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#ifndef OPENMW_ESM_READER_H
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#define OPENMW_ESM_READER_H
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#include <cstdint>
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#include <cassert>
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#include <vector>
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#include <sstream>
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#include <components/files/constrainedfilestream.hpp>
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#include <components/misc/stringops.hpp>
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#include <components/to_utf8/to_utf8.hpp>
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#include "esmcommon.hpp"
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#include "loadtes3.hpp"
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namespace ESM {
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class ESMReader
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{
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public:
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ESMReader();
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/*************************************************************************
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*
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* Information retrieval
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*
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*************************************************************************/
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int getVer() const { return mHeader.mData.version; }
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int getRecordCount() const { return mHeader.mData.records; }
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float getFVer() const { return (mHeader.mData.version == VER_12) ? 1.2f : 1.3f; }
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const std::string getAuthor() const { return mHeader.mData.author; }
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const std::string getDesc() const { return mHeader.mData.desc; }
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const std::vector<Header::MasterData> &getGameFiles() const { return mHeader.mMaster; }
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const Header& getHeader() const { return mHeader; }
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int getFormat() const;
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const NAME &retSubName() const { return mCtx.subName; }
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uint32_t getSubSize() const { return mCtx.leftSub; }
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std::string getName() const;
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/*************************************************************************
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*
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* Opening and closing
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*
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*************************************************************************/
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/** Save the current file position and information in a ESM_Context
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struct
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*/
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ESM_Context getContext();
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/** Restore a previously saved context */
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void restoreContext(const ESM_Context &rc);
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/** Close the file, resets all information. After calling close()
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the structure may be reused to load a new file.
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*/
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void close();
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/// Raw opening. Opens the file and sets everything up but doesn't
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/// parse the header.
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void openRaw(Files::IStreamPtr _esm, const std::string &name);
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/// Load ES file from a new stream, parses the header. Closes the
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/// currently open file first, if any.
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void open(Files::IStreamPtr _esm, const std::string &name);
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void open(const std::string &file);
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void openRaw(const std::string &filename);
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/// Get the current position in the file. Make sure that the file has been opened!
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size_t getFileOffset() const;
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// This is a quick hack for multiple esm/esp files. Each plugin introduces its own
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// terrain palette, but ESMReader does not pass a reference to the correct plugin
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// to the individual load() methods. This hack allows to pass this reference
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// indirectly to the load() method.
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void setIndex(const int index) { mCtx.index = index;}
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int getIndex() {return mCtx.index;}
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void setGlobalReaderList(std::vector<ESMReader> *list) {mGlobalReaderList = list;}
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std::vector<ESMReader> *getGlobalReaderList() {return mGlobalReaderList;}
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void addParentFileIndex(int index) { mCtx.parentFileIndices.push_back(index); }
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const std::vector<int>& getParentFileIndices() const { return mCtx.parentFileIndices; }
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/*************************************************************************
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*
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* Medium-level reading shortcuts
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*
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*************************************************************************/
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// Read data of a given type, stored in a subrecord of a given name
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template <typename X>
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void getHNT(X &x, const char* name)
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{
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getSubNameIs(name);
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getHT(x);
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}
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// Optional version of getHNT
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template <typename X>
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void getHNOT(X &x, const char* name)
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{
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if(isNextSub(name))
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getHT(x);
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}
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// Version with extra size checking, to make sure the compiler
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// doesn't mess up our struct padding.
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template <typename X>
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void getHNT(X &x, const char* name, int size)
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{
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assert(sizeof(X) == size);
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getSubNameIs(name);
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getHT(x);
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}
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template <typename X>
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void getHNOT(X &x, const char* name, int size)
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{
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assert(sizeof(X) == size);
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if(isNextSub(name))
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getHT(x);
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}
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// Get data of a given type/size, including subrecord header
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template <typename X>
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void getHT(X &x)
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{
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getSubHeader();
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if (mCtx.leftSub != sizeof(X))
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{
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std::stringstream error;
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error << "getHT(): subrecord size mismatch (requested " << sizeof(X) << ", got " << mCtx.leftSub << ")";
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fail(error.str());
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}
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getT(x);
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}
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// Version with extra size checking, to make sure the compiler
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// doesn't mess up our struct padding.
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template <typename X>
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void getHT(X &x, int size)
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{
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assert(sizeof(X) == size);
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getHT(x);
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}
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// Read a string by the given name if it is the next record.
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std::string getHNOString(const char* name);
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// Read a string with the given sub-record name
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std::string getHNString(const char* name);
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// Read a string, including the sub-record header (but not the name)
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std::string getHString();
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// Read the given number of bytes from a subrecord
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void getHExact(void*p, int size);
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// Read the given number of bytes from a named subrecord
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void getHNExact(void*p, int size, const char* name);
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/*************************************************************************
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*
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* Low level sub-record methods
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*
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*************************************************************************/
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// Get the next subrecord name and check if it matches the parameter
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void getSubNameIs(const char* name);
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/** Checks if the next sub record name matches the parameter. If it
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does, it is read into 'subName' just as if getSubName() was
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called. If not, the read name will still be available for future
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calls to getSubName(), isNextSub() and getSubNameIs().
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*/
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bool isNextSub(const char* name);
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bool peekNextSub(const char* name);
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// Store the current subrecord name for the next call of getSubName()
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void cacheSubName();
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// Read subrecord name. This gets called a LOT, so I've optimized it
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// slightly.
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void getSubName();
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// Skip current sub record, including header (but not including
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// name.)
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void skipHSub();
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// Skip sub record and check its size
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void skipHSubSize(int size);
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// Skip all subrecords until the given subrecord or no more subrecords remaining
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void skipHSubUntil(const char* name);
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/* Sub-record header. This updates leftRec beyond the current
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sub-record as well. leftSub contains size of current sub-record.
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*/
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void getSubHeader();
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/** Get sub header and check the size
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*/
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void getSubHeaderIs(int size);
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/*************************************************************************
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*
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* Low level record methods
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*
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*************************************************************************/
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// Get the next record name
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NAME getRecName();
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// Skip the rest of this record. Assumes the name and header have
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// already been read
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void skipRecord();
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/* Read record header. This updatesleftFile BEYOND the data that
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follows the header, ie beyond the entire record. You should use
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leftRec to orient yourself inside the record itself.
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*/
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void getRecHeader() { getRecHeader(mRecordFlags); }
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void getRecHeader(uint32_t &flags);
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bool hasMoreRecs() const { return mCtx.leftFile > 0; }
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bool hasMoreSubs() const { return mCtx.leftRec > 0; }
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/*************************************************************************
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*
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* Lowest level data reading and misc methods
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*
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*************************************************************************/
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template <typename X>
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void getT(X &x) { getExact(&x, sizeof(X)); }
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void getExact(void*x, int size);
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void getName(NAME &name) { getT(name); }
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void getUint(uint32_t &u) { getT(u); }
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// Read the next 'size' bytes and return them as a string. Converts
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// them from native encoding to UTF8 in the process.
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std::string getString(int size);
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void skip(int bytes);
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/// Used for error handling
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void fail(const std::string &msg);
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/// Sets font encoder for ESM strings
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void setEncoder(ToUTF8::Utf8Encoder* encoder);
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Added new command line option: "encoding"
Added new command line option: "encoding" which allow to
change font encoding used in game messages.
Currently there are three evailable encodings:
win1250 - Central and Eastern European (languages
that use Latin script, such as Polish,
Czech, Slovak, Hungarian, Slovene, Bosnian,
Croatian, Serbian (Latin script),
Romanian and Albanian)
win1251 - languages that use the Cyrillic alphabet
such as Russian, Bulgarian, Serbian Cyrillic
and others
win1252 - Western European (Latin) - default
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
14 years ago
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/// Get record flags of last record
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unsigned int getRecordFlags() { return mRecordFlags; }
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size_t getFileSize() const { return mFileSize; }
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private:
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void clearCtx();
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Files::IStreamPtr mEsm;
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ESM_Context mCtx;
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unsigned int mRecordFlags;
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// Special file signifier (see SpecialFile enum above)
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// Buffer for ESM strings
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std::vector<char> mBuffer;
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Header mHeader;
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std::vector<ESMReader> *mGlobalReaderList;
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ToUTF8::Utf8Encoder* mEncoder;
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size_t mFileSize;
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};
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}
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#endif
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