Commit graph

  • 2e174fd1b5 Readd SDL2 main Alexander "Ace" Olofsson 2015-09-24 19:59:17 +0200
  • 7df115d61b Just run OpenMW builds for now Alexander "Ace" Olofsson 2015-09-24 16:21:40 +0200
  • 62047b1868 Merge remote-tracking branch 'origin/master' into sceneinput Marc Zinnschlag 2015-09-24 16:07:39 +0200
  • 3ada08af90 store lock state and pass it on to edit mode Marc Zinnschlag 2015-09-24 16:07:17 +0200
  • 33175b44b8 Disable SDL main library Alexander "Ace" Olofsson 2015-09-24 16:02:03 +0200
  • caa119f13c Fix instantiation on non-Visual Studio Alexander "Ace" Olofsson 2015-09-24 15:55:38 +0200
  • b2cb5f0374 pass on user settings updates to potentially interested parties within a scene subview Marc Zinnschlag 2015-09-24 15:51:16 +0200
  • fec08ef73e Run unity build Alexander "Ace" Olofsson 2015-09-24 15:29:08 +0200
  • ead82742cd Merge branch 'unity-fixes' into appveyor Alexander "Ace" Olofsson 2015-09-24 15:22:51 +0200
  • 5845f2872f Merge branch 'appveyor' of github.com:ace13/openmw into appveyor Alexander "Ace" Olofsson 2015-09-24 15:22:41 +0200
  • 7d4125d97f Fixes for building with unity build Alexander "Ace" Olofsson 2015-09-24 15:21:42 +0200
  • 12b8fcf0bf OpenCS: Fix camera position retrieval in WorldspaceWidget scrawl 2015-09-23 23:37:09 +0200
  • 7bef97bf33 fixed local variable caching issue in automatic error checking (Fixes #2927) Marc Zinnschlag 2015-09-22 15:36:00 +0200
  • 8a37d3ad8c Merge remote-tracking branch 'scrawl/sky' Marc Zinnschlag 2015-09-22 08:33:33 +0200
  • 385f4f729c Implement SunDiscSunsetColor, fade the sun during sunrise & sunset scrawl 2015-09-21 19:43:48 +0200
  • f7e5a40143 Fix typo scrawl 2015-09-21 17:58:57 +0200
  • 1a1f1fae87 Minor cleanup scrawl 2015-09-21 17:50:36 +0200
  • d812434fee Add a subtle fading effect to the sun flash texture scrawl 2015-09-21 17:32:57 +0200
  • 854fd9fe05 Remove dead code scrawl 2015-09-21 17:18:27 +0200
  • 9bb6c3f288 Improve accuracy of sun occlusion query (use circular shape) scrawl 2015-09-21 17:09:24 +0200
  • 96b31d3bba Scale the sun flash texture depending on occlusion query scrawl 2015-09-21 16:34:30 +0200
  • a2a4532e71 Add the full-screen sun glare effect scrawl 2015-09-21 16:03:30 +0200
  • ac5d0bf405 Render the sun flash (not adjusted based on occlusion yet) scrawl 2015-09-19 18:22:16 +0200
  • 89d9323c2b Document RenderBin numbers in a common header to keep them organised scrawl 2015-09-19 18:19:36 +0200
  • d191a52847 Create occlusion query nodes for the sun flash scrawl 2015-09-19 18:10:02 +0200
  • 6bafa564d4 Move sun texture setting out of the Updater class so we can reuse the Updater for fading the flash texture scrawl 2015-09-19 18:08:31 +0200
  • 39b7340580 added mouse button settings for 3D scene (not in use yet) Marc Zinnschlag 2015-09-21 15:32:18 +0200
  • 41191ea367 Merge remote-tracking branch 'dteviot/FixStuckDraft' Marc Zinnschlag 2015-09-20 09:50:18 +0200
  • 8de3ce90a7 Add comments for weather IDs scrawl 2015-09-19 18:04:24 +0200
  • 1566f3568d Merge remote-tracking branch 'origin/master' Marc Zinnschlag 2015-09-19 11:27:35 +0200
  • 60d0ad9283 When stuck, try moving backwards as well as to side. dteviot 2015-09-19 16:14:00 +1200
  • 5369d20682 Moved pathfinding logic from AiCombat to Pathfinding. dteviot 2015-09-19 15:34:02 +1200
  • a37dee09e2 Fix invisibility effect disappearing after a view mode switch scrawl 2015-09-18 21:29:32 +0200
  • 18d0cae801 OpenCS: Select objects with the right mouse button scrawl 2015-09-18 18:31:33 +0200
  • 41ea76fd83 OpenCS: Add selection outline effect to CSVRender::Object scrawl 2015-09-18 18:31:05 +0200
  • dac3b33efb OpenCS: Pass events from the QGLWidget to the RenderWidget scrawl 2015-09-18 18:29:40 +0200
  • 169fc6a61b OpenCS: Remove margin around the render window scrawl 2015-09-18 18:29:22 +0200
  • b58a63e14e Merge remote-tracking branch 'scrawl/deathanim' Marc Zinnschlag 2015-09-17 14:54:29 +0200
  • 1aa926c7e0 restored T-shortcut (focus toolbar) in scene widget Marc Zinnschlag 2015-09-17 12:41:56 +0200
  • 659b87b25f more cleanup Marc Zinnschlag 2015-09-17 11:31:25 +0200
  • b3b4fb3efb removed some left-over signal slot stuff that shouldn't have been there in the first place Marc Zinnschlag 2015-09-17 11:27:55 +0200
  • 56163dcb2a updated credits file Marc Zinnschlag 2015-09-17 09:39:42 +0200
  • 96880b4dfe Merge remote-tracking branch 'scrawl/tabs' Marc Zinnschlag 2015-09-17 09:30:31 +0200
  • c35ce88ee7 Merge remote-tracking branch 'scrawl/aiming' Marc Zinnschlag 2015-09-17 09:25:33 +0200
  • ed373aa320 Merge remote-tracking branch 'scrawl/animation' Marc Zinnschlag 2015-09-17 09:24:11 +0200
  • a7f898057b Don't activate the initial death animation when skipAnim is set (Fixes #2513) scrawl 2015-09-17 04:30:55 +0200
  • c4b5a41ac3 Improve combat AI vertical aiming (Fixes #1366, Fixes #1330) scrawl 2015-09-17 01:08:16 +0200
  • ab97a90c76 Add travis-ci script to detect tab characters in the code scrawl 2015-09-16 20:50:57 +0200
  • 29a84452ab durations in tooltips : use "show effect duration" setting Emmanuel Anne 2015-09-16 22:41:42 +0200
  • a47617c21f Fix tab indentations in apps/ and components/ scrawl 2015-09-16 20:45:37 +0200
  • b0d373f7e6 durations in tooltips : water walking effects is seen differently Emmanuel Anne 2015-09-16 19:18:01 +0200
  • 1472711583 add duration to spell icons too Emmanuel Anne 2015-09-16 17:32:00 +0200
  • 47e29480ce show duration of light sources in tooltip Emmanuel Anne 2015-09-16 16:04:25 +0200
  • f8d4bc378f Move setAlpha from NpcAnimation to Animation (Fixes #2917) scrawl 2015-09-16 16:15:55 +0200
  • 126960261f Keep playing IdleSneak on the lower body when casting spells / using weapons scrawl 2015-09-16 16:14:17 +0200
  • 5692ef1eae Add convenience operator [] to AnimPriority scrawl 2015-09-16 15:43:42 +0200
  • 84747fbdd7 Use the actual sneak state to determine visibility of indicator (Fixes #2915) scrawl 2015-09-16 15:37:36 +0200
  • 4d94f38f4b replaced context-sensitive implementation of allowing digits at the beginning of names with a more general implementation (Fixes #1730) Marc Zinnschlag 2015-09-15 14:57:07 +0200
  • c693656307 Merge branch 'localvarfix' Marc Zinnschlag 2015-09-15 14:01:45 +0200
  • 2a981a5272 make sure local variables are loaded when trying to access them from outside of a script (Fixes #2659) Marc Zinnschlag 2015-09-15 13:58:07 +0200
  • 82cb16b83c Merge remote-tracking branch 'cc9cii/opencs-edit-creature' Marc Zinnschlag 2015-09-15 09:14:56 +0200
  • 315d4d79cd Merge remote-tracking branch 'dteviot/FixStuckDraft' Marc Zinnschlag 2015-09-15 08:08:03 +0200
  • 5fde914959 CONTRIBUTING.md: clarify "if applicable" scrawl 2015-09-14 17:17:38 +0200
  • 6c6fc662ef Add CONTRIBUTING.md scrawl 2015-09-14 15:14:18 +0200
  • 0feae19140 AiCombat use evadeObstacles() from AiPackage. dteviot 2015-09-14 19:57:22 +1200
  • ceada145ab Merge remote-tracking branch 'origin/master' Marc Zinnschlag 2015-09-12 08:47:21 +0200
  • 2c37731494 Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3' Marc Zinnschlag 2015-09-12 08:41:12 +0200
  • 8e2fe1985d Fixed errors pointed out by Zini. dteviot 2015-09-12 14:17:46 +1200
  • 1365b8edd1 Fix typo. cc9cii 2015-09-12 11:18:07 +1000
  • 192f01e3ac Set default creature scale to 1. Partially resolves bug #2880. (no creature verifier yet) cc9cii 2015-09-12 10:17:14 +1000
  • 45aee1b508 Remove AI flag from the UI and instead auto-detect whether to save AIDT records. Should resolve bug #2879. cc9cii 2015-09-12 10:15:32 +1000
  • 5a5e1a3b22 Add missing fields for editing creatures. cc9cii 2015-09-12 10:00:23 +1000
  • c4a900ca2c Rationalise the use of ColumnIds cc9cii 2015-09-12 09:33:11 +1000
  • 258b2ba29a Ensure ColumnId names are unique. Filter parser calls Columns::getId() which implies that these should be unique. cc9cii 2015-09-12 09:04:43 +1000
  • 5252dbcf1f Add some comments to ESM::Land scrawl 2015-09-11 21:09:54 +0200
  • 0ff786bebd Merge remote-tracking branch 'origin/master' Marc Zinnschlag 2015-09-11 13:22:31 +0200
  • a445683312 Merge branch 'mergetool' Marc Zinnschlag 2015-09-11 13:22:15 +0200
  • 5be176ee85 disable on-demand loading of land data (for now, maybe) Marc Zinnschlag 2015-09-11 13:02:24 +0200
  • 23fde87816 fixed an indexing error Marc Zinnschlag 2015-09-11 10:50:19 +0200
  • 10eabc9d51 actorutil.hpp includes mwworld/ptr.hpp dteviot 2015-09-11 18:43:06 +1200
  • 584a7a66b9 various minor fixes Marc Zinnschlag 2015-09-10 12:41:31 +0200
  • 6f97187bb6 Fix travis warning about no newline at end of file. dteviot 2015-09-10 22:26:33 +1200
  • 573a14993a Moved isActorNearInactiveCell() logic to own function. dteviot 2015-09-10 21:53:31 +1200
  • e9c796166a Added MWMechanics::isPlayerInCombat() dteviot 2015-09-10 18:48:34 +1200
  • 84e1801bbc Merge pull request #751 from swick/master scrawl 2015-09-09 14:44:43 +0200
  • cd0f8e556b Merge pull request #753 from slothlife/thunderstorm-support scrawl 2015-09-09 14:44:36 +0200
  • 29d74f0249 Improve thunderstorm support. slothlife 2015-09-08 22:05:33 -0500
  • 09ec60fe2a handle missing land texture records properly during merge Marc Zinnschlag 2015-09-08 16:01:34 +0200
  • 73f6efddcc fixed a texture indexing bug (only affects the editor) Marc Zinnschlag 2015-09-08 15:33:15 +0200
  • 353d6973e2 Merge remote-tracking branch 'origin/master' Marc Zinnschlag 2015-09-08 08:27:00 +0200
  • b98a076055 Add documentation for ACTN ess-record (activation flags) scrawl 2015-09-07 23:27:14 +0200
  • 0442bc98f3 Update sleep interruption formula according to wiki, thanks Hrnchamd scrawl 2015-09-07 22:31:11 +0200
  • 5aa33fde43 Include cleanup scrawl 2015-09-07 22:16:15 +0200
  • e5d54fb539 Check for actor being the player in various actions scrawl 2015-09-07 22:13:20 +0200
  • fd48c1d6f4 Make the Equip script function "use" items (drink potion, use alchemy, etc) scrawl 2015-09-07 21:32:28 +0200
  • 76fb68a9c0 Handle particle systems that don't have emitters scrawl 2015-09-07 22:07:09 +0200
  • 481f23d955 Implement framerate limit setting scrawl 2015-09-07 16:05:51 +0200
  • b68f64ed97 adjust FindMyGUI.cmake to correctly handle REQUIRED and QUIETLY Sebastian Wick 2015-09-06 21:46:05 +0200
  • 96e3933ee9 Fixed bug in smoothTurn() dteviot 2015-09-06 17:39:48 +1200
  • acbea2461b Fix a typo scrawl 2015-09-04 23:27:33 +0200