scrawl
509e5dfe4d
Include cleanup
2016-06-27 22:10:30 +02:00
scrawl
4699a8098b
Include fix
2016-06-27 21:51:18 +02:00
scrawl
1739351b7a
Remove now unused Sound_Decoder::rewind()
2016-06-27 21:38:04 +02:00
scrawl
dc1b010cf0
Don't analyze the loudness for sounds that don't need it
2016-06-27 21:37:13 +02:00
scrawl
965aaebbdb
Analyze the loudness data as the stream is decoded for playback
...
Instead of getting the loudness data for the whole file in advance, we now get it piece by piece as the sound is streamed.
The benefit is that we need to decode the audio just once instead of twice.
We no longer need to rewind() the stream when the first decoding is done, this should hopefully fix bug #3453 .
2016-06-27 21:32:54 +02:00
scrawl
fc293aa048
Merge pull request #978 from Allofich/fatigue
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Fix update of fatigue display
2016-06-27 17:05:05 +02:00
scrawl
5d9f611869
Merge pull request #979 from MiroslavR/master
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Show correct class image in level-up dialog
2016-06-27 16:58:50 +02:00
Allofich
1602eb3de8
Fix so that keepPlayerAlive() will not run twice
2016-06-27 21:43:49 +09:00
Allofich
19a20a6871
Fix update of fatigue display
2016-06-27 21:17:06 +09:00
MiroslavR
7244809c4a
Remove redundant part of condition
2016-06-26 15:17:52 +02:00
Marc Zinnschlag
594444a85a
Merge remote-tracking branch 'aesylwinn/MultipleDeletion'
2016-06-26 08:11:43 +02:00
MiroslavR
0db3af1b89
ESSImporter: load specialization increases
2016-06-26 03:28:13 +02:00
MiroslavR
dfc62c99b4
Show correct class image in level-up dialog ( Fixes #3443 )
2016-06-26 03:22:58 +02:00
Allofich
dc468dd139
Fix magicka and fatigue calculations from fortifying attributes
2016-06-25 19:21:49 +09:00
Allofich
5d3aebd04b
Update disposition check between persuasion attempts
2016-06-22 01:47:09 +09:00
terrorfisch
be25e2ba75
Make NPCs use both hands in weaponless combat.
2016-06-20 10:24:51 +02:00
Allofich
b1be3596dc
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
Allofich
4a38fb8650
Use namespace block in aiactivate
2016-06-17 20:59:37 +09:00
scrawl
f549b5fb7a
Add missing include
2016-06-17 04:34:31 +02:00
scrawl
c18de84798
Fix a crash that could occur when two or more plugins move a deleted ref to another cell ( Fixes #3446 )
2016-06-17 02:27:49 +02:00
scrawl
3ce63c3f6e
Merge pull request #967 from Allofich/AIPackageFixes
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AI package cleanups
2016-06-16 20:22:51 +02:00
Allofich
c2b51112f2
AI package cleanups
2016-06-16 17:17:56 +09:00
scrawl
693d3cea4a
Float to surface fix
2016-06-15 19:38:04 +02:00
scrawl
b5cb11ff07
Split refreshCurrentAnims into multiple functions
2016-06-15 03:14:44 +02:00
scrawl
372f2e2f18
Merge pull request #962 from Allofich/AIPackageFixes
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Duration fixes for Follow and Escort
2016-06-14 20:47:32 +02:00
Allofich
3bebbab78e
Duration fixes for Follow and Escort
2016-06-15 02:11:30 +09:00
scrawl
3ec4ee6290
Make a copy of map key to work around it being invalidated ( Fixes #3329 )
2016-06-13 02:06:44 +02:00
Roman Proskuryakov
28c63aea72
Uses FindTinyXML to find package
2016-06-12 21:40:02 +03:00
Roman Proskuryakov
edb41b5b08
Rewrites FindLIBUNSHIELD using LibFindMacros
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Renames LIBUNSHIELD_INCLUDE_DIR -> LIBUNSHIELD_INCLUDE_DIRS, LIBUNSHIELD_LIBRARY -> LIBUNSHIELD_LIBRARIES
2016-06-12 14:44:04 +03:00
scrawl
4acfe1a7e4
Move cleanupSummonedCreature to the mechanics manager (Bug #3439 )
2016-06-12 02:43:33 +02:00
scrawl
910ad76e29
Remove spell effects when a summoned creature expires (Bug #3439 )
2016-06-12 00:41:13 +02:00
scrawl
b7e45b046d
When a summoned creature dies, wait for its death animation to complete before removing it (Bug #3439 )
2016-06-12 00:40:55 +02:00
scrawl
a825882c6b
Process death events at the end of the death animation ( Fixes #1873 )
2016-06-12 00:04:50 +02:00
scrawl
37afe966cf
Update comment
2016-06-11 21:25:40 +02:00
scrawl
b6230bd31f
Reject weather dialogue conditions when in an interior cell ( Fixes #3437 )
2016-06-11 18:26:20 +02:00
scrawl
844cbc5a14
Add isNullAction() method to fix compiler warning
2016-06-11 18:26:20 +02:00
scrawl
7a30ef5cc1
Do not consider actors following the player as hostiles
2016-06-11 18:26:20 +02:00
Marc Zinnschlag
148f2c9539
Merge remote-tracking branch 'aesylwinn/QTimerFix'
2016-06-11 11:26:14 +02:00
scrawl
a85932a62b
Ignore the collision box offset when launching projectiles ( Fixes #3201 )
2016-06-10 23:47:01 +02:00
scrawl
c6601ab2ab
Do not use the collision box offset for combat hit tests ( Fixes #3201 )
2016-06-10 23:47:01 +02:00
scrawl
8fcc1911d9
Use fCombatDistance as the creature attack range
2016-06-10 23:47:01 +02:00
Aesylwinn
f6c3b44cfb
Fix QTimer not being stopped in right thread
2016-06-10 12:10:14 -04:00
Daniel Pettersson
943d9d97dc
Slowfall now stops momentum when jumping
2016-06-10 15:22:12 +02:00
scrawl
a00e4de5c3
Fix another bug related to vanity mode toggle
2016-06-10 01:44:32 +02:00
scrawl
c47a679ac9
Fix queueing of vanity mode toggle (Bug #3421 )
2016-06-10 01:39:37 +02:00
scrawl
ce91637cf9
Do not use/assign the camera distance in first person mode ( Fixes #3421 )
2016-06-10 01:05:43 +02:00
scrawl
166cced22f
Merge pull request #957 from svaante/master
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Added 1.5 bonus for ranged weapons when weapons are rated
2016-06-10 00:01:05 +02:00
scrawl
a14f1bc222
Merge pull request #954 from Allofich/AIWanderDuration
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Improve duration calculations in Wander AI
2016-06-09 23:46:37 +02:00
Aesylwinn
ae50300053
Add ability to remove multiple rows in subrecords.
2016-06-09 15:42:40 -04:00
Allofich
55ac1fab68
Change Wander duration to run on a counter
2016-06-10 04:36:18 +09:00
Daniel Pettersson
256439f884
Added 1.5 bonus for ranged weapons when weapons are rated
2016-06-09 21:23:36 +02:00
Marc Zinnschlag
3dce406829
Merge remote-tracking branch 'aesylwinn/FixFocus'
2016-06-09 08:57:05 +02:00
scrawl
abcd2219e8
Ignore the calling actor in getEnemiesNearby / getActorsFighting
2016-06-08 22:13:21 +02:00
Aesylwinn
2f39a6e20d
Fix camera input not being reset when focus for widget is lost.
2016-06-08 13:25:47 -04:00
Marc Zinnschlag
447ba08be5
Merge remote-tracking branch 'aesylwinn/FixTracking'
2016-06-08 09:23:35 +02:00
scrawl
165f048792
Do not count dead NPCs as observers ( Fixes #3434 )
2016-06-07 22:01:44 +02:00
Aesylwinn
7657684dad
Fix mouse tracking to fix tooltip behavior. Also hide tooltips
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when the mouse is moved.
2016-06-07 13:22:39 -04:00
scrawl
12eea9ed69
Remove magic number in getMaxActivationDistance
2016-06-07 15:18:36 +02:00
Marc Zinnschlag
b079db7913
Merge remote-tracking branch 'aesylwinn/EditPathgrid'
2016-06-07 08:35:16 +02:00
scrawl
8fb8c2bae5
Fix "part has no parents" warning message caused by nodes being destroyed in the incorrect order
2016-06-07 02:43:25 +02:00
scrawl
f417d7780a
Fix the enemy nearby check (Bug #3423 )
2016-06-07 01:55:34 +02:00
scrawl
dfc2f3469a
Don't play music if no playlist is set
2016-06-07 01:36:09 +02:00
scrawl
f64bc3c7ef
Pass the victim to commitCrime on pickpocket detection ( Fixes #3424 )
2016-06-06 23:50:22 +02:00
scrawl
9eab3b1728
Fix crash in race dialog when no head or hair are available
2016-06-06 01:04:14 +02:00
scrawl
a45643f150
Merge pull request #949 from Allofich/master
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Fix return values for AITravel
2016-06-05 21:16:28 +02:00
Allofich
065d6a391d
Don't repeat sequences of only one non-wander AI
2016-06-06 04:12:49 +09:00
scrawl
2ee414abe4
Merge pull request #943 from kpp/find_bullet
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Find bullet
2016-06-05 16:02:34 +02:00
Aesylwinn
3409d8a922
Change pathgrid node movement to be visually consistent, some
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renaming
2016-06-04 12:38:17 -04:00
Ben Shealy
5085afa3d7
Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading
2016-06-04 12:28:47 -04:00
scrawl
3645b3357e
Fix improper assignement of spawn point in placeAt for non-actors (Bug #3417 )
2016-06-02 21:24:19 +02:00
scrawl
ab2089bbf3
Throw an exception if placeAt is passed an invalid direction parameter
2016-06-02 21:19:02 +02:00
scrawl
2ce1da688f
ESS-Import: fix handling of first person camera state (Bug #3416 )
2016-06-02 16:26:17 +02:00
Roman Proskuryakov
3bcd23022a
Rewrites FindBullet using LibFindMacros handling version properly
2016-05-31 07:18:37 +03:00
Aesylwinn
83c86cd1be
Implement context-select functionality.
2016-05-29 13:26:48 -04:00
Aesylwinn
b83f522ecd
Changes to color scheme, slight change to drag indicator,
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change tooltip description.
2016-05-29 13:26:29 -04:00
Allofich
bce66c629a
Change editor-placed AI packages to cycle
2016-05-29 17:34:40 +09:00
scrawl
496cb85b01
Do not cancel Ai packages when on loading ( Fixes #3409 )
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This piece of code was an attempt to fix up save games made before commit d3b76b7006
, but ended up introducing a new bug.
2016-05-28 20:27:05 +02:00
Aesylwinn
90620081c7
Fix handling of deleted pathgrids.
2016-05-27 13:15:35 -04:00
Aesylwinn
bded4f86f0
Remove connection number check
2016-05-27 13:13:49 -04:00
scrawl
d487007167
Remove debug code
2016-05-27 17:43:36 +02:00
scrawl
e396e6f2ea
Adjust the eye level for line of sight checks ( Fixes #3407 )
2016-05-27 17:42:17 +02:00
Aesylwinn
ded8862e9d
Insert nested rows after selected row, or at start if none selected.
2016-05-26 22:44:02 -04:00
Aesylwinn
d0ef95a1e1
Make adjustments to pathgrid modification code.
2016-05-26 22:13:47 -04:00
Aesylwinn
564d0db68c
Move pathgrid abstraction handling to save code.
2016-05-26 22:11:27 -04:00
Aesylwinn
239727531f
Revert "Fix data corruption issues."
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This reverts commit 6199663bd8
.
2016-05-25 22:53:17 -04:00
Aesylwinn
9a567b3712
Revert "Fix editor undo for nested data."
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This reverts commit 774e1497b6
.
2016-05-25 22:52:41 -04:00
Aesylwinn
ec90da731c
Redo slight change to pathgrid editing controls, lost in revert
2016-05-25 22:52:02 -04:00
Aesylwinn
bb81e89c08
Revert "Cleanup and slight change to pathgrid editing controls."
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This reverts commit cc4655e9c7
.
2016-05-25 22:48:43 -04:00
scrawl
a2153a6213
Remove outdated comment
2016-05-25 21:41:05 +02:00
scrawl
5d4f58c828
Fix being unable to activate objects when scripts are disabled
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The if statement was a leftover of the previous activate implementation and is no longer needed.
2016-05-25 21:37:56 +02:00
Aesylwinn
cc4655e9c7
Cleanup and slight change to pathgrid editing controls.
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Now that there is a drag indicator, it is easy to tell if an
operation is active or not.
2016-05-24 18:19:05 -04:00
Aesylwinn
5eaaed05fc
Improve mouse pick culling.
2016-05-24 17:31:00 -04:00
scrawl
3f1df4caa6
Don't auto-equip ammunition ( Fixes #3401 )
2016-05-24 13:21:43 +02:00
Aesylwinn
18897348d7
Fix weapon values not being properly set in editor.
2016-05-24 01:12:46 -04:00
Aesylwinn
774e1497b6
Fix editor undo for nested data.
2016-05-23 15:51:36 -04:00
Aesylwinn
6199663bd8
Fix data corruption issues.
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- Point connection count not being set
- Nested undo not restoring table (for pathgrid scene editing, editor
nested undo is still broken)
2016-05-21 18:59:43 -04:00
Aesylwinn
799ed300ea
Use cell coordinates class, fix undo description.
2016-05-21 14:36:07 -04:00
scrawl
703dba902b
Set the shader path in OpenCS
2016-05-20 00:40:59 +02:00
Aesylwinn
b86250036c
Add ability to add pathgrids.
2016-05-19 18:33:15 -04:00
scrawl
44dd67ee0f
Fix a potential crash for lights without a model that have "off by default" flag set
2016-05-19 22:35:25 +02:00