Marc Zinnschlag
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bcc5894e2d
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changed implementation functions for container serialisation from free functions to member functions (will need some polymorphism later)
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2014-02-01 15:24:01 +01:00 |
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Marc Zinnschlag
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dd674566a2
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store content of containers in saved game files
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2014-01-31 13:25:32 +01:00 |
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Marc Zinnschlag
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900532a6ca
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store additional state of lights in saved game files
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2014-01-30 12:37:33 +01:00 |
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Marc Zinnschlag
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ec7cb90ca4
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added support for serialisation of CustomData state
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2014-01-30 11:50:13 +01:00 |
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Marc Zinnschlag
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29c3a288e3
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load and save of reference in cells (without CustomData state)
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2014-01-27 13:27:42 +01:00 |
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scrawl
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e0de76a6f7
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Save/load global map
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2014-01-25 19:06:14 +01:00 |
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scrawl
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e62bf8fca9
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Remove some garbage
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2014-01-25 16:41:26 +01:00 |
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scrawl
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79a9c4e048
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Clear mShared before populating it. Fixes an issue with duplicate records (e.g. dialogue keywords) after loading a savegame.
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2014-01-25 16:33:39 +01:00 |
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scrawl
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bdb03926c2
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Fix crash when loading another game after dying
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2014-01-25 16:13:45 +01:00 |
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scrawl
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28185e2017
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Death/godmode fixes: Revive player *after* character update, since there might be fall damage.
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2014-01-25 15:54:24 +01:00 |
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scrawl
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f09328ca84
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Clear global map overlay when starting/loading a game
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2014-01-25 13:34:56 +01:00 |
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scrawl
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03cf383be7
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Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
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2014-01-24 18:28:35 +01:00 |
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scrawl
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295aed3533
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Implement savegame screenshots
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2014-01-24 17:49:16 +01:00 |
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scrawl
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786ed6ca5b
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Include some required Ogre headers explicitely
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2014-01-24 15:02:34 +01:00 |
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scrawl
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ac1859fb77
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Merge branch 'savedgame' of https://github.com/zinnschlag/openmw into savedgame
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2014-01-24 15:02:13 +01:00 |
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Marc Zinnschlag
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460089c0aa
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ignore deleted references that did not came from a content file
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2014-01-23 12:53:55 +01:00 |
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Marc Zinnschlag
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419e3a7d30
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write references in cells to saved game file
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2014-01-23 12:51:42 +01:00 |
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Marc Zinnschlag
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22cb4784b5
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store cell state in saved game files (no references yet)
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2014-01-23 11:29:40 +01:00 |
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Marc Zinnschlag
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9ebe66e693
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improved cleanup; failed loads will now drop back into the main menu instead of crashing
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2014-01-21 14:50:58 +01:00 |
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Marc Zinnschlag
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0f60898517
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adding missing cleanup for SoundManager
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2014-01-21 14:13:13 +01:00 |
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Marc Zinnschlag
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14e64c180f
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on load check player record for dangling ID references
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2014-01-18 15:06:58 +01:00 |
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Marc Zinnschlag
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6584a01d01
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reset reference to player NPC record during cleanup
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2014-01-18 14:53:25 +01:00 |
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scrawl
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149d77dedf
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Feature #960: Add knockdown and hit recovery for creatures
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2014-01-17 17:41:16 +01:00 |
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scrawl
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9b32b1403b
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Feature #960: Implement Creature::hit
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2014-01-17 17:19:08 +01:00 |
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scrawl
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228254c890
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Handle creature attack animations in character controller
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2014-01-17 16:31:27 +01:00 |
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scrawl
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c76a0448a3
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Closes #1123: Implement SlowFall magic effect
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2014-01-17 15:47:34 +01:00 |
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scrawl
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27d0d9c592
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Fix exception when clicking on statics when in the inventory window
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2014-01-17 15:27:59 +01:00 |
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scrawl
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5fc38e7ac4
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Don't use blood effects for fatigue damage
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2014-01-17 15:20:28 +01:00 |
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scrawl
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c548dcee13
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Quick keys menu: make sure selected spell still exists
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2014-01-17 15:20:22 +01:00 |
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Marc Zinnschlag
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1b7697a4b2
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handle missing player specific state during load/save
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2014-01-17 13:07:57 +01:00 |
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scrawl
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805843d7ff
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Closes #1086: Implement blood effects
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2014-01-17 11:27:13 +01:00 |
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scrawl
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240d96a0f1
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Renamed AnimationValue to AnimationTime
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2014-01-17 10:55:46 +01:00 |
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scrawl
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11394d83c5
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Feature #1086: Import blood models/textures in MWIniImporter
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2014-01-17 10:55:46 +01:00 |
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scrawl
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ddc432c7ef
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Fix stealing bug
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2014-01-17 10:55:46 +01:00 |
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scrawl
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e410eb5273
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Play 'Idle' voiced dialogue entries in AIWander. Tweak voice max distance.
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2014-01-17 10:55:46 +01:00 |
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scrawl
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2836c7c927
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Do not set owner when adding items to a container, as opposed to NPC/creatures
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2014-01-17 10:55:46 +01:00 |
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scrawl
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fe66012bcd
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Closes #1115: Fix a bug causing number of AI packages to grow exponentially when adding an AI package. Not sure if adding the same package twice should even be allowed.
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2014-01-17 10:55:46 +01:00 |
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scrawl
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f070d9966d
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Implement movement speed formula for creatures. Still moving a bit too slow.
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2014-01-17 10:55:46 +01:00 |
|
Alexander "Ace" Olofsson
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ddf72c06de
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Update statswindow.cpp
Fixes a build issue on MSVC ('floor' : ambiguous call to overloaded function)
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2014-01-16 12:09:50 +01:00 |
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Marc Zinnschlag
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c300cd9375
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loading/saving of some player state (cell/coordinates and some other bits)
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2014-01-16 12:03:23 +01:00 |
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scrawl
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ea8f60eddf
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Implement movement speed formula for creatures. Still moving a bit too slow.
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2014-01-15 16:30:16 +01:00 |
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scrawl
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d544551f61
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Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
Information provided by Hrnchamd.
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2014-01-15 15:50:45 +01:00 |
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scrawl
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7534fc968d
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Minor acrobatics fixes
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2014-01-15 14:53:30 +01:00 |
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scrawl
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28a2585106
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Unsheath weapon in AiWander
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2014-01-15 14:53:29 +01:00 |
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scrawl
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dff67bb0b6
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StopCombat: mark as non-hostile
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2014-01-15 14:53:29 +01:00 |
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scrawl
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da3295d69c
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Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
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2014-01-15 14:53:29 +01:00 |
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scrawl
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03b2e99802
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Remove unused Combat stance
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2014-01-15 14:53:29 +01:00 |
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scrawl
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d0500e8124
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Some unneeded includes cleanup
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2014-01-15 14:53:28 +01:00 |
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scrawl
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0c4b6ea89f
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Minor fix
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2014-01-15 14:53:28 +01:00 |
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scrawl
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a432661b8a
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Minor correction
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2014-01-15 14:53:28 +01:00 |
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