Commit graph

506 commits

Author SHA1 Message Date
Koncord
587b53bfed [Client] Reorder files 2017-06-07 00:06:10 +08:00
Koncord
b84f97ec2b [Client] Implement PasswordDialog 2017-06-06 23:33:59 +08:00
Koncord
ad873e16b8 [Client] Limiting updates to ~64 per second 2017-06-02 21:20:35 +08:00
Koncord
9742b0a801 [Client] Reset statTimer every timeout 2017-06-02 20:45:44 +08:00
Koncord
80631ae8bd [Client] Reset positionTimer on time expired 2017-06-02 20:45:19 +08:00
Koncord
a847d46984 [Client] Get rid Z axis in direction.pos 2017-06-02 18:33:51 +08:00
Koncord
d67db1a9bd [Client] Play rotation animation on dedicated players 2017-06-02 18:05:33 +08:00
Koncord
2ef1e26233 [Client] Fix ID_PLAYER_POSITION spam 2017-06-02 17:19:36 +08:00
Koncord
5f30dfd5db [Client] Get rid direction.rot 2017-06-02 15:44:39 +08:00
David Cernat
0bed33e39e [Client] Reset player fatigue when being resurrected
This way, players killed by strong hand-to-hand attacks will no longer be forced to lie on the ground when resurrected.
2017-06-02 06:58:33 +03:00
David Cernat
e042673779 [Client] Fix error when trying to delete player markers that don't exist 2017-06-01 22:42:57 +03:00
David Cernat
cf41956cad [Client] Prevent framerate drops caused by invalid rotation values 2017-06-01 21:45:36 +03:00
David Cernat
d8cd57a8be [Client] Make topic sync work with localized versions of the game 2017-05-31 14:11:16 +03:00
David Cernat
34a452d775 [Client] Fix logic for initialization and updating of player markers
Additionally, disable the Ptrs of players who move to cells that don't exist for us instead of placing them in ToddTest.
2017-05-31 10:54:19 +03:00
David Cernat
a353a21280 [General] Fix code style inconsistencies 2017-05-31 08:37:11 +03:00
David Cernat
97bf0252a4 [Client] Disable collision for actors loaded as dead from server 2017-05-31 07:52:45 +03:00
David Cernat
906b263a2d [Client] Update topics in current dialogue screen when receiving PlayerTopic packets 2017-05-31 06:51:50 +03:00
David Cernat
068a45be87 [General] Synchronize player & NPC rotation animations 2017-05-30 12:08:58 +03:00
David Cernat
f4cdedd8cb [General] Synchronize summoned creatures 2017-05-30 10:11:01 +03:00
David Cernat
1c6e359fe9 [Client] Set and clear hitAttemptActorId for DedicatedPlayers
This allows a DedicatedPlayer's follower NPCs to target enemies attacking the DedicatedPlayer.
2017-05-30 08:20:45 +03:00
David Cernat
4e5c8873e0 [General] Use ObjectSpawn instead of ObjectPlace for actors 2017-05-29 06:59:05 +03:00
David Cernat
27148ce9eb [General] Add placeholders for 12 new packets, to be implemented soon
Additionally, make it slightly clearer who created which previously existing packets.
2017-05-29 04:43:52 +03:00
Koncord
565889ccbc [Client] Add commit hash to password 2017-05-28 18:26:48 +08:00
David Cernat
b0c1aafc5a [Client] Use a 10 times higher maximum distance for linear interpolation 2017-05-28 03:30:23 +03:00
David Cernat
ea2a060c67 [Client] Sync actor movements from interiors to exteriors & vice versa 2017-05-28 01:11:32 +03:00
David Cernat
6918ae7bc7 [Client] Don't crash when receiving certain packets from NULL players 2017-05-27 22:32:28 +03:00
David Cernat
2e45203bbb [Client] Clean up mapIndexes in CellController 2017-05-27 21:20:24 +03:00
David Cernat
619982b085 [Client] Only try to send actor data to other players when authorized 2017-05-27 18:55:14 +03:00
David Cernat
73b9683182 [General] Make most ActorPackets smaller by not including refIds in them 2017-05-27 16:59:23 +03:00
David Cernat
7177d56cfb [Client] Only require refNumIndex & mpNum for CellStore::searchExact() 2017-05-27 16:59:23 +03:00
David Cernat
7c87ac80ee [Client] Ensure correct drawState when receiving an ActorAttack packet 2017-05-27 04:19:28 +03:00
David Cernat
311ce4119d [General] Fix logic issues related to ActorEquipment 2017-05-26 22:53:28 +03:00
David Cernat
4f273932af [General] Implement sending and reading of ActorEquipment packets 2017-05-26 04:37:49 +03:00
David Cernat
ec921eefc8 [Client] Prevent players from getting stuck in drag and drop when their opened containers are deleted 2017-05-26 02:13:31 +03:00
David Cernat
32879adc5b [General] Allow ObjectTrap to trigger traps, not just disarm them 2017-05-26 01:28:43 +03:00
David Cernat
7ac115b359 [Client] Implement sending and reading of ObjectTrap packets 2017-05-26 00:21:24 +03:00
Koncord
24d4e1c222 [General] Remove useless PacketSendMyID 2017-05-26 02:40:49 +08:00
David Cernat
11369f6513 [General] Implement sending and reading of PlayerTopic packets 2017-05-24 21:43:34 +03:00
David Cernat
08de349133 [General] Add placeholders for PlayerTopic & ObjectTrap packets 2017-05-24 19:01:28 +03:00
David Cernat
870fd9a78b [General] Remove ObjectUnlock packet, use ObjectLock with 0 lock instead 2017-05-24 13:28:34 +03:00
David Cernat
e6983993c2 [General] Implement sending and reading of PlayerFaction packets 2017-05-18 19:27:20 +03:00
David Cernat
04c9c5ed48 [General] Forward PlayerJournal packets to other players 2017-05-18 12:57:48 +03:00
David Cernat
0189dbf916 [General] Make JournalItem consistent with other packet structs 2017-05-18 10:32:23 +03:00
David Cernat
1d0167c3c9 [Client] Add missing include for PlayerFaction processor 2017-05-16 19:30:29 +03:00
David Cernat
ad388c7e12 [General] Add placeholders for ActorEquipment & PlayerFaction packets
Also reorder packets and packet processors.
2017-05-16 19:25:31 +03:00
David Cernat
f527fe9ebe [General] Add basic integrity check to reading of ActorList packets
Additionally, add newlines to files missing them.
2017-05-16 14:20:40 +03:00
David Cernat
05564bd123 [General] Add basic integrity check to reading of Container packets 2017-05-14 20:24:06 +03:00
David Cernat
46501909ff [Client] Comment out spammy debug about Container packets 2017-05-14 11:08:53 +03:00
David Cernat
8f5e6531db [Client] Avoid updating positions and anim flags when framerate is low
Also rename DedicatedPlayer methods so they are consistent with those from DedicatedActor
2017-05-14 10:52:44 +03:00
David Cernat
271594f0ee [Client] Don't play death animations for NPCs saved as dead on server 2017-05-14 10:27:43 +03:00