Commit graph

  • 023c87b215 Preload cell when the player goes near a teleport door. It works! scrawl 2016-02-07 05:13:46 -0800
  • 40f4a9811e Merge remote-tracking branch 'hiphish/cs-manual' Marc Zinnschlag 2016-02-07 09:42:00 +0100
  • a7b217def2 AI: don't cast fortify effects (Fixes #3184) scrawl 2016-02-07 01:27:40 +0100
  • 162287b82d AI combat actions: rename 'target' to 'enemy' scrawl 2016-02-07 01:24:49 +0100
  • 94c05c6baa AI: don't cast useless resist spells (Fixes #2760) scrawl 2016-02-07 01:19:10 +0100
  • d3415387a5 AI: take into account success chance when rating a spell scrawl 2016-02-07 01:18:20 +0100
  • c155680d3c Customize ObjectCache for more efficient locking in removeExpiredObjectsInCache scrawl 2016-02-07 00:43:37 +0100
  • d855a13b44 Clear the resource cache from the worker thread scrawl 2016-02-07 00:36:31 +0100
  • 6f9ca0f68f Add basic cell preloader class scrawl 2016-02-07 00:07:02 +0100
  • e055ae094a Improve const-correctness in BulletShapeManager scrawl 2016-02-06 23:30:41 +0100
  • b7e69cbc64 Refactor WorkQueue, merge WorkTicket and WorkItem scrawl 2016-02-06 22:29:06 +0100
  • df57d4bfba Use a common base class for resource managers scrawl 2016-02-06 16:57:54 +0100
  • e02f35264f Work around OSG 3.2 not respecting the DEEP_COPY_CALLBACK flag (Fixes #3183) scrawl 2016-02-06 15:08:12 +0100
  • c4658a0ef7 Add OpenMW CS manual to the repository. HiPhish 2016-02-05 23:06:18 +0100
  • ea1efaac0c Use the osgDB::ObjectCache in SceneManager, cleanup scrawl 2016-02-06 00:15:12 +0100
  • 909c4d96b6 Use the osgDB::ObjectCache in BulletShapeManager scrawl 2016-02-05 23:59:37 +0100
  • 6c1c653cba Use the osgDB::ObjectCache in ImageManager scrawl 2016-02-05 23:31:59 +0100
  • a72af4a1a3 cout that should be cerr scrawl 2016-02-05 23:25:01 +0100
  • 9e5225bb6f Do not unref a Texture's image data after applying it scrawl 2016-02-05 23:21:54 +0100
  • 499beda665 Clear terrain texture cache before applying filter settings scrawl 2016-02-05 23:20:13 +0100
  • 9e53e12c70 More renaming of TextureManager -> ImageManager scrawl 2016-02-05 23:10:27 +0100
  • 5ee3d1698f Remove getWarningTexture in favor of getWarningImage scrawl 2016-02-05 23:05:37 +0100
  • f99f403dda Rename TextureManager to ImageManager scrawl 2016-02-05 23:03:53 +0100
  • 6ef848b7c5 Remove TextureManager::getTexture2D scrawl 2016-02-05 22:58:02 +0100
  • fbd4ad9b0c Flip terrain textures scrawl 2016-02-05 22:46:15 +0100
  • 71401aafe7 Handle multipass techniques in SetFilterSettingsVisitor scrawl 2016-02-05 21:08:32 +0100
  • 31988ca4cc Add a dont_override_filter description for textures that should be left alone scrawl 2016-02-05 21:07:08 +0100
  • e8662bea31 Change the way that image origin is converted to OpenGL's lower-left convention scrawl 2016-02-05 20:23:41 +0100
  • 6ac688c0e2 Change the way that texture filtering setting changes are applied at runtime to not require keeping a reference to textures scrawl 2016-02-05 19:28:52 +0100
  • e2ee1d5689 Use separate textures for the MyGUI RenderManager scrawl 2016-02-05 18:58:22 +0100
  • 5b972ee777 Move texture filtering settings to SceneManager scrawl 2016-02-05 18:51:51 +0100
  • b06730ac61 Fix terrain textureCompileDummy scrawl 2016-02-05 21:02:02 +0100
  • c9a67ab423 Do not add scripts from levelled creatures twice (Bug #2806) scrawl 2016-02-05 18:29:33 +0100
  • 8e5398d85b Add missing initializations scrawl 2016-02-05 14:35:29 +0100
  • 7d647088ab Make the local map cell distance configurable scrawl 2016-02-05 01:18:44 +0100
  • bd655c20fd Refactor local map updates scrawl 2016-02-05 00:39:52 +0100
  • 300379617e Accept a const CellStore in findInteriorPositionInWorldSpace scrawl 2016-02-05 00:25:47 +0100
  • 41ebf62fb1 Accept a const CellStore in getNorthVector scrawl 2016-02-05 00:25:14 +0100
  • 11a4a31bfd Merge remote-tracking branch 'scrawl/localscripts' Marc Zinnschlag 2016-02-04 13:49:43 +0100
  • 69c2c4fcc1 updateMergedRefs before reading MVRF tags (Fixes #3161) scrawl 2016-02-03 19:12:46 +0100
  • 2eda495f89 Build fix for OSG 3.2 scrawl 2016-02-03 19:05:15 +0100
  • 06ed20abf8 Use the initial pose of a MorphGeometry for object placement (Fixes #3136) scrawl 2016-02-03 18:53:38 +0100
  • cc3563359e Refactor local script iteration (Fixes #2806, Fixes #3108) scrawl 2016-02-03 16:09:20 +0100
  • 187d2bccda Warn about adding a local script twice (Bug #2806) scrawl 2016-02-03 16:06:25 +0100
  • aa9905b0eb Do not crash when the water normal map is missing (Fixes #3179) scrawl 2016-02-03 15:24:28 +0100
  • 74c18f532e Fix comment scrawl 2016-02-03 14:40:59 +0100
  • 5878291064 Fix the path correction for animation sources provided in NPC record (Fixes #2444) scrawl 2016-02-03 14:40:21 +0100
  • 41675be970 Merge branch 'openmw-38' scrawl 2016-02-02 23:01:21 +0100
  • b9d1d6144a Don't reveal unknown potion effects in alchemy window (Fixes #3146) scrawl 2016-02-02 22:49:48 +0100
  • d3b76b7006 Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697) scrawl 2016-01-19 14:51:42 +0100
  • 7aeafd3bb9 Revert "Apply the AiTravel maxRange to AiEscort as well (Fixes #2697)" scrawl 2016-01-19 14:51:37 +0100
  • 145756c0a1 Partly revert "Avoid directly iterating the actor map (Fixes #3173)" scrawl 2016-02-02 15:55:19 +0100
  • 59d2de118f Avoid directly iterating the actor map (Fixes #3173) scrawl 2016-02-02 00:50:21 +0100
  • 50ed061154 AiWander: reset mAllowedNodes on cell change (Fixes #3176, Fixes #3130) scrawl 2016-02-02 00:39:37 +0100
  • dda4273349 Actors that start the game as dead do not float to the surface (Fixes #3177) scrawl 2016-02-01 23:13:43 +0100
  • 832eaae27b Do not apply effects with CasterLinked flag when there is no valid caster scrawl 2016-02-01 22:57:08 +0100
  • c34314ae26 When an actor dies purge all spell effects cast by that actor (Fixes #3175) scrawl 2016-02-01 22:52:28 +0100
  • c403a6b113 Don't apply constant magic effects to dead actors (Fixes #3174) scrawl 2016-02-01 22:30:08 +0100
  • 8360cccce7 Don't clone Drawable UpdateCallbacks twice scrawl 2016-02-01 21:02:48 +0100
  • 6b48acaf0e Don't optimize TriShapes with controllers (Fixes #3143) scrawl 2016-02-01 21:01:17 +0100
  • d12f24c321 Fix typo scrawl 2016-01-26 19:41:05 +0100
  • 883a686909 Merge pull request #889 from rcutmore/spelling-fixes scrawl 2016-01-31 15:35:32 +0100
  • d28e7db65c Fix tooltip spelling errors in WorldspaceWidget Rob Cutmore 2016-01-31 08:45:05 -0500
  • ad748700d5 Update badges scrawl 2016-01-30 23:14:17 +0100
  • 2fed863941 Use the travis-ci status badge directly instead of the shields.io version scrawl 2016-01-30 21:17:56 +0100
  • 40fc5d149f Merge pull request #865 from ace13/appveyor scrawl 2016-01-30 21:10:38 +0100
  • b3e985fca2 Merge branch 'master' of git://github.com/OpenMW/openmw into appveyor Alexander "Ace" Olofsson 2016-01-30 07:31:00 +0100
  • 776c715ccd Move NoTraverseCallback to mwrender/util.hpp Alexander "Ace" Olofsson 2016-01-29 17:00:18 +0100
  • d43315fe4e Add script editor line wrapping (Feature #2926) Rob Cutmore 2016-01-28 06:28:31 -0500
  • 4caf44f061 Remove unused code in apps/opencs/view/world/table files Rob Cutmore 2016-01-26 07:48:55 -0500
  • 1b7a0e5d64 Merge branch 'buttons' Marc Zinnschlag 2016-01-26 11:32:26 +0100
  • 1d0ef97bf6 added select all of same ID item to selection mode button menu Marc Zinnschlag 2016-01-26 11:31:37 +0100
  • d5ef40aeb7 minor improvements to wording of instance selection menu items Marc Zinnschlag 2016-01-26 10:51:47 +0100
  • d9290b0ee0 Array fix scrawl 2016-01-25 21:13:38 +0100
  • aec8c38461 Move observer_ptr include where it belongs scrawl 2016-01-25 21:03:33 +0100
  • fc6fe9acfb Do not crash ModVertexAlphaVisitor when there are no vertex colors scrawl 2016-01-25 18:52:20 +0100
  • 48f53e23bf Allow alternate mesh formats for marker_error scrawl 2016-01-25 16:59:31 +0100
  • b393d34ebb updated credits file Marc Zinnschlag 2016-01-25 16:39:20 +0100
  • a89859aeb7 Merge remote-tracking branch 't6/patch-freebsd' Marc Zinnschlag 2016-01-25 16:26:58 +0100
  • 39e1b06101 fixed deletion of objects that are selected (was leaving a node behind) Marc Zinnschlag 2016-01-25 16:18:55 +0100
  • 790367b980 fixed object removal via setting state to delete Marc Zinnschlag 2016-01-25 16:12:20 +0100
  • c1f0aa7260 added delete selection item to selection mode button menu Marc Zinnschlag 2016-01-25 14:55:02 +0100
  • 0659687bfb Some fixes for building on FreeBSD Tobias Kortkamp 2016-01-25 14:13:16 +0100
  • fbca094dda Fix input validation in StartScriptCreator Rob Cutmore 2016-01-24 20:15:27 -0500
  • b93b97575e Improve start script creation (Fixes #3024) Rob Cutmore 2016-01-24 11:54:53 -0500
  • 07a4c0bf73 version bump to 0.38 Bret Curtis 2016-01-23 01:20:31 +0100
  • ffcb6ec381 Change the default near clip distance to 1 (Fixes #3155) scrawl 2016-01-21 23:38:23 +0100
  • b0431833a1 Fix some defects reported by Coverity CI scrawl 2016-01-21 16:08:04 +0100
  • 89512af808 Increase number of jobs for coverity scan build to 2, enable OpenMW-CS build scrawl 2016-01-21 14:33:26 +0100
  • ffd138f2bb Merge pull request #880 from psi29a/travis-beta scrawl 2016-01-21 14:29:57 +0100
  • 10609ca5d1 how much memory in our vm? Bret Curtis 2016-01-21 09:22:42 +0100
  • b8d19eb9cd make use of 2 dedicated cores while assuming both are blocked on I/O Bret Curtis 2016-01-20 14:30:33 +0100
  • 339fbe23a7 remove precise cruft Bret Curtis 2016-01-20 14:03:51 +0100
  • f0971ee8ad Implement Fixme script instruction scrawl 2016-01-20 04:07:07 +0100
  • 338f0cf53d Merge branch 'appveyor' of github.com:ace13/openmw into appveyor Alexander "Ace" Olofsson 2016-01-19 22:11:46 +0100
  • 93e100f210 Merge branch 'master' into appveyor Alexander "Ace" Olofsson 2016-01-19 22:11:18 +0100
  • ce9a18fb87 Merge pull request #879 from jordan-ayers/bugfix/1544 scrawl 2016-01-19 15:02:51 +0100
  • 45e6974266 added select all and clear selection features Marc Zinnschlag 2016-01-19 14:25:20 +0100
  • 4a02563708 Merge branch 'master' into buttons Marc Zinnschlag 2016-01-19 13:59:24 +0100
  • ecbcd6b171 allow mode buttons to setup the context menu Marc Zinnschlag 2016-01-19 12:52:30 +0100