Andrei Kortunov
a8bf4cdd98
Remove redundant include
7 years ago
Miloslav Číž
3dbcda6686
Make use of mEffectAnimationTime for projectile rotation
7 years ago
Miloslav Číž
2b9a0a7732
Save new projectile state
7 years ago
Andrei Kortunov
4f190bf7f4
Do not show carriage return characters (bug #3696 )
7 years ago
David Cernat
cac4684986
[Client] Don't force skill update on cell change
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Previously, an attempt by the server to simultaneously change a player's cell and skills (as you'd expect when a player file is loaded) led to:
1) The server sending the cell packet first and the skill packet afterwards
2) The player receiving the cell packet and sending their own skill packet as part of the client's forced skill update
3) The player receiving the skill packet from the server
4) The server receiving the skill packet from the player
The result was that, if the player then left the server without sending another skill packet, the server's memory retained the skills the player had sent instead of the skills it had sent to the player.
This is the first step in a solution to that situation and similar ones.
7 years ago
Andrei Kortunov
4d384889af
Fix the Topics button position if the Tribunal is not installed
7 years ago
David Cernat
07d75abdf8
[Server] Use consistent order for includes
7 years ago
David Cernat
1ee460bba8
Merge pull request #344 from TES3MP/master
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Add master commits up to 23 Nov 2017
7 years ago
David Cernat
656453725b
Merge pull request #343 from OpenMW/master
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Add OpenMW commits up to 23 Nov 2017
7 years ago
Miloslav Číž
de42aa9d03
Make thrown projectiles rotate
7 years ago
Andrei Kortunov
86a17b1e3e
Get rid of the redundant Utf8Stream when during journal index creation
7 years ago
Andrei Kortunov
3571f7f413
Remove getEncoding() from WindowManager
7 years ago
Andrei Kortunov
5f41f7c48d
Clean code up a bit
7 years ago
Andrei Kortunov
ba91cd658b
Convert topic name to Unicode
7 years ago
Andrei Kortunov
f0ca3eabd3
Merge from upstream master
7 years ago
Andrei Kortunov
a83a43e376
Determine when need to use the Cyrillic journal index
7 years ago
scrawl
719255c5c6
Merge pull request #1557 from akortunov/journalfix
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[Feedback needed] Handle 128px Tx_menubook_topics textures
7 years ago
Andrei Kortunov
ce5bdd6361
Split the JournalBooks::createTopicIndexBook()
7 years ago
Andrei Kortunov
a391990f2a
Provide multibyte toLower() and single chars comparator
7 years ago
Andrei Kortunov
4dcaf040e6
A Russian journal index
7 years ago
Andrei Kortunov
60d0c83cca
Handle 128px Tx_menubook_topics textures
7 years ago
David Cernat
d33254f287
[Server] Rename CharClass' isDefault() into isCustom()
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It was already using the logic of isCustom() by mistake.
7 years ago
David Cernat
010a80ceca
[Server] Place getters and setters in consistent order
7 years ago
David Cernat
947b3f76be
[Server] Replace Player's isMale() and setIsMale() with gender property
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For simplicity and clarity.
7 years ago
David Cernat
6f822f54aa
[Server] Make chat commands case insensitive
7 years ago
David Cernat
a3e2ab4d4e
[Server] Send correct packet for inventory changes
7 years ago
David Cernat
4cc0216e0a
[Server] Send cell changes before position changes, and prioritize both
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Previously, a script changing a player's cell and position at the same time would end up sending a position packet first and then a cell change packet that overrode the former, with the player ending up at the center of the destination cell instead of at the correct position.
7 years ago
Miloslav Číž
ea2bbce68a
Fix memory leak in WindowManager
7 years ago
David Cernat
80be664139
[Server] Fix skill-related script functions
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Add getSkillIncrease() and setSkillIncrease() script functions to get and set the attribute bonuses received at the next level up as a result of skill increases.
Previously, getSkill() and setSkill() attempted to return and set the attribute bonuses, respectively. However, they mistakenly used a skill ID as a parameter for the attribute bonuses, when in fact npcStats.mSkillIncrease is an integer array of size 8 where the key stands for an attribute's ID. As a result, setSkill() had the unexpected side effect of messing up a player's major and minor skills because of the invalid values it was setting for npcStats.mSkillIncreases.
7 years ago
David Cernat
57a0415ba3
[Server] Send level packets in Player's update() at the appropriate time
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Previously, trying to send a level packet after base info and character class packets in a script actually led to the level packet being sent first and then being overridden by the others, with the player ending up at level 1 on their client.
7 years ago
David Cernat
494b10b97e
[Server] Send player packets in a more appropriate order
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Previously, the fact that a character class packet got sent after a dynamic stats packet caused the dynamic stats to get overridden on the client by the class change.
7 years ago
David Cernat
ba161ddddd
[Server] Make a few function names more consistent and fix typos
7 years ago
David Cernat
7788821a69
Merge pull request #340 from TES3MP/master
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Add master commits up to 17 Nov 2017
7 years ago
David Cernat
28e1947f23
Merge pull request #339 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/engine.cpp
7 years ago
scrawl
36f4f0ef85
Don't increase simulationTime while the game is minimized ( Fixes #4211 )
7 years ago
David Cernat
068f733d1e
Merge pull request #338 from TES3MP/master
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Add master commits up to 16 Nov 2017
7 years ago
David Cernat
5aff515d3f
Merge pull request #337 from OpenMW/master
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Add OpenMW commits up to 15 Nov 2017
7 years ago
scrawl
cf40d19d7d
Merge pull request #1551 from thegriglat/abs
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Change abs to std::abs
7 years ago
scrawl
35d68f038d
Update dialogue topics list after result script is run
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Regression from 0.42.
7 years ago
scrawl
60fba7acd8
Fix reorder warning
7 years ago
scrawl
c36d250044
Parse dialogue text for keywords after the resultscript runs ( Fixes #4210 )
7 years ago
scrawl
7c5d2a1ac4
Update dialogue topics list after result script is run
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Regression from 0.42.
7 years ago
Grigorii Latyshev
6e4f6c4bd5
Change abs to std::abs
7 years ago
David Cernat
1272b03f25
[Server] Fix typo in player script function
7 years ago
David Cernat
b4e8560698
[Client] Send cell states correctly after inputting name
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Previously, initial cell states were sent in LocalPlayer::processCharGen() and were ignored by the server because the player was not yet regarded as loaded. The result was that existing players logging in could not see each other until they went through at least one cell change.
7 years ago
David Cernat
926106cf8c
[General] Rework CharGen slightly for clarity purposes
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Previously, charGenStage.end was doing double duty as both the variable indicating the number of CharGen stages and – when set to 0 – the variable indicating that CharGen was over. The latter role is now filled by a new boolean.
7 years ago
David Cernat
a21f5d18d6
Merge pull request #336 from TES3MP/master
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Add master commits up to 12 Nov 2017
7 years ago
David Cernat
2ba1c84cf7
Merge pull request #335 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwgui/container.cpp
7 years ago
David Cernat
a8261bb385
[General] Fix printing of packet identifiers after changes to logger
7 years ago
scrawl
a7fd27f413
Merge pull request #1544 from rexelion/archerrangefix
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use fProjectileMaxSpeed for ranged weapons distance (fixes #4192 )
7 years ago
scrawl
98b4f9c596
Merge pull request #1549 from akortunov/itemmodels
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Item models reworking
7 years ago
scrawl
dc016059c3
Disable Activate key when textinput is active (Bug #4151 )
7 years ago
scrawl
3b9e1e8c1b
Make movement keys not function in text input mode
7 years ago
Andrei Kortunov
8c0dcd8b2b
Do not track a nearest actor during combat and pursue (bug #4179 )
7 years ago
rexelion
f0649849b8
changed variable name to be more descriptive
7 years ago
Andrei Kortunov
9943bd4d74
AiWander fast forwarding improvements (bug #3638 )
7 years ago
Andrei Kortunov
03f129b53c
remove redundant allowedToInsertItems() function from ItemModel
7 years ago
Andrei Kortunov
99517d83ea
Bound items detection refactoring
7 years ago
Andrei Kortunov
a02124f884
Handle item owners during pickpocketing
7 years ago
David Cernat
700e4d032e
Merge pull request #334 from TES3MP/master
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Add master commits up to 11 Nov 2017
7 years ago
David Cernat
01db219de4
Merge pull request #333 from OpenMW/master
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Add OpenMW commits up to 11 Nov 2017
7 years ago
scrawl
f1aeb416ec
Disable Activate key when textinput is active (Bug #4151 )
7 years ago
scrawl
b06512a60d
Fix error message that referred to the wrong file (Bug #4159 )
7 years ago
scrawl
1afbf99f74
Make movement keys not function in text input mode
7 years ago
rexelion
69a56eaea3
don't initialise rangeAttackOfTarget
7 years ago
Kyle Cooley
1cd539bad2
Fix render order for markers
7 years ago
Andrei Kortunov
3694b6ec90
Move onClose() check to item models
7 years ago
Andrei Kortunov
ac33ff9482
Move onDropItem() check to item models
7 years ago
Andrei Kortunov
3604b73d60
Move onTakeItem() to item models
7 years ago
Kyle Cooley
556117f6e6
Update marker transparency when changed.
7 years ago
David Cernat
4dbada69bf
Merge pull request #332 from TES3MP/master while resolving conflicts
7 years ago
David Cernat
f2a6957e16
Merge pull request #331 from OpenMW/master while resolving conflicts
7 years ago
Kyle Cooley
de214db8d4
Use configured transparency.
7 years ago
Kyle Cooley
197ea95646
Prevent arrows for move/scale markers from intersecting.
7 years ago
rexelion
983c33c4c8
don't use a pointer for ActionWeapon
7 years ago
scrawl
41ecbdbe6c
Add missing WaitDialog::clear() ( Fixes #4196 )
7 years ago
scrawl
9ecdcc187f
Clarify a warning message refers to inventory objects
7 years ago
scrawl
95b3c1181a
Update shader with a non-color tracking material when equipment is changed during chameleon/invisibility effects ( Fixes #4190 )
7 years ago
scrawl
e42bd71081
Add missing WaitDialog::clear() ( Fixes #4196 )
7 years ago
rexelion
cab0002461
Backing up distance is now dependent on opponents's weapon range; don't back up from ranged oponents
7 years ago
rexelion
a1d9f11b04
use fProjectileMaxSpeed for ranged weapons distance
7 years ago
Kyle Cooley
492b99b008
Transparent object markers
7 years ago
Koncord
ca7f3f7450
[Client] Disable focus on <tab> for chat window
7 years ago
Koncord
64b531aa3c
[Server] Remove redundant argument
7 years ago
Koncord
f377164db9
[Client] Fix build
7 years ago
Koncord
d15c674584
[General] Move getFilenameTimestamp() to Utils
7 years ago
scrawl
801f2d42d5
Merge pull request #1537 from drummyfish/guardfix
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Check the real distance to target in AIPursue (issue #4184 )
7 years ago
Miloslav Číž
f98a821482
fix possible bug in aipursue
7 years ago
scrawl
87c79d7102
Merge pull request #1536 from rexelion/knockoutfix
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Wait a few seconds before getting up (fixes #3884 )
7 years ago
scrawl
45993d3da2
Merge pull request #1529 from drummyfish/animfix
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Stop character landing animation when turning (issue #4177 )
7 years ago
Miloslav Číž
430d01a39a
additional animation refactor
7 years ago
rexelion
de7a7d842b
mTimeUntilWake is initialised in the constructor
7 years ago
scrawl
e6303c578c
Merge pull request #1530 from rexelion/curseitemfix
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Trigger OnActivate when item is picked up through the inventory (Issue #3726 )
7 years ago
rexelion
48ec680f23
use game time instead of real time
7 years ago
Miloslav Číž
f34223fce9
check the real distance to target in aipursue
7 years ago
rexelion
ab66034ed1
use uniform_int_distribution instead of rand()
7 years ago
rexelion
ee2f3db9a8
fixed randomness
7 years ago
rexelion
8c2cc0f42f
break invisibility first
7 years ago
rexelion
bcbfa5fe1e
prevent activation, leave the rest to the script
7 years ago
rexelion
de83ad0116
use real time; wait random number of seconds
7 years ago