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openmw-tes3mp/apps/openmw/mwmp/processors/player/ProcessorPlayerBounty.hpp

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#ifndef OPENMW_PROCESSORPLAYERBOUNTY_HPP
#define OPENMW_PROCESSORPLAYERBOUNTY_HPP
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#include "../PlayerProcessor.hpp"
namespace mwmp
{
class ProcessorPlayerBounty : public PlayerProcessor
{
public:
ProcessorPlayerBounty()
{
BPP_INIT(ID_PLAYER_BOUNTY)
}
virtual void Do(PlayerPacket &packet, BasePlayer *player)
{
if (isLocal())
{
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if (isRequest())
static_cast<LocalPlayer *>(player)->updateBounty(true);
else
static_cast<LocalPlayer *>(player)->setBounty();
}
else if (player != 0)
{
MWWorld::Ptr ptrPlayer = static_cast<DedicatedPlayer *>(player)->getPtr();
MWMechanics::NpcStats *ptrNpcStats = &ptrPlayer.getClass().getNpcStats(ptrPlayer);
ptrNpcStats->setBounty(player->npcStats.mBounty);
}
}
};
}
#endif //OPENMW_PROCESSORPLAYERBOUNTY_HPP