future.
7 years ago
David Cernat
20296859ee
[Server] Clarify functions used for getting data in Networking
7 years ago
David Cernat
04dd59e638
[Server] Use clearer names for functions used to get last received data
...
Additionally, rename GetObjectChangesSize() into the less confusing GetObjectListSize()
7 years ago
David Cernat
aeb2e57444
[Server] Bring Actor functions in line with Object functions, part 2
...
The ActorPacket-sending functions now have sendToOtherVisitors and skipAttachedPlayer arguments, except for the ones for ActorList and ActorAuthority (because such arguments don't make sense for those).
7 years ago
David Cernat
837c5369c0
[Server] Add OnActorAI event and remove autosync for ActorAI packets
7 years ago
David Cernat
8f745df055
[Server] Bring Actor functions in line with Object functions, part 1
...
The last received ActorList can now be copied into the write-only ActorList that can be sent in packets. Changing the pid of the write-only ActorList can now be done separately from clearing its contents.
7 years ago
David Cernat
f0d4f1bbe5
[Client] Send ActorAI packets when followed by an NPC
...
The packet is sent regardless of whether we are the cell authority or not, so the server can decide what it wants to do with it.
7 years ago