scrawl
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cc3563359e
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Refactor local script iteration (Fixes #2806, Fixes #3108)
This should be much safer. Don't use recursion. Don't fail if mIgnore happens to be in the list twice. Don't rely on preconditions / assertions.
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2016-02-03 16:16:20 +01:00 |
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scrawl
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187d2bccda
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Warn about adding a local script twice (Bug #2806)
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2016-02-03 16:09:10 +01:00 |
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scrawl
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aa9905b0eb
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Do not crash when the water normal map is missing (Fixes #3179)
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2016-02-03 15:24:28 +01:00 |
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scrawl
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74c18f532e
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Fix comment
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2016-02-03 14:40:59 +01:00 |
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scrawl
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5878291064
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Fix the path correction for animation sources provided in NPC record (Fixes #2444)
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2016-02-03 14:40:21 +01:00 |
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scrawl
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b9d1d6144a
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Don't reveal unknown potion effects in alchemy window (Fixes #3146)
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2016-02-02 22:50:11 +01:00 |
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scrawl
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d3b76b7006
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Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697)
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2016-02-02 22:20:56 +01:00 |
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scrawl
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7aeafd3bb9
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Revert "Apply the AiTravel maxRange to AiEscort as well (Fixes #2697)"
This reverts commit 1f543b4d79 .
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2016-02-02 22:08:12 +01:00 |
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scrawl
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145756c0a1
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Partly revert "Avoid directly iterating the actor map (Fixes #3173)"
Caused issues when a summoned creature is removed as part of the magic effect update.
Fixes #3178
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2016-02-02 15:57:15 +01:00 |
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scrawl
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59d2de118f
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Avoid directly iterating the actor map (Fixes #3173)
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2016-02-02 00:50:21 +01:00 |
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scrawl
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50ed061154
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AiWander: reset mAllowedNodes on cell change (Fixes #3176, Fixes #3130)
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2016-02-02 00:41:40 +01:00 |
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scrawl
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dda4273349
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Actors that start the game as dead do not float to the surface (Fixes #3177)
This has a minor bug (can you spot it?) that affects the vanilla engine as well, unfortunately not so simple to fix.
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2016-02-01 23:18:18 +01:00 |
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scrawl
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832eaae27b
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Do not apply effects with CasterLinked flag when there is no valid caster
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2016-02-01 22:57:08 +01:00 |
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scrawl
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c34314ae26
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When an actor dies purge all spell effects cast by that actor (Fixes #3175)
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2016-02-01 22:52:28 +01:00 |
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scrawl
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c403a6b113
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Don't apply constant magic effects to dead actors (Fixes #3174)
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2016-02-01 22:30:08 +01:00 |
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Alexander "Ace" Olofsson
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776c715ccd
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Move NoTraverseCallback to mwrender/util.hpp
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2016-01-29 23:21:58 +01:00 |
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scrawl
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aec8c38461
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Move observer_ptr include where it belongs
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2016-01-25 21:03:33 +01:00 |
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scrawl
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fc6fe9acfb
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Do not crash ModVertexAlphaVisitor when there are no vertex colors
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2016-01-25 18:52:20 +01:00 |
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Tobias Kortkamp
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0659687bfb
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Some fixes for building on FreeBSD
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2016-01-25 14:13:16 +01:00 |
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scrawl
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b0431833a1
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Fix some defects reported by Coverity CI
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2016-01-21 16:08:04 +01:00 |
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scrawl
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f0971ee8ad
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Implement Fixme script instruction
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2016-01-20 04:07:07 +01:00 |
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scrawl
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ce9a18fb87
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Merge pull request #879 from jordan-ayers/bugfix/1544
Improve Drop Command - Bugfix/1544
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2016-01-19 15:02:51 +01:00 |
|
Jordan Ayers
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5699cf7f09
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Barter: Leave unsold projectiles equipped.
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2016-01-18 20:00:18 -06:00 |
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Jordan Ayers
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1ff49cc637
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Improve Drop command behavior. (Fixes #1544)
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2016-01-18 19:58:19 -06:00 |
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Jordan Ayers
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c82d9a1e87
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Adjust ContainerStore / InventoryStore to allow partial unequip of items.
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2016-01-18 19:56:35 -06:00 |
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scrawl
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87beb73970
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Correction
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2016-01-15 16:34:57 +01:00 |
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scrawl
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fbf07133ea
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Document usage of node masks
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2016-01-15 16:31:24 +01:00 |
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scrawl
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41c571d4f4
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Merge branch 'master' of https://github.com/OpenMW/openmw into lighting
Conflicts:
apps/opencs/view/render/instancemode.cpp
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2016-01-15 15:46:10 +01:00 |
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scrawl
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4f2a031f4e
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Improve error message
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2016-01-14 18:34:47 +01:00 |
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scrawl
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0b84b3c2cf
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Don't crash when region weather chances don't add to 100
The invalid weather ID was resulting in out-of-bounds vector access later in the code.
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2016-01-14 17:41:39 +01:00 |
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Jordan Ayers
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2ce2e8a1e7
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Add missing OOB slot check to InventoryStore.
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2016-01-12 21:35:23 -06:00 |
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scrawl
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ef1a1125e0
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Fix an error in restocking logic (Fixes #3131)
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2016-01-12 17:10:23 +01:00 |
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scrawl
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4e6a60672d
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When a spell explodes on an actor do not apply it to that actor twice (Fixes #3142)
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2016-01-12 00:40:09 +01:00 |
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scrawl
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3089aeccc4
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Factor out SceneUtil::addLight
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2016-01-11 23:10:16 +01:00 |
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scrawl
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438b30d6f0
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Move configureLight to a separate file
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2016-01-11 23:10:16 +01:00 |
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scrawl
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6546c05428
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Move Fallback map to components/
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2016-01-11 23:10:16 +01:00 |
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scrawl
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f315a4386f
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Accept an implicit reference in Journal (Fixes #3135)
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2016-01-11 23:07:01 +01:00 |
|
scrawl
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ef20962fc5
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Disable fog of war rendering on the HUD map by default
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2016-01-11 22:58:08 +01:00 |
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scrawl
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ca4e859f61
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Remove unused argument
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2016-01-11 22:58:01 +01:00 |
|
scrawl
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4690fd3f22
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Change the local map exploration radius to better match the original engine
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2016-01-11 22:57:57 +01:00 |
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scrawl
|
4f8f166f69
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Fix GetPcInJail to work as in the original engine
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2016-01-11 22:57:25 +01:00 |
|
scrawl
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190bf15887
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SettingsWindow: support auto-updating of slider labels through the layout file
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2016-01-11 22:57:16 +01:00 |
|
scrawl
|
745b29a995
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Remove a debugging leftover
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2016-01-05 17:01:21 +01:00 |
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scrawl
|
d9d6228c94
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Implement PageDisplay::_updateView (Fixes #3125)
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2016-01-05 16:54:09 +01:00 |
|
scrawl
|
5952498e9e
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Explicitely cast a size_t to int
|
2016-01-05 16:53:51 +01:00 |
|
scrawl
|
446c714727
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Fix a possible memory leak in error case
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2016-01-04 20:39:08 +01:00 |
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scrawl
|
e6619c5306
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Rebuild actor animations on resurrection (Fixes #3124)
A new animation is necessary to set up the correct InventoryStore listener, to get notified of changes like the actor no longer being a werewolf, etc.
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2016-01-04 20:27:38 +01:00 |
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scrawl
|
daa94cc50e
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Fix cppcheck warnings
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2016-01-03 20:19:38 +01:00 |
|
Poncho
|
b1020dcd42
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Use correct direction multipliers during awareness check
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2016-01-02 12:24:39 -06:00 |
|
scrawl
|
1905f0bf2d
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Add support for placing BodyParts in a cell (Bug #3118)
|
2016-01-02 01:30:06 +01:00 |
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