Commit graph

  • 3bfab9c2c9 extracted creation of scroll area to separate method pi03k 2016-02-01 12:39:24 +0100
  • 9539925f3e Fixed typo in updateSubViewIndices. Changed 0 to NULL for pointers. pi03k 2016-02-01 12:12:14 +0100
  • bf9aa2e131 Extracted resizing of window's width to separate method pi03k 2016-01-27 18:50:53 +0100
  • 9c1b4c671d Merge remote-tracking branch 'aesylwinn/cell_borders' Marc Zinnschlag 2016-03-03 11:04:51 +0100
  • 9d985d883b added grid icon Aesylwinn 2016-03-02 20:45:04 -0500
  • 2eaf96e3bf Make ResourceManager destructor virtual scrawl 2016-03-02 21:58:11 +0100
  • dd2fbfc0a2 Fix windows build scrawl 2016-03-02 21:57:25 +0100
  • fa1bd72bc0 fix usage of deprecated function Aesylwinn 2016-03-02 15:48:05 -0500
  • 7fb6807e65 cell border markers Aesylwinn 2016-03-02 15:02:06 -0500
  • 3d6323f13a Force-enable hasWater() for exterior cells (Fixes #3222) scrawl 2016-03-02 17:02:30 +0100
  • 563807ee53 Share the StateSet used to invert front face scrawl 2016-03-02 13:33:31 +0100
  • 67c8faec75 Infinite loop fix scrawl 2016-03-02 13:20:23 +0100
  • 6e7c6fdd7e Implement NiTexturingProperty::DecalTexture scrawl 2016-03-01 18:41:36 +0100
  • 414c19f717 Fix detailMapUV bug scrawl 2016-03-01 18:40:18 +0100
  • 30d06bfe0e Add comment scrawl 2016-03-01 17:27:54 +0100
  • 64636bd85a Improve error reporting scrawl 2016-03-01 17:05:02 +0100
  • 08f06c6c2d Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223). scrawl 2016-03-01 16:57:11 +0100
  • a19ac72215 render marker Marc Zinnschlag 2016-03-01 15:48:34 +0100
  • 6f619ea85f Merge branch 'master' into move Marc Zinnschlag 2016-03-01 12:17:53 +0100
  • c1f4448547 Merge remote-tracking branch 'origin/master' into createfix Marc Zinnschlag 2016-03-01 11:35:28 +0100
  • 2821f46a18 Corpse clearing fix scrawl 2016-03-01 11:31:08 +0100
  • e4f341d4ba Merge remote-tracking branch 'origin/master' into createfix Marc Zinnschlag 2016-03-01 11:21:25 +0100
  • 7d8bd56e11 create new records with basic data in the same step without updates inbetween (Fixes #3207) Marc Zinnschlag 2016-03-01 11:21:06 +0100
  • 87871d7d54 Don't add RotateController to an uncontrolled node scrawl 2016-02-29 20:23:19 +0100
  • 8791063110 Fix "RigGeometry rendering with no skeleton" warnings in rare cases scrawl 2016-02-29 18:20:56 +0100
  • 1e5b4bea0a Don't create an unnecessary osg::Group when copying over a rig scrawl 2016-02-29 17:50:18 +0100
  • 36bb255bc0 Use safePlaceObject in spawnRandomCreature scrawl 2016-02-29 17:30:38 +0100
  • 7485abe5c3 Use safePlaceObject for summoned creature spawning scrawl 2016-02-29 17:27:07 +0100
  • be62ae758a Fall back to sides first scrawl 2016-02-29 17:26:52 +0100
  • 6df71f6250 Factor out safePlaceObject function scrawl 2016-02-29 17:16:33 +0100
  • 11f00e3aa9 Rename safePlaceObject to placeObject scrawl 2016-02-29 17:05:18 +0100
  • be2f20f564 PlaceAt: attempt to select a safe spawn location (Fixes #2515, Fixes #1384, Fixes #2925) scrawl 2016-02-29 16:54:00 +0100
  • 04d51d5871 Always update the ingredient icons (Fixes #3220) scrawl 2016-02-29 13:25:09 +0100
  • 27577ce765 Add ESM::Land::DEFAULT_HEIGHT scrawl 2016-02-28 16:49:18 +0100
  • fc3de3302e Create a collision shape for the default terrain scrawl 2016-02-28 16:47:41 +0100
  • 84e9d346ef Remove duplicate include scrawl 2016-02-28 16:47:33 +0100
  • ebaeabc962 Merge remote-tracking branch 'scrawl/respawn' Marc Zinnschlag 2016-02-28 10:19:14 +0100
  • 3a2dccad4b Implement 'Show' script instruction scrawl 2016-02-27 13:40:53 +0100
  • f2f601b958 Implement corpse clearing (Fixes #2363) scrawl 2016-02-27 13:13:24 +0100
  • c3ef387208 Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467) scrawl 2016-02-27 12:53:07 +0100
  • 290da132b1 Merge remote-tracking branch 'scrawl/activate' Marc Zinnschlag 2016-02-26 16:03:50 +0100
  • d60786b5da Do not show cell markers for interior cells Rob Cutmore 2016-02-26 07:41:17 -0500
  • a97eae864d Fix the ObstacleCheck time step (Fixes #3211) scrawl 2016-02-26 13:15:41 +0100
  • f99cd15f00 Vanilla-compatible activate / onActivate (Fixes #1629) scrawl 2016-02-26 12:59:35 +0100
  • 195c3b9967 Merge pull request #904 from sandstranger/disable_opengles_anddroid scrawl 2016-02-25 21:39:25 +0100
  • cdccf03228 Fix mismatched delete scrawl 2016-02-25 21:32:42 +0100
  • a7b78b37f5 disable opengles for Android by default sandstranger 2016-02-25 22:39:18 +0300
  • 52f4c07648 Enable -Wundef scrawl 2016-02-25 20:35:58 +0100
  • 5e105da3ba Generate texture coordinates per-pixel when normal map + environment map are used scrawl 2016-02-24 21:28:55 +0100
  • 5f4ace1bc2 Implement support for sphere map NiTextureEffects (Fixes #1827) scrawl 2016-02-24 21:06:41 +0100
  • 01497ac8db Merge remote-tracking branch 'origin/master' Marc Zinnschlag 2016-02-24 13:37:34 +0100
  • 9f14247562 Merge remote-tracking branch 'aesylwinn/topic-info-editor-improvements' Marc Zinnschlag 2016-02-24 13:37:16 +0100
  • 062410bd8c Don't incorrectly remove TexEnv state scrawl 2016-02-23 10:56:18 +0100
  • 1ae402476d Journal verifier Aesylwinn 2016-02-22 17:01:15 -0500
  • f4ed389496 InfoCondition autocompletion Aesylwinn 2016-02-22 15:48:25 -0500
  • d05603c7fe Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212) scrawl 2016-02-22 19:37:19 +0100
  • 5cdee454ef Fix degree/radians mixup (Fixes #3213) scrawl 2016-02-22 19:13:56 +0100
  • 90a99991d1 Use empty() instead of !size() scrawl 2016-02-22 19:06:12 +0100
  • 8bd16e4d5a Don't compute the world matrix multiple times scrawl 2016-02-22 18:58:19 +0100
  • 055d35a2b0 Revert "Warn about particle emitters that have multiple parent node paths" scrawl 2016-02-22 18:10:25 +0100
  • a6621626aa Don't use multiple parent node paths in CSVRender::Object scrawl 2016-02-22 15:22:37 +0100
  • 1667c807be Warn about particle emitters that have multiple parent node paths scrawl 2016-02-22 15:21:06 +0100
  • 1c24cba46a Don't use multiple parental node paths. scrawl 2016-02-22 15:13:31 +0100
  • c5d3e6c993 Disable preloading of levelled lists scrawl 2016-02-22 14:31:02 +0100
  • 22e717161a split object base node into two node (one for position, one for everything else) Marc Zinnschlag 2016-02-21 15:19:31 +0100
  • f9f91d5386 Merge remote-tracking branch 'origin/master' Marc Zinnschlag 2016-02-21 09:01:17 +0100
  • cee608e31b Make it work with appveyor's outdated OSG build scrawl 2016-02-21 01:41:50 +0100
  • 900b522d13 Rename viewPos to viewDirection scrawl 2016-02-21 01:28:42 +0100
  • 8e826eefe6 Add missing initialization scrawl 2016-02-21 01:26:45 +0100
  • 09684adeff Update settings documentation scrawl 2016-02-21 00:48:18 +0100
  • e25e0a0600 ShaderVisitor: assume the first texture unit is the diffuseMap scrawl 2016-02-20 23:43:05 +0100
  • e7682e04ae Cleanup scrawl 2016-02-20 22:09:41 +0100
  • cdefee3e64 Add call to MultiObjectCache::releaseGLObjects scrawl 2016-02-20 20:38:37 +0100
  • 4ca6e91292 Fix in-code default settings so that we don't attempt to use shaders in OpenCS scrawl 2016-02-20 20:36:29 +0100
  • 8f81df2bd3 Cleanup scrawl 2016-02-20 20:34:56 +0100
  • 0db7163363 Add specular mapping for terrain scrawl 2016-02-20 19:54:47 +0100
  • 171e293641 ShaderManager: insert #line directives when including files scrawl 2016-02-20 19:26:59 +0100
  • f01e8a6950 Add specular mapping for objects scrawl 2016-02-20 19:02:11 +0100
  • 5cf2441b10 ShaderVisitor: support automatic recognition of normal maps based on file pattern scrawl 2016-02-20 17:57:19 +0100
  • 20942e6658 Fixes to testing if condition is always or never true Aesylwinn 2016-02-19 14:10:47 -0500
  • 6a0ac824bd Fix terrain error in OpenCS scrawl 2016-02-19 15:00:50 +0100
  • 7071d286e8 Fix inverted check for 16-bit indices scrawl 2016-02-19 14:59:47 +0100
  • 4e5462bc19 Don't attempt to create a collision shape for an empty TriShape scrawl 2016-02-19 14:23:55 +0100
  • 5315866f61 Corrections to condition ranges and several other minor fixes Aesylwinn 2016-02-19 03:03:10 -0500
  • 9d392487a9 Fix names to be unique and condition values to be set to 0 Aesylwinn 2016-02-19 02:59:19 -0500
  • e2dc46c92e Update settings scrawl 2016-02-19 01:48:07 +0100
  • ca0e1fe0e0 Set the osg::Material on the terrain root node scrawl 2016-02-19 01:45:28 +0100
  • 6000e48bba Add terrain shaders and normal map support scrawl 2016-02-19 01:30:15 +0100
  • 17c4dfdb62 Use the lowest unused texture unit for the enchanted item glow texture scrawl 2016-02-18 23:10:58 +0100
  • 5e12a1b4ef Add enchanted item glow to the shader scrawl 2016-02-18 23:05:44 +0100
  • 268594dcf1 Recreate shader in NpcAnimation::setAlpha scrawl 2016-02-18 22:48:53 +0100
  • 1232607385 Remove pointless widget names in settings layout file scrawl 2016-02-18 19:41:06 +0100
  • a73512afb7 Add shader settings to settings.cfg scrawl 2016-02-18 17:08:18 +0100
  • 3969675afa Remove unused settings scrawl 2016-02-18 16:42:17 +0100
  • e5a37a7023 Add normal map code scrawl 2016-02-18 00:00:12 +0100
  • 18e80d5627 Add per-pixel lighting code scrawl 2016-02-17 23:39:06 +0100
  • 1223bca3d4 Move doLighting to separate file scrawl 2016-02-17 23:29:26 +0100
  • 21c4dffed2 Add #include support in shaders scrawl 2016-02-17 23:29:07 +0100
  • 22cc5c0965 Cache the Program scrawl 2016-02-17 15:04:05 +0100
  • 456816f707 Use diffuse.a / vertex.a, use material emission scrawl 2016-02-17 03:07:18 +0100