Commit graph

  • b61b732207 fixed an interference with script warning mode and error downgrading (Fixes #2990) Marc Zinnschlag 2015-11-09 09:07:18 +0100
  • b89945804c BookPage: implement hit test with margin for error scrawl 2015-11-09 02:57:49 +0100
  • 055841e721 Improve cloud lighting scrawl 2015-11-09 02:22:40 +0100
  • f0a1434578 Dead actors underwater will float to the surface scrawl 2015-11-08 20:58:00 +0100
  • 66925be440 Partially revert 682f30ef9c scrawl 2015-11-08 19:59:33 +0100
  • 75f11f781c Use the ScalingLayer for Scroll window scrawl 2015-11-08 18:32:41 +0100
  • 79b3f1e6a8 Small cleanup scrawl 2015-11-08 18:27:01 +0100
  • 516f2765a1 Use the ScalingLayer for journal, books and scrolls scrawl 2015-11-08 18:24:28 +0100
  • a7ad45e73e WindowBase::center use the layer size instead of render window size scrawl 2015-11-08 18:23:47 +0100
  • f9932130da Work around MyGUI bug with mouse event coordinates (fixed in git) scrawl 2015-11-08 18:23:02 +0100
  • 59aee04ddb Implement ScalingLayer, for layouting of widgets in screen-relative coordinates scrawl 2015-11-08 18:21:25 +0100
  • 08a55febc8 Adjust Scroll window layout to better match MW scrawl 2015-11-08 17:52:39 +0100
  • 231570f091 travis.yml fix scrawl 2015-11-08 01:21:59 +0100
  • 6c12c9a467 Layer renaming fix scrawl 2015-11-07 19:45:30 +0100
  • d85d74e615 Use AdditiveLayer for the hit fader scrawl 2015-11-07 18:04:03 +0100
  • a90ef8afd0 layer renaming scrawl 2015-11-07 17:48:36 +0100
  • 57b9eafa0f osgMyGUI: implement AdditiveLayer scrawl 2015-11-07 17:45:22 +0100
  • 51f3a8fec6 osgMyGUI: move Platform methods to the .cpp file scrawl 2015-11-07 17:39:31 +0100
  • 7ff168b787 osgMyGUI: add support for layers to insert custom rendering state scrawl 2015-11-07 17:21:03 +0100
  • 13c7235b6b Remove old FPS setting code scrawl 2015-11-07 00:13:13 +0100
  • 47664e1370 Hide the defunct FPS checkbox in settings menu, added hint text for f3 binding scrawl 2015-11-07 00:10:49 +0100
  • a41ebd6695 Comment out object shaders in the settings menu scrawl 2015-11-07 00:02:15 +0100
  • 4cc200680c Comment out shadows tab in settings menu scrawl 2015-11-06 23:59:06 +0100
  • 2407f393ce Fix double update traversal in screenshot function scrawl 2015-11-06 23:13:57 +0100
  • 6e69808129 Fix the frameNumber not being incremented in certain frames scrawl 2015-11-06 22:41:32 +0100
  • 0210b87ffc Revert "Fix LightSource crash" scrawl 2015-11-06 22:35:12 +0100
  • 72252d4f32 Terrain: restore IncrementalCompileOperation scrawl 2015-11-06 20:22:07 +0100
  • 7ca8e45d5d Terrain: remove debug code scrawl 2015-11-06 20:21:39 +0100
  • ef18f4217f Terrain: create 4x4 terrain chunks per ESM::Cell to improve performance scrawl 2015-11-06 20:14:57 +0100
  • 95cf13e3f2 Terrain: make the blendmapSize and layerTileSize in FixedFunctionTechnique configurable scrawl 2015-11-06 15:23:37 +0100
  • e081eb2c34 Merge remote-tracking branch 'origin/master' Marc Zinnschlag 2015-11-05 07:56:57 +0100
  • 7239481672 Merge remote-tracking branch 'scrawl/scrawl-patch-2' Marc Zinnschlag 2015-11-05 07:53:08 +0100
  • 8e4e4e5e38 Fix infinite loop in addToLevList scrawl 2015-11-05 01:18:01 +0100
  • 489addf772 Don't attempt to run openmw_test_suite on coverity scan branch, since it is not being built scrawl 2015-11-04 22:24:25 +0100
  • c996702b56 Fix some uninitialised variables found by static analysis scrawl 2015-11-04 20:34:50 +0100
  • f7d0d06134 Compiler: remove unused mNameStartingWithDigit scrawl 2015-11-04 20:31:23 +0100
  • 6bf3932279 Fix the check_tabs.sh script choking on QT generated UI files when doing an in-source build scrawl 2015-11-04 20:25:03 +0100
  • c23609e22b Cache the light list in LightListCallback scrawl 2015-11-04 00:19:15 +0100
  • 1cf1c944b7 Don't attempt to render weather particles on the refraction and reflection textures scrawl 2015-11-03 23:20:17 +0100
  • 209fa52883 Hide weather particles underwater (Fixes #2701) scrawl 2015-11-03 23:15:43 +0100
  • e3b30baff9 clipFudge fix scrawl 2015-11-03 23:10:52 +0100
  • 682f30ef9c Fix incorrect uses of PhysicsSystem::getHalfExtents scrawl 2015-11-03 19:05:36 +0100
  • 46e07e4b19 Head tracking: fall back to target collision box center if the target has no head node scrawl 2015-11-03 18:27:15 +0100
  • a5f8ffb83d aimToTarget: Fix the collision box translation not being taken into account scrawl 2015-11-03 18:15:47 +0100
  • de97a8a3da Do not allow disabling the player object scrawl 2015-11-03 17:53:57 +0100
  • b72d5c5190 Don't play idlestorm animation when swimming scrawl 2015-11-03 17:48:35 +0100
  • c0a81030bb Make use of INI settings for the simple water scrawl 2015-11-03 02:24:50 +0100
  • 30c828dff0 Include cleanup scrawl 2015-11-03 02:17:42 +0100
  • 8e8f72408d Use diffuse/ambient lighting for the simple water scrawl 2015-11-03 02:12:00 +0100
  • 380256977b Fix another renderBin issue with the weather particles scrawl 2015-11-03 01:53:38 +0100
  • 9902dfc9ef Comment scrawl 2015-11-03 01:53:22 +0100
  • ad016da31d Enable fog on weather particles scrawl 2015-11-03 01:42:37 +0100
  • fd1ccd21ff Disable freezeOnCull for weather particles scrawl 2015-11-02 23:49:22 +0100
  • 5ca0ae5232 Don't add the same AlphaFader to multiple nodes scrawl 2015-11-02 23:38:34 +0100
  • d6f45c3390 Fix the renderbin for weather particles scrawl 2015-11-02 21:51:01 +0100
  • bd1f3493d7 Fix weather particles not being cleared when changing from one particle effect to another scrawl 2015-11-02 21:35:03 +0100
  • ab2df963e9 Merge remote-tracking branch 'origin/master' Marc Zinnschlag 2015-11-02 08:40:40 +0100
  • 0348b8df1c Fix applying of plane height in ClipCullNode (Fixes #2985) scrawl 2015-11-02 01:23:21 +0100
  • 3f988327c7 Destructor fix scrawl 2015-11-02 00:57:59 +0100
  • 913bbe347b Don't check the extension string every frame scrawl 2015-11-02 00:52:20 +0100
  • c60388afb6 Add fudge factor to move the water mesh away from camera when the camera gets too close scrawl 2015-11-02 00:30:18 +0100
  • 4690ec12cc Render the water plane with GL_DEPTH_CLAMP if supported (Fixes #996) scrawl 2015-11-02 00:29:09 +0100
  • 802620a86b Use TimeOfDayInterpolator for Land Fog Depth scrawl 2015-11-01 23:03:16 +0100
  • 45bf3e6788 Create TimeOfDayInterpolator class to refactor time handling in WeatherManager scrawl 2015-11-01 22:47:40 +0100
  • 8da4530957 Use INI-imported underwater fog settings (Fixes #2907, Fixes #1511) scrawl 2015-11-01 22:09:02 +0100
  • bd9dc58560 Use the correct scale for actor swim height (Fixes #2833) scrawl 2015-11-01 21:45:58 +0100
  • 7f477e2fae Fix include file issue. cc9cii 2015-11-02 06:57:24 +1100
  • 4af469511d Fix some sub-tables becoming uneditable since commit 80869d cc9cii 2015-11-02 06:43:20 +1100
  • 819fecd08e Add a check for scale value of 0. Should resolve bug #2880. cc9cii 2015-11-01 11:23:28 +1100
  • 7c007d9c6d Rename a variable to make it less confusing. cc9cii 2015-10-31 20:45:16 +1100
  • 78c735adc6 Fix saving when only topic info was modified (topic itself unchanged) cc9cii 2015-10-31 20:42:42 +1100
  • 7b817ba010 Fix the node masks of water cameras being reset (Bug #2984) scrawl 2015-10-31 03:14:05 +0100
  • 93f4d31cf9 Raytest mask fix (Fixes #2984) scrawl 2015-10-31 01:30:02 +0100
  • b9b154a015 Minor cleanup scrawl 2015-10-31 00:01:12 +0100
  • d90fa977e8 GL_DEPTH_COMPONEN24 fix scrawl 2015-10-29 13:52:48 +0100
  • 655b40267b changed instance selection model (primary selects, secondary toggles selection) Marc Zinnschlag 2015-10-29 11:27:01 +0100
  • ad4e0e3b97 split virtual select button into two buttons (primary select and seconadry select) Marc Zinnschlag 2015-10-29 11:20:06 +0100
  • 133e04a38e Merge remote-tracking branch 'cc9cii/edit-ingredient' Marc Zinnschlag 2015-10-29 10:26:53 +0100
  • 7692ae175a Disable sun rendering on the reflection camera scrawl 2015-10-29 01:17:23 +0100
  • f336c6db87 Fix LightSource crash scrawl 2015-10-29 00:51:35 +0100
  • 9b8e45fc01 Fix ripple particles z-fighting with the water surface scrawl 2015-10-28 23:34:37 +0100
  • d394b0793f waterLevel fix scrawl 2015-10-28 23:31:59 +0100
  • c9d7078b4b Water: add texture quality setting to the settings window scrawl 2015-10-28 21:49:01 +0100
  • 60bc7dbabc Improve MW_ComboBox skin scrawl 2015-10-28 21:38:34 +0100
  • 8cb2c7a9fb Water: remove defunct "reflect <object type>" settings scrawl 2015-10-28 21:25:16 +0100
  • 8433e0679f Water: connect to settings window scrawl 2015-10-28 21:22:14 +0100
  • 9f8d36b573 Water code cleanup scrawl 2015-10-28 20:24:52 +0100
  • 11c997d09d Water: move reflection code to a new class scrawl 2015-10-28 20:09:44 +0100
  • ebdf25ccb9 Water: move refraction code to a new class scrawl 2015-10-28 19:57:58 +0100
  • 7bbdb13138 Remove debug code scrawl 2015-10-28 19:57:20 +0100
  • 6ba9f561ea Use simple water for the local map scrawl 2015-10-28 19:39:22 +0100
  • 09631385c3 Use boost ifstream for water resources scrawl 2015-10-28 19:25:46 +0100
  • 51e40cf1b8 Water: minor shader cleanup scrawl 2015-10-28 19:13:55 +0100
  • d485dd0782 Water: fix world UV coords scrawl 2015-10-28 19:11:32 +0100
  • 9f2f503d37 Water: pass the near and far planes scrawl 2015-10-28 18:59:35 +0100
  • 37c9c12962 Water: clipping plane offset scrawl 2015-10-28 18:54:49 +0100
  • 700a0099c3 Remove debug code scrawl 2015-10-28 16:13:40 +0100
  • e13eb625d3 New water WIP scrawl 2015-10-26 21:36:19 +0100
  • 4ddb2feebb Let's try building everything, see how far we get Alexander "Ace" Olofsson 2015-10-28 17:35:16 +0100
  • 0d2bd31f8b Merge branch 'master' into appveyor Alexander "Ace" Olofsson 2015-10-28 14:50:20 +0100