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openmw-tes3mp/CMakeLists.txt

86 lines
2.3 KiB
CMake

project(OpenMW)
# We probably support older versions than this.
cmake_minimum_required(VERSION 2.6)
# Add path for CMake scripts
set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/)
# Local files
set(BSA bsa/bsa_archive.cpp bsa/bsa_file.cpp)
set(BSA_HEADER bsa/bsa_archive.hpp bsa/bsa_file.hpp)
set(NIF nif/nif_file.cpp)
set(NIF_HEADER nif/controlled.hpp nif/effect.hpp nif/nif_types.hpp nif/record.hpp
nif/controller.hpp nif/extra.hpp nif/node.hpp nif/record_ptr.hpp
nif/data.hpp nif/nif_file.hpp nif/property.hpp)
set(NIFOGRE nifogre/ogre_nif_loader.cpp)
set(NIFOGRE_HEADER nifogre/ogre_nif_loader.hpp)
set(TOOLS tools/stringops.cpp tools/fileops.cpp)
set(TOOLS_HEADER tools/fileops.hpp tools/slice_array.hpp tools/stringops.hpp)
set(MANGLE_VFS mangle/vfs/servers/ogre_vfs.cpp)
set(OGRE ogre/renderer.cpp)
set(OGRE_HEADER ogre/renderer.hpp)
set(INPUT input/oismanager.cpp)
set(INPUT_HEADER input/oismanager.hpp input/listener.hpp)
set(GAME game/main.cpp game/esm_store/store.cpp game/cell_store.cpp)
set(GAME_HEADER game/cell_store.hpp game/esm_store/reclists.hpp game/esm_store/store.hpp)
set(GAMEREND game/render/mwscene.cpp game/render/cell.cpp)
set(GAMEREND_HEADER game/render/cell.hpp game/render/mwscene.hpp)
# Platform specific
if (WIN32)
set(PLATFORM_INCLUDE_DIR "platform")
else (WIN32)
set(PLATFORM_INCLUDE_DIR "")
endif (WIN32)
# Dependencies
find_package(OGRE REQUIRED)
find_package(Boost REQUIRED COMPONENTS system filesystem)
find_package(OIS REQUIRED)
include_directories("."
${OGRE_INCLUDE_DIR} ${OIS_INCLUDE_DIR} ${Boost_INCLUDE_DIR}
${PLATFORM_INCLUDE_DIR})
link_directories(${Boost_LIBRARY_DIRS} ${OGRE_LIB_DIR})
# Specify build paths
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${OpenMW_BINARY_DIR}")
# Other files
if (WIN32)
configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.win32
"${OpenMW_BINARY_DIR}/plugins.cfg" COPYONLY)
else (WIN32)
configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.linux
"${OpenMW_BINARY_DIR}/plugins.cfg" COPYONLY)
endif (WIN32)
# Main executable
add_executable(openmw
${BSA} ${BSA_HEADER}
${TOOLS} ${TOOLS_HEADER}
${OGRE} ${OGRE_HEADER}
${INPUT} ${INPUT_HEADER}
${NIF} ${NIF_HEADER}
${NIFOGRE} ${NIFOGRE_HEADER}
${MANGLE_VFS}
${GAME} ${GAME_HEADER}
${GAMEREND} ${GAMEREND_HEADER})
target_link_libraries(openmw
${OGRE_LIBRARIES}
${OIS_LIBRARIES}
${Boost_LIBRARIES})