openmw-tes3coop/components/openmw-mp/Base
David Cernat b6099024df [General] Rework PlayerAttribute packets so they are of minimal size
Previously, whenever a single attribute value changed for a player, that player then sent a PlayerAttribute packet with all values for all 8 attributes.

This did not cause anywhere as much packet spam as PlayerSkill used to, but there was no good reason not to fix it as well.

(cherry picked from commit b0965f094a)
2018-04-19 17:26:20 +03:00
..
BaseActor.hpp [General] Find actor speech captions instead of sending them in packets 2017-10-30 11:06:09 +02:00
BaseEvent.hpp [General] Rework container sync to prevent item duping 2018-03-26 19:27:36 +03:00
BasePacketProcessor.hpp [General] Move AddProcessor to BasePacketProcessor 2017-06-30 20:09:05 +08:00
BasePlayer.hpp [General] Rework PlayerAttribute packets so they are of minimal size 2018-04-19 17:26:20 +03:00
BaseStructs.hpp [General] Add isPlayer boolean to targets in packets 2018-04-05 12:48:53 +03:00