Chris Robinson
d4238a6d91
Add config options for the sound buffer cache size
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The cache size is specified with a min/max range, intended to avoid constant
unloading once the limit is reached. This way, buffers can be unloaded down to
a reasonable mimimum, allowing some more buffers to be subsequently loaded
without causing more unloading.
2015-11-26 02:13:37 -08:00
Chris Robinson
b61c0c989f
Merge remote-tracking branch 'main/master'
2015-11-26 01:37:50 -08:00
Chris Robinson
8715add72f
Store sound buffers in a deque that's filled in as needed
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A deque allows existing Sound_Buffer references to remain valid as long as new
ones are back-inserted. These references can be used instead of indices.
2015-11-26 01:26:33 -08:00
scrawl
46a0863716
Merge pull request #819 from cfcohen/settings_documentation
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Settings documentation
2015-11-25 23:54:04 +01:00
cfcohen
fa610c447c
Fix typos. Add "e.g." in places where ranges are only
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recommmendations. Add more factual limits where that's easy.
2015-11-25 17:42:10 -05:00
scrawl
8a3ec14bc6
Revert "Merge remote-tracking branch 'sandstranger/opengles'"
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This reverts commit cc9cab6fd1
, reversing
changes made to da856eed95
.
2015-11-25 19:22:48 +01:00
Marc Zinnschlag
ef68e2aec4
Merge remote-tracking branch 'origin/master'
2015-11-25 19:18:17 +01:00
Marc Zinnschlag
cc9cab6fd1
Merge remote-tracking branch 'sandstranger/opengles'
2015-11-25 19:15:53 +01:00
cfcohen
ac2eedcb7d
Change wording in warning to be clearer. Correct ranges on contrast
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and gamma.
2015-11-25 09:24:38 -05:00
Chris Robinson
8f08ca9cba
Revert "Avoid unsafe sizeof(x)/sizeof(x[0]) constructs for array counting"
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This reverts commit 0d4fea896c
.
2015-11-25 06:06:27 -08:00
Chris Robinson
04f885d8cc
Rename mReferences to mUses
2015-11-25 04:24:27 -08:00
Chris Robinson
0d4fea896c
Avoid unsafe sizeof(x)/sizeof(x[0]) constructs for array counting
2015-11-25 04:24:27 -08:00
Chris Robinson
a1bdb544db
Avoid an unnecessary string copy
2015-11-25 04:24:27 -08:00
Chris Robinson
aac903484c
Remove a really unnecessary method
2015-11-25 04:24:26 -08:00
Chris Robinson
73448c72f6
Replace Play_NoTrack with playManualSound3D, and rename the latter
2015-11-25 04:24:26 -08:00
Chris Robinson
caae305ddd
Use a sorted list for unused buffers
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Helps ensure the buffers being unloaded due to cache limits are not likely to
be needed anytime soon.
2015-11-25 04:24:26 -08:00
Chris Robinson
669b7a2295
Batch update changes together, when possible
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Certain OpenAL implementations, including Rapture3D, Creative's hardware
drivers, and more recent versions of OpenAL Soft, can batch together changes so
that they all occur at once, avoiding potential discontinuities with one sound
being changed before another, or the listeenr being changed before sounds are.
On other implementaitons, this is a no-op and maintains existing behavior.
2015-11-25 04:24:26 -08:00
Chris Robinson
ea70b0baee
Don't store the buffer in the sound struct
2015-11-25 04:24:25 -08:00
Chris Robinson
fd7d58fe7e
Reset the sound handle back to null after unloading
2015-11-25 04:24:25 -08:00
Chris Robinson
4801661b34
Stop all sounds of the given id
2015-11-25 04:24:25 -08:00
Chris Robinson
8a69f676ec
Remove some duplicate code
2015-11-25 04:24:25 -08:00
Chris Robinson
45628316f8
Remove an unnecessary check
2015-11-25 04:24:25 -08:00
Chris Robinson
574c1923fe
Clear unused buffers after unloading them all
2015-11-25 04:24:25 -08:00
Chris Robinson
5ad772c3b3
Fix streaming sound time
2015-11-25 04:24:25 -08:00
Chris Robinson
3ce6aee98b
Return a decoder from the loadVoice function
2015-11-25 04:24:25 -08:00
Chris Robinson
24f8c78fca
Store sound buffer references by index instead of string
2015-11-25 04:24:24 -08:00
Chris Robinson
f7218f5a25
Use proper mutex mechanisms and don't check al errors in the stream thread
2015-11-25 04:24:24 -08:00
Chris Robinson
f9e18cd966
Prepare all Sound_Buffer objects when one is needed
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This simply sets up the Sound record data to be used by the sound output. The
actual audio buffers, stored in the Sound_Handle, are still loaded on-demand.
2015-11-25 04:24:24 -08:00
Chris Robinson
6c3953766e
Use separate lists for the sound name and its buffer
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This should make sound lookup a bit more efficient, especially when an integer
ID can be used.
2015-11-25 04:24:24 -08:00
Chris Robinson
fbfcc4050f
Stream voice clips
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Voices tend to be a bit long, and not individually replayed often. So it's
better to stream them instead of loading theminto a sound buffer. The loudness
data is very small, though, so that can be kept buffered indefinitely.
2015-11-25 04:24:24 -08:00
Chris Robinson
eee6a19e31
Add a method to stream sounds in 3D
2015-11-25 04:24:24 -08:00
Chris Robinson
f1a1dc8408
Pass relevant sound parameters to the OpenAL_SoundStream constructor
2015-11-25 04:24:24 -08:00
Chris Robinson
83721092f2
Refactor the audio streaming code to be a bit saner
2015-11-25 04:24:23 -08:00
Chris Robinson
16f72886e9
Use separate lists for openal sounds and streams
2015-11-25 04:24:23 -08:00
Chris Robinson
0f33f41d8d
Actually unload sounds when running over
2015-11-25 04:24:23 -08:00
Chris Robinson
22a6811425
Limit the sound buffer cache to 15MB
2015-11-25 04:24:23 -08:00
Chris Robinson
0b2747098c
Keep track of unused sound buffers
2015-11-25 04:24:23 -08:00
Chris Robinson
4073495070
Add some missing sound handling
2015-11-25 04:24:23 -08:00
Chris Robinson
e362896817
Combine some duplicate code
2015-11-25 04:24:23 -08:00
Chris Robinson
febc7b510a
Remove an unneeded method
2015-11-25 04:24:23 -08:00
Chris Robinson
3fdc3c4ea9
Use a separate map for say sounds
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Also restores lip movement
2015-11-25 04:24:22 -08:00
Chris Robinson
9d0018e1bc
Reorder active sound data to make lookup by Ptr better
2015-11-25 04:24:22 -08:00
Chris Robinson
495e138907
Load sound loudness and store it with the Sound_Buffer
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Still not used for say yet, though
2015-11-25 04:24:22 -08:00
Chris Robinson
f4c22ec49e
Hold a separate list for voice sound buffers
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This fixes say. Ideally voices would be streamed, but the loudness/"lip" buffer
extraction should be separated from the buffer loading code.
2015-11-25 04:24:22 -08:00
Chris Robinson
4571218827
Load the sound as needed and pass it directly to the play methods
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This breaks say sounds, loudness handling, and the cache limit. Fixes are
forthcoming.
2015-11-25 04:24:22 -08:00
Chris Robinson
e2beefd8b5
Store info calculated from the ESM::Sound record
2015-11-25 04:24:22 -08:00
scrawl
edfcb45ad7
Fix crash when onPcEquip script removes the equipped item ( Fixes #3016 )
2015-11-24 22:55:17 +01:00
cfcohen
e0752ccdd0
Prioritize warning about user settings. Make recommendations for
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screen number more generic. Remove resolution recommendation.
2015-11-24 00:10:23 -05:00
scrawl
1b77428c59
Use const reference, thanks ace13
2015-11-24 03:42:35 +01:00
scrawl
dca1674133
Merge remote-tracking branch 'upstream/openmw-37' into HEAD
2015-11-24 03:30:57 +01:00