Commit graph

8856 commits

Author SHA1 Message Date
scrawl
cc3563359e Refactor local script iteration (Fixes #2806, Fixes #3108)
This should be much safer. Don't use recursion. Don't fail if mIgnore happens to be in the list twice. Don't rely on preconditions / assertions.
2016-02-03 16:16:20 +01:00
scrawl
187d2bccda Warn about adding a local script twice (Bug #2806) 2016-02-03 16:09:10 +01:00
scrawl
aa9905b0eb Do not crash when the water normal map is missing (Fixes #3179) 2016-02-03 15:24:28 +01:00
scrawl
74c18f532e Fix comment 2016-02-03 14:40:59 +01:00
scrawl
5878291064 Fix the path correction for animation sources provided in NPC record (Fixes #2444) 2016-02-03 14:40:21 +01:00
scrawl
b9d1d6144a Don't reveal unknown potion effects in alchemy window (Fixes #3146) 2016-02-02 22:50:11 +01:00
scrawl
d3b76b7006 Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697) 2016-02-02 22:20:56 +01:00
scrawl
7aeafd3bb9 Revert "Apply the AiTravel maxRange to AiEscort as well (Fixes #2697)"
This reverts commit 1f543b4d79.
2016-02-02 22:08:12 +01:00
scrawl
145756c0a1 Partly revert "Avoid directly iterating the actor map (Fixes #3173)"
Caused issues when a summoned creature is removed as part of the magic effect update.

Fixes #3178
2016-02-02 15:57:15 +01:00
scrawl
59d2de118f Avoid directly iterating the actor map (Fixes #3173) 2016-02-02 00:50:21 +01:00
scrawl
50ed061154 AiWander: reset mAllowedNodes on cell change (Fixes #3176, Fixes #3130) 2016-02-02 00:41:40 +01:00
scrawl
dda4273349 Actors that start the game as dead do not float to the surface (Fixes #3177)
This has a minor bug (can you spot it?) that affects the vanilla engine as well, unfortunately not so simple to fix.
2016-02-01 23:18:18 +01:00
scrawl
832eaae27b Do not apply effects with CasterLinked flag when there is no valid caster 2016-02-01 22:57:08 +01:00
scrawl
c34314ae26 When an actor dies purge all spell effects cast by that actor (Fixes #3175) 2016-02-01 22:52:28 +01:00
scrawl
c403a6b113 Don't apply constant magic effects to dead actors (Fixes #3174) 2016-02-01 22:30:08 +01:00
Alexander "Ace" Olofsson
776c715ccd Move NoTraverseCallback to mwrender/util.hpp 2016-01-29 23:21:58 +01:00
scrawl
aec8c38461 Move observer_ptr include where it belongs 2016-01-25 21:03:33 +01:00
scrawl
fc6fe9acfb Do not crash ModVertexAlphaVisitor when there are no vertex colors 2016-01-25 18:52:20 +01:00
Tobias Kortkamp
0659687bfb Some fixes for building on FreeBSD 2016-01-25 14:13:16 +01:00
scrawl
b0431833a1 Fix some defects reported by Coverity CI 2016-01-21 16:08:04 +01:00
scrawl
f0971ee8ad Implement Fixme script instruction 2016-01-20 04:07:07 +01:00
scrawl
ce9a18fb87 Merge pull request #879 from jordan-ayers/bugfix/1544
Improve Drop Command - Bugfix/1544
2016-01-19 15:02:51 +01:00
Jordan Ayers
5699cf7f09 Barter: Leave unsold projectiles equipped. 2016-01-18 20:00:18 -06:00
Jordan Ayers
1ff49cc637 Improve Drop command behavior. (Fixes #1544) 2016-01-18 19:58:19 -06:00
Jordan Ayers
c82d9a1e87 Adjust ContainerStore / InventoryStore to allow partial unequip of items. 2016-01-18 19:56:35 -06:00
scrawl
87beb73970 Correction 2016-01-15 16:34:57 +01:00
scrawl
fbf07133ea Document usage of node masks 2016-01-15 16:31:24 +01:00
scrawl
41c571d4f4 Merge branch 'master' of https://github.com/OpenMW/openmw into lighting
Conflicts:
	apps/opencs/view/render/instancemode.cpp
2016-01-15 15:46:10 +01:00
scrawl
4f2a031f4e Improve error message 2016-01-14 18:34:47 +01:00
scrawl
0b84b3c2cf Don't crash when region weather chances don't add to 100
The invalid weather ID was resulting in out-of-bounds vector access later in the code.
2016-01-14 17:41:39 +01:00
Jordan Ayers
2ce2e8a1e7 Add missing OOB slot check to InventoryStore. 2016-01-12 21:35:23 -06:00
scrawl
ef1a1125e0 Fix an error in restocking logic (Fixes #3131) 2016-01-12 17:10:23 +01:00
scrawl
4e6a60672d When a spell explodes on an actor do not apply it to that actor twice (Fixes #3142) 2016-01-12 00:40:09 +01:00
scrawl
3089aeccc4 Factor out SceneUtil::addLight 2016-01-11 23:10:16 +01:00
scrawl
438b30d6f0 Move configureLight to a separate file 2016-01-11 23:10:16 +01:00
scrawl
6546c05428 Move Fallback map to components/ 2016-01-11 23:10:16 +01:00
scrawl
f315a4386f Accept an implicit reference in Journal (Fixes #3135) 2016-01-11 23:07:01 +01:00
scrawl
ef20962fc5 Disable fog of war rendering on the HUD map by default 2016-01-11 22:58:08 +01:00
scrawl
ca4e859f61 Remove unused argument 2016-01-11 22:58:01 +01:00
scrawl
4690fd3f22 Change the local map exploration radius to better match the original engine 2016-01-11 22:57:57 +01:00
scrawl
4f8f166f69 Fix GetPcInJail to work as in the original engine 2016-01-11 22:57:25 +01:00
scrawl
190bf15887 SettingsWindow: support auto-updating of slider labels through the layout file 2016-01-11 22:57:16 +01:00
scrawl
745b29a995 Remove a debugging leftover 2016-01-05 17:01:21 +01:00
scrawl
d9d6228c94 Implement PageDisplay::_updateView (Fixes #3125) 2016-01-05 16:54:09 +01:00
scrawl
5952498e9e Explicitely cast a size_t to int 2016-01-05 16:53:51 +01:00
scrawl
446c714727 Fix a possible memory leak in error case 2016-01-04 20:39:08 +01:00
scrawl
e6619c5306 Rebuild actor animations on resurrection (Fixes #3124)
A new animation is necessary to set up the correct InventoryStore listener, to get notified of changes like the actor no longer being a werewolf, etc.
2016-01-04 20:27:38 +01:00
scrawl
daa94cc50e Fix cppcheck warnings 2016-01-03 20:19:38 +01:00
Poncho
b1020dcd42 Use correct direction multipliers during awareness check 2016-01-02 12:24:39 -06:00
scrawl
1905f0bf2d Add support for placing BodyParts in a cell (Bug #3118) 2016-01-02 01:30:06 +01:00