Koncord
29ba07fe8c
[General] Rework PacketPlayerInventory
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Save the Action for each item. Now you can add or remove multiple items
2018-01-20 18:40:23 +08:00
Koncord
de0bb3cdab
[General] Change type of Item::enchantmentCharge to float
2018-01-20 18:32:26 +08:00
David Cernat
a037193e79
Merge pull request #372 from TES3MP/0.6.2 while resolving conflicts
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Conflicts:
apps/openmw-mp/Script/Functions/Actors.cpp
apps/openmw-mp/Script/Functions/Actors.hpp
apps/openmw-mp/Script/Functions/Items.cpp
apps/openmw-mp/Script/Functions/Items.hpp
apps/openmw-mp/Script/Functions/World.cpp
apps/openmw-mp/Script/Functions/World.hpp
apps/openmw/mwmp/WorldEvent.cpp
components/openmw-mp/Packets/Player/PacketPlayerEquipment.cpp
components/openmw-mp/Version.hpp
2018-01-18 13:40:13 +02:00
David Cernat
9935f56d46
[General] Use doubles instead of ints for enchantmentCharge
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Additionally, include enchantmentCharges for items in PlayerEquipment packets.
2018-01-17 08:10:49 +02:00
Koncord
c4949ac5d9
[General] Change regular enums to enum class
2018-01-02 12:44:53 +08:00
David Cernat
09958681cd
Merge pull request #363 from TES3MP/0.6.2 while resolving conflicts, 2nd try
2018-01-01 12:04:25 +02:00
David Cernat
993081ba1e
[General] Add enchantmentCharge to worldObjects and items
2017-12-23 13:16:38 +02:00
Koncord
e44fcdc0b3
[General] Cleanup Player packets
2017-11-28 21:38:45 +08:00
Koncord
2d0840cb3a
[General] Modernize Script API
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This commit changes the style of tes3mp serverside scripting mods. Short list of changes:
* Break compatibility with old server mods
* OOP style lua API
* Basic dependency checker, allowing the installation of multiple server mods without changing configs
* Remove support for C++ plugins
* Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2 );
* Support GCC, Clang and MSVC compilers
* New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR";
* New entity "Command controller" for registering new chat commands;
* New Event system
* Simplified Timer API
* All Lua mods now run in their own environments
* Add global namespace - Data that can be used for communicating between mods
* Player and Actor inherit base class NetActor
2017-08-28 00:15:56 +08:00
David Cernat
4db64e1721
[Client] Synchronize spellcasting for non-bipedal creatures
2017-07-28 20:49:26 +03:00
David Cernat
4f273932af
[General] Implement sending and reading of ActorEquipment packets
2017-05-26 04:37:49 +03:00
David Cernat
cc559cf8e2
[General] Don't send packets for dead LocalActors, to fix Position spam
2017-05-09 02:47:29 +03:00
David Cernat
e8e0090b9b
[General] Use new SimpleCreatureStats struct in BaseActor
2017-04-30 18:44:59 +03:00
David Cernat
f2e8e14665
[General] Add shouldSend boolean to mwmp::Attack
2017-04-19 16:43:58 +03:00
David Cernat
b1a394cd02
[General] Change chars into bools in mwmp::Attack for clarity
2017-04-17 19:54:31 +03:00
David Cernat
a650683bae
[General] Add and use Target struct in mwmp::Attack
2017-04-17 18:31:39 +03:00
David Cernat
9882ceedf3
[General] Remove attackerGuid from mwmp::Attack because it is redundant
2017-04-17 18:03:33 +03:00
David Cernat
caf5428532
[General] Rename mwmp::Attack vars in preparation for Actor support
2017-04-17 17:24:11 +03:00
David Cernat
2397afc6ce
[General] Move mwmp::Attack to BaseStructs
2017-04-17 15:12:11 +03:00
David Cernat
10ad5b2a99
[General] Remove BaseActor's AnimStates that are no longer needed
2017-04-13 13:06:09 +03:00
David Cernat
7700b82952
[General] Clean up BaseEvent and BaseStructs
2017-04-10 16:33:07 +03:00
David Cernat
d3f3fb5d05
[Client] Correctly implement movement animation sync for NPCs
2017-04-08 08:59:21 +03:00