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openmw-tes3mp/apps/openmw/mwgui/mainmenu.cpp

141 lines
4.9 KiB
C++

#include "mainmenu.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/journal.hpp"
#include "../mwbase/dialoguemanager.hpp"
#include "../mwbase/statemanager.hpp"
#include "../mwstate/character.hpp"
#include "savegamedialog.hpp"
namespace MWGui
{
MainMenu::MainMenu(int w, int h)
: OEngine::GUI::Layout("openmw_mainmenu.layout")
, mButtonBox(0), mWidth (w), mHeight (h)
{
updateMenu();
}
void MainMenu::onResChange(int w, int h)
{
mWidth = w;
mHeight = h;
updateMenu();
}
void MainMenu::setVisible (bool visible)
{
if (visible)
updateMenu();
OEngine::GUI::Layout::setVisible (visible);
}
void MainMenu::onButtonClicked(MyGUI::Widget *sender)
{
MWBase::Environment::get().getSoundManager()->playSound("Menu Click", 1.f, 1.f);
if (sender == mButtons["return"])
{
MWBase::Environment::get().getSoundManager ()->resumeSounds (MWBase::SoundManager::Play_TypeSfx);
MWBase::Environment::get().getWindowManager ()->removeGuiMode (GM_MainMenu);
}
else if (sender == mButtons["options"])
MWBase::Environment::get().getWindowManager ()->pushGuiMode (GM_Settings);
else if (sender == mButtons["exitgame"])
MWBase::Environment::get().getStateManager()->requestQuit();
else if (sender == mButtons["newgame"])
{
MWBase::Environment::get().getStateManager()->newGame();
}
else if (sender == mButtons["loadgame"])
{
// for testing purpose, pick the first slot of the first character:
const MWState::Character& character =
*MWBase::Environment::get().getStateManager()->characterBegin();
const MWState::Slot& slot = *character.begin();
MWBase::Environment::get().getStateManager()->loadGame (&character, &slot);
// MWGui::SaveGameDialog* dialog = new MWGui::SaveGameDialog();
// dialog->setLoadOrSave(true);
// dialog->setVisible(true);
}
else if (sender == mButtons["savegame"])
{
// for testing purpose, save into a new slot:
MWBase::Environment::get().getStateManager()->saveGame (0);
// MWGui::SaveGameDialog* dialog = new MWGui::SaveGameDialog();
// dialog->setLoadOrSave(false);
// dialog->setVisible(true);
}
}
void MainMenu::updateMenu()
{
setCoord(0,0, mWidth, mHeight);
if (mButtonBox)
MyGUI::Gui::getInstance ().destroyWidget(mButtonBox);
mButtonBox = mMainWidget->createWidget<MyGUI::Widget>("", MyGUI::IntCoord(0, 0, 0, 0), MyGUI::Align::Default);
int curH = 0;
MWBase::StateManager::State state = MWBase::Environment::get().getStateManager()->getState();
std::vector<std::string> buttons;
if (state==MWBase::StateManager::State_Running)
buttons.push_back("return");
buttons.push_back("newgame");
if (MWBase::Environment::get().getStateManager()->characterBegin()!=
MWBase::Environment::get().getStateManager()->characterEnd())
buttons.push_back("loadgame");
if (state==MWBase::StateManager::State_Running)
buttons.push_back("savegame");
buttons.push_back("options");
//buttons.push_back("credits");
buttons.push_back("exitgame");
int maxwidth = 0;
mButtons.clear();
for (std::vector<std::string>::iterator it = buttons.begin(); it != buttons.end(); ++it)
{
MWGui::ImageButton* button = mButtonBox->createWidget<MWGui::ImageButton>
("ImageBox", MyGUI::IntCoord(0, curH, 0, 0), MyGUI::Align::Default);
button->setProperty("ImageHighlighted", "textures\\menu_" + *it + "_over.dds");
button->setProperty("ImageNormal", "textures\\menu_" + *it + ".dds");
button->setProperty("ImagePushed", "textures\\menu_" + *it + "_pressed.dds");
MyGUI::IntSize requested = button->getRequestedSize();
button->eventMouseButtonClick += MyGUI::newDelegate(this, &MainMenu::onButtonClicked);
mButtons[*it] = button;
curH += requested.height;
if (requested.width > maxwidth)
maxwidth = requested.width;
}
for (std::map<std::string, MWGui::ImageButton*>::iterator it = mButtons.begin(); it != mButtons.end(); ++it)
{
MyGUI::IntSize requested = it->second->getRequestedSize();
it->second->setCoord((maxwidth-requested.width) / 2, it->second->getTop(), requested.width, requested.height);
}
mButtonBox->setCoord (mWidth/2 - maxwidth/2, mHeight/2 - curH/2, maxwidth, curH);
}
}