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openmw-tes3mp/components/resource/scenemanager.cpp

544 lines
19 KiB
C++

#include "scenemanager.hpp"
#include <iostream>
#include <osg/Node>
#include <osg/UserDataContainer>
#include <osgParticle/ParticleSystem>
#include <osgUtil/IncrementalCompileOperation>
#include <osgDB/SharedStateManager>
#include <osgDB/Registry>
#include <components/nifosg/nifloader.hpp>
#include <components/nif/niffile.hpp>
#include <components/vfs/manager.hpp>
#include <components/sceneutil/clone.hpp>
#include <components/sceneutil/util.hpp>
#include <components/sceneutil/controller.hpp>
#include <components/shader/shadervisitor.hpp>
#include <components/shader/shadermanager.hpp>
#include "imagemanager.hpp"
#include "niffilemanager.hpp"
#include "objectcache.hpp"
#include "multiobjectcache.hpp"
namespace
{
/// @todo Do this in updateCallback so that animations are accounted for.
class InitWorldSpaceParticlesVisitor : public osg::NodeVisitor
{
public:
/// @param mask The node mask to set on ParticleSystem nodes.
InitWorldSpaceParticlesVisitor(unsigned int mask)
: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
, mMask(mask)
{
}
bool isWorldSpaceParticleSystem(osgParticle::ParticleSystem* partsys)
{
// HACK: ParticleSystem has no getReferenceFrame()
return (partsys->getUserDataContainer()
&& partsys->getUserDataContainer()->getNumDescriptions() > 0
&& partsys->getUserDataContainer()->getDescriptions()[0] == "worldspace");
}
void apply(osg::Drawable& drw)
{
if (osgParticle::ParticleSystem* partsys = dynamic_cast<osgParticle::ParticleSystem*>(&drw))
{
if (isWorldSpaceParticleSystem(partsys))
{
// HACK: Ignore the InverseWorldMatrix transform the particle system is attached to
if (partsys->getNumParents() && partsys->getParent(0)->getNumParents())
transformInitialParticles(partsys, partsys->getParent(0)->getParent(0));
}
partsys->setNodeMask(mMask);
}
}
void transformInitialParticles(osgParticle::ParticleSystem* partsys, osg::Node* node)
{
osg::NodePathList nodepaths = node->getParentalNodePaths();
if (nodepaths.empty())
return;
osg::Matrixf worldMat = osg::computeLocalToWorld(nodepaths[0]);
worldMat.orthoNormalize(worldMat); // scale is already applied on the particle node
for (int i=0; i<partsys->numParticles(); ++i)
{
partsys->getParticle(i)->transformPositionVelocity(worldMat);
}
// transform initial bounds to worldspace
osg::BoundingSphere sphere(partsys->getInitialBound());
SceneUtil::transformBoundingSphere(worldMat, sphere);
osg::BoundingBox box;
box.expandBy(sphere);
partsys->setInitialBound(box);
}
private:
unsigned int mMask;
};
}
namespace Resource
{
/// Set texture filtering settings on textures contained in a FlipController.
class SetFilterSettingsControllerVisitor : public SceneUtil::ControllerVisitor
{
public:
SetFilterSettingsControllerVisitor(osg::Texture::FilterMode minFilter, osg::Texture::FilterMode magFilter, int maxAnisotropy)
: mMinFilter(minFilter)
, mMagFilter(magFilter)
, mMaxAnisotropy(maxAnisotropy)
{
}
virtual void visit(osg::Node& node, SceneUtil::Controller& ctrl)
{
if (NifOsg::FlipController* flipctrl = dynamic_cast<NifOsg::FlipController*>(&ctrl))
{
for (std::vector<osg::ref_ptr<osg::Texture2D> >::iterator it = flipctrl->getTextures().begin(); it != flipctrl->getTextures().end(); ++it)
{
osg::Texture* tex = *it;
tex->setFilter(osg::Texture::MIN_FILTER, mMinFilter);
tex->setFilter(osg::Texture::MAG_FILTER, mMagFilter);
tex->setMaxAnisotropy(mMaxAnisotropy);
}
}
}
private:
osg::Texture::FilterMode mMinFilter;
osg::Texture::FilterMode mMagFilter;
int mMaxAnisotropy;
};
/// Set texture filtering settings on textures contained in StateSets.
class SetFilterSettingsVisitor : public osg::NodeVisitor
{
public:
SetFilterSettingsVisitor(osg::Texture::FilterMode minFilter, osg::Texture::FilterMode magFilter, int maxAnisotropy)
: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
, mMinFilter(minFilter)
, mMagFilter(magFilter)
, mMaxAnisotropy(maxAnisotropy)
{
}
virtual void apply(osg::Node& node)
{
osg::StateSet* stateset = node.getStateSet();
if (stateset)
applyStateSet(stateset);
traverse(node);
}
void applyStateSet(osg::StateSet* stateset)
{
const osg::StateSet::TextureAttributeList& texAttributes = stateset->getTextureAttributeList();
for(unsigned int unit=0;unit<texAttributes.size();++unit)
{
osg::StateAttribute *texture = stateset->getTextureAttribute(unit, osg::StateAttribute::TEXTURE);
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if (texture)
applyStateAttribute(texture);
}
}
void applyStateAttribute(osg::StateAttribute* attr)
{
osg::Texture* tex = attr->asTexture();
if (tex)
{
tex->setFilter(osg::Texture::MIN_FILTER, mMinFilter);
tex->setFilter(osg::Texture::MAG_FILTER, mMagFilter);
tex->setMaxAnisotropy(mMaxAnisotropy);
}
}
private:
osg::Texture::FilterMode mMinFilter;
osg::Texture::FilterMode mMagFilter;
int mMaxAnisotropy;
};
SceneManager::SceneManager(const VFS::Manager *vfs, Resource::ImageManager* imageManager, Resource::NifFileManager* nifFileManager)
: ResourceManager(vfs)
, mShaderManager(new Shader::ShaderManager)
, mForceShaders(false)
, mClampLighting(true)
, mForcePerPixelLighting(false)
, mAutoUseNormalMaps(false)
, mAutoUseSpecularMaps(false)
, mInstanceCache(new MultiObjectCache)
, mImageManager(imageManager)
, mNifFileManager(nifFileManager)
, mMinFilter(osg::Texture::LINEAR_MIPMAP_LINEAR)
, mMagFilter(osg::Texture::LINEAR)
, mMaxAnisotropy(1)
, mUnRefImageDataAfterApply(false)
, mParticleSystemMask(~0u)
{
}
void SceneManager::setForceShaders(bool force)
{
mForceShaders = force;
}
bool SceneManager::getForceShaders() const
{
return mForceShaders;
}
void SceneManager::recreateShaders(osg::ref_ptr<osg::Node> node)
{
Shader::ShaderVisitor shaderVisitor(*mShaderManager.get(), *mImageManager, "objects_vertex.glsl", "objects_fragment.glsl");
shaderVisitor.setForceShaders(mForceShaders);
shaderVisitor.setClampLighting(mClampLighting);
shaderVisitor.setForcePerPixelLighting(mForcePerPixelLighting);
shaderVisitor.setAllowedToModifyStateSets(false);
node->accept(shaderVisitor);
}
void SceneManager::setClampLighting(bool clamp)
{
mClampLighting = clamp;
}
bool SceneManager::getClampLighting() const
{
return mClampLighting;
}
void SceneManager::setForcePerPixelLighting(bool force)
{
mForcePerPixelLighting = force;
}
bool SceneManager::getForcePerPixelLighting() const
{
return mForcePerPixelLighting;
}
void SceneManager::setAutoUseNormalMaps(bool use)
{
mAutoUseNormalMaps = use;
}
void SceneManager::setNormalMapPattern(const std::string &pattern)
{
mNormalMapPattern = pattern;
}
void SceneManager::setNormalHeightMapPattern(const std::string &pattern)
{
mNormalHeightMapPattern = pattern;
}
void SceneManager::setAutoUseSpecularMaps(bool use)
{
mAutoUseSpecularMaps = use;
}
void SceneManager::setSpecularMapPattern(const std::string &pattern)
{
mSpecularMapPattern = pattern;
}
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SceneManager::~SceneManager()
{
// this has to be defined in the .cpp file as we can't delete incomplete types
}
Shader::ShaderManager &SceneManager::getShaderManager()
{
return *mShaderManager.get();
}
void SceneManager::setShaderPath(const std::string &path)
{
mShaderManager->setShaderPath(path);
}
/// @brief Callback to read image files from the VFS.
class ImageReadCallback : public osgDB::ReadFileCallback
{
public:
ImageReadCallback(Resource::ImageManager* imageMgr)
: mImageManager(imageMgr)
{
}
virtual osgDB::ReaderWriter::ReadResult readImage(const std::string& filename, const osgDB::Options* options)
{
try
{
return osgDB::ReaderWriter::ReadResult(mImageManager->getImage(filename), osgDB::ReaderWriter::ReadResult::FILE_LOADED);
}
catch (std::exception& e)
{
return osgDB::ReaderWriter::ReadResult(e.what());
}
}
private:
Resource::ImageManager* mImageManager;
};
std::string getFileExtension(const std::string& file)
{
size_t extPos = file.find_last_of('.');
if (extPos != std::string::npos && extPos+1 < file.size())
return file.substr(extPos+1);
return std::string();
}
osg::ref_ptr<osg::Node> load (Files::IStreamPtr file, const std::string& normalizedFilename, Resource::ImageManager* imageManager, Resource::NifFileManager* nifFileManager)
{
std::string ext = getFileExtension(normalizedFilename);
if (ext == "nif")
return NifOsg::Loader::load(nifFileManager->get(normalizedFilename), imageManager);
else
{
osgDB::ReaderWriter* reader = osgDB::Registry::instance()->getReaderWriterForExtension(ext);
if (!reader)
{
std::stringstream errormsg;
errormsg << "Error loading " << normalizedFilename << ": no readerwriter for '" << ext << "' found" << std::endl;
throw std::runtime_error(errormsg.str());
}
osg::ref_ptr<osgDB::Options> options (new osgDB::Options);
// Set a ReadFileCallback so that image files referenced in the model are read from our virtual file system instead of the osgDB.
// Note, for some formats (.obj/.mtl) that reference other (non-image) files a findFileCallback would be necessary.
// but findFileCallback does not support virtual files, so we can't implement it.
options->setReadFileCallback(new ImageReadCallback(imageManager));
osgDB::ReaderWriter::ReadResult result = reader->readNode(*file, options);
if (!result.success())
{
std::stringstream errormsg;
errormsg << "Error loading " << normalizedFilename << ": " << result.message() << " code " << result.status() << std::endl;
throw std::runtime_error(errormsg.str());
}
return result.getNode();
}
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}
osg::ref_ptr<const osg::Node> SceneManager::getTemplate(const std::string &name)
{
std::string normalized = name;
mVFS->normalizeFilename(normalized);
osg::ref_ptr<osg::Object> obj = mCache->getRefFromObjectCache(normalized);
if (obj)
return osg::ref_ptr<const osg::Node>(static_cast<osg::Node*>(obj.get()));
else
{
osg::ref_ptr<osg::Node> loaded;
try
{
Files::IStreamPtr file = mVFS->get(normalized);
loaded = load(file, normalized, mImageManager, mNifFileManager);
}
catch (std::exception& e)
{
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static const char * const sMeshTypes[] = { "nif", "osg", "osgt", "osgb", "osgx", "osg2" };
for (unsigned int i=0; i<sizeof(sMeshTypes)/sizeof(sMeshTypes[0]); ++i)
{
normalized = "meshes/marker_error." + std::string(sMeshTypes[i]);
if (mVFS->exists(normalized))
{
std::cerr << "Failed to load '" << name << "': " << e.what() << ", using marker_error." << sMeshTypes[i] << " instead" << std::endl;
Files::IStreamPtr file = mVFS->get(normalized);
loaded = load(file, normalized, mImageManager, mNifFileManager);
break;
}
}
if (!loaded)
throw;
}
// set filtering settings
SetFilterSettingsVisitor setFilterSettingsVisitor(mMinFilter, mMagFilter, mMaxAnisotropy);
loaded->accept(setFilterSettingsVisitor);
SetFilterSettingsControllerVisitor setFilterSettingsControllerVisitor(mMinFilter, mMagFilter, mMaxAnisotropy);
loaded->accept(setFilterSettingsControllerVisitor);
Shader::ShaderVisitor shaderVisitor(*mShaderManager.get(), *mImageManager, "objects_vertex.glsl", "objects_fragment.glsl");
shaderVisitor.setForceShaders(mForceShaders);
shaderVisitor.setClampLighting(mClampLighting);
shaderVisitor.setForcePerPixelLighting(mForcePerPixelLighting);
shaderVisitor.setAutoUseNormalMaps(mAutoUseNormalMaps);
shaderVisitor.setNormalMapPattern(mNormalMapPattern);
shaderVisitor.setNormalHeightMapPattern(mNormalHeightMapPattern);
shaderVisitor.setAutoUseSpecularMaps(mAutoUseSpecularMaps);
shaderVisitor.setSpecularMapPattern(mSpecularMapPattern);
loaded->accept(shaderVisitor);
// share state
mSharedStateMutex.lock();
osgDB::Registry::instance()->getOrCreateSharedStateManager()->share(loaded.get());
mSharedStateMutex.unlock();
if (mIncrementalCompileOperation)
mIncrementalCompileOperation->add(loaded);
mCache->addEntryToObjectCache(normalized, loaded);
return loaded;
}
}
osg::ref_ptr<osg::Node> SceneManager::cacheInstance(const std::string &name)
{
std::string normalized = name;
mVFS->normalizeFilename(normalized);
osg::ref_ptr<osg::Node> node = createInstance(normalized);
mInstanceCache->addEntryToObjectCache(normalized, node.get());
return node;
}
osg::ref_ptr<osg::Node> SceneManager::createInstance(const std::string& name)
{
osg::ref_ptr<const osg::Node> scene = getTemplate(name);
osg::ref_ptr<osg::Node> cloned = osg::clone(scene.get(), SceneUtil::CopyOp());
// add a ref to the original template, to hint to the cache that it's still being used and should be kept in cache
cloned->getOrCreateUserDataContainer()->addUserObject(const_cast<osg::Node*>(scene.get()));
return cloned;
}
osg::ref_ptr<osg::Node> SceneManager::getInstance(const std::string &name)
{
std::string normalized = name;
mVFS->normalizeFilename(normalized);
osg::ref_ptr<osg::Object> obj = mInstanceCache->takeFromObjectCache(normalized);
if (obj.get())
return static_cast<osg::Node*>(obj.get());
return createInstance(normalized);
}
osg::ref_ptr<osg::Node> SceneManager::getInstance(const std::string &name, osg::Group* parentNode)
{
osg::ref_ptr<osg::Node> cloned = getInstance(name);
attachTo(cloned, parentNode);
return cloned;
}
void SceneManager::attachTo(osg::Node *instance, osg::Group *parentNode) const
{
parentNode->addChild(instance);
notifyAttached(instance);
}
void SceneManager::releaseGLObjects(osg::State *state)
{
mCache->releaseGLObjects(state);
mInstanceCache->releaseGLObjects(state);
}
void SceneManager::setIncrementalCompileOperation(osgUtil::IncrementalCompileOperation *ico)
{
mIncrementalCompileOperation = ico;
}
void SceneManager::notifyAttached(osg::Node *node) const
{
InitWorldSpaceParticlesVisitor visitor (mParticleSystemMask);
node->accept(visitor);
}
Resource::ImageManager* SceneManager::getImageManager()
{
return mImageManager;
}
void SceneManager::setParticleSystemMask(unsigned int mask)
{
mParticleSystemMask = mask;
}
void SceneManager::setFilterSettings(const std::string &magfilter, const std::string &minfilter,
const std::string &mipmap, int maxAnisotropy)
{
osg::Texture::FilterMode min = osg::Texture::LINEAR;
osg::Texture::FilterMode mag = osg::Texture::LINEAR;
if(magfilter == "nearest")
mag = osg::Texture::NEAREST;
else if(magfilter != "linear")
std::cerr<< "Invalid texture mag filter: "<<magfilter <<std::endl;
if(minfilter == "nearest")
min = osg::Texture::NEAREST;
else if(minfilter != "linear")
std::cerr<< "Invalid texture min filter: "<<minfilter <<std::endl;
if(mipmap == "nearest")
{
if(min == osg::Texture::NEAREST)
min = osg::Texture::NEAREST_MIPMAP_NEAREST;
else if(min == osg::Texture::LINEAR)
min = osg::Texture::LINEAR_MIPMAP_NEAREST;
}
else if(mipmap != "none")
{
if(mipmap != "linear")
std::cerr<< "Invalid texture mipmap: "<<mipmap <<std::endl;
if(min == osg::Texture::NEAREST)
min = osg::Texture::NEAREST_MIPMAP_LINEAR;
else if(min == osg::Texture::LINEAR)
min = osg::Texture::LINEAR_MIPMAP_LINEAR;
}
mMinFilter = min;
mMagFilter = mag;
mMaxAnisotropy = std::max(1, maxAnisotropy);
SetFilterSettingsControllerVisitor setFilterSettingsControllerVisitor (mMinFilter, mMagFilter, mMaxAnisotropy);
SetFilterSettingsVisitor setFilterSettingsVisitor (mMinFilter, mMagFilter, mMaxAnisotropy);
mCache->accept(setFilterSettingsVisitor);
mCache->accept(setFilterSettingsControllerVisitor);
}
void SceneManager::applyFilterSettings(osg::Texture *tex)
{
tex->setFilter(osg::Texture::MIN_FILTER, mMinFilter);
tex->setFilter(osg::Texture::MAG_FILTER, mMagFilter);
tex->setMaxAnisotropy(mMaxAnisotropy);
}
void SceneManager::setUnRefImageDataAfterApply(bool unref)
{
mUnRefImageDataAfterApply = unref;
}
void SceneManager::updateCache(double referenceTime)
{
ResourceManager::updateCache(referenceTime);
mInstanceCache->removeUnreferencedObjectsInCache();
}
}