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openmw-tes3mp/apps/openmw/engine.cpp

330 lines
9.0 KiB
C++

#include "engine.hpp"
#include <cassert>
#include <iostream>
#include <utility>
#include <components/misc/fileops.hpp>
#include <components/bsa/bsa_archive.hpp>
#include <openengine/gui/manager.hpp>
#include "mwgui/window_manager.hpp"
#include "mwinput/inputmanager.hpp"
#include "mwscript/scriptmanager.hpp"
#include "mwscript/compilercontext.hpp"
#include "mwscript/interpretercontext.hpp"
#include "mwscript/extensions.hpp"
#include "mwscript/globalscripts.hpp"
#include "mwsound/soundmanager.hpp"
#include "mwworld/world.hpp"
#include "mwworld/ptr.hpp"
#include "mwworld/environment.hpp"
#include "mwworld/class.hpp"
#include "mwclass/classes.hpp"
#include "mwdialogue/dialoguemanager.hpp"
#include "mwmechanics/mechanicsmanager.hpp"
#include <OgreRoot.h>
void OMW::Engine::executeLocalScripts()
{
for (MWWorld::World::ScriptList::const_iterator iter (
mEnvironment.mWorld->getLocalScripts().begin());
iter!=mEnvironment.mWorld->getLocalScripts().end(); ++iter)
{
if (mIgnoreLocalPtr.isEmpty() || mIgnoreLocalPtr!=iter->second)
{
MWScript::InterpreterContext interpreterContext (mEnvironment,
&iter->second.getRefData().getLocals(), MWWorld::Ptr (iter->second));
mScriptManager->run (iter->first, interpreterContext);
if (mEnvironment.mWorld->hasCellChanged())
break;
}
}
mIgnoreLocalPtr = MWWorld::Ptr();
}
bool OMW::Engine::frameStarted(const Ogre::FrameEvent& evt)
{
mEnvironment.mFrameDuration = evt.timeSinceLastFrame;
// global scripts
mEnvironment.mGlobalScripts->run (mEnvironment);
bool changed = mEnvironment.mWorld->hasCellChanged();
// local scripts
executeLocalScripts(); // This does not handle the case where a global script causes a cell
// change, followed by a cell change in a local script during the same
// frame.
// passing of time
if (mEnvironment.mWindowManager->getMode()==MWGui::GM_Game)
mEnvironment.mWorld->advanceTime (
mEnvironment.mFrameDuration*mEnvironment.mWorld->getTimeScaleFactor()/3600);
if (changed) // keep change flag for another frame, if cell changed happend in local script
mEnvironment.mWorld->markCellAsUnchanged();
// update actors
mEnvironment.mMechanicsManager->update();
if (focusFrameCounter++ == focusUpdateFrame)
{
std::string handle = mEnvironment.mWorld->getFacedHandle();
std::string name;
if (!handle.empty())
{
MWWorld::Ptr ptr = mEnvironment.mWorld->getPtrViaHandle (handle);
if (!ptr.isEmpty())
name = MWWorld::Class::get (ptr).getName (ptr);
}
if (!name.empty())
std::cout << "Object: " << name << std::endl;
focusFrameCounter = 0;
}
return true;
}
OMW::Engine::Engine()
: mDebug (false)
, mVerboseScripts (false)
, mNewGame (false)
, mScriptManager (0)
, mScriptContext (0)
{
MWClass::registerClasses();
}
OMW::Engine::~Engine()
{
delete mGuiManager;
delete mEnvironment.mWorld;
delete mEnvironment.mSoundManager;
delete mEnvironment.mGlobalScripts;
delete mEnvironment.mMechanicsManager;
delete mEnvironment.mDialogueManager;
delete mScriptManager;
delete mScriptContext;
}
// Load all BSA files in data directory.
void OMW::Engine::loadBSA()
{
boost::filesystem::directory_iterator end;
for (boost::filesystem::directory_iterator iter (mDataDir); iter!=end; ++iter)
{
if (boost::filesystem::extension (iter->path())==".bsa")
{
std::cout << "Adding " << iter->path().string() << std::endl;
addBSA(iter->path().file_string());
}
}
}
// add resources directory
// \note This function works recursively.
void OMW::Engine::addResourcesDirectory (const boost::filesystem::path& path)
{
mOgre.getRoot()->addResourceLocation (path.file_string(), "FileSystem",
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, true);
}
// Set data dir
void OMW::Engine::setDataDir (const boost::filesystem::path& dataDir)
{
mDataDir = boost::filesystem::system_complete (dataDir);
}
// Set start cell name (only interiors for now)
void OMW::Engine::setCell (const std::string& cellName)
{
mCellName = cellName;
}
// Set master file (esm)
// - If the given name does not have an extension, ".esm" is added automatically
// - Currently OpenMW only supports one master at the same time.
void OMW::Engine::addMaster (const std::string& master)
{
assert (mMaster.empty());
mMaster = master;
// Append .esm if not already there
std::string::size_type sep = mMaster.find_last_of (".");
if (sep == std::string::npos)
{
mMaster += ".esm";
}
}
void OMW::Engine::enableDebugMode()
{
mDebug = true;
}
void OMW::Engine::enableVerboseScripts()
{
mVerboseScripts = true;
}
void OMW::Engine::setNewGame()
{
mNewGame = true;
}
// Initialise and enter main loop.
void OMW::Engine::go()
{
assert (!mEnvironment.mWorld);
assert (!mDataDir.empty());
assert (!mCellName.empty());
assert (!mMaster.empty());
std::cout << "Data directory: " << mDataDir << "\n";
const char* plugCfg = "plugins.cfg";
15 years ago
mOgre.configure(!isFile("ogre.cfg"), plugCfg, false);
addResourcesDirectory (mDataDir / "Meshes");
addResourcesDirectory (mDataDir / "Textures");
// This has to be added BEFORE MyGUI is initialized, as it needs
// to find core.xml here.
addResourcesDirectory("resources/mygui/");
// Create the window
mOgre.createWindow("OpenMW");
loadBSA();
// Create the world
mEnvironment.mWorld = new MWWorld::World (mOgre, mDataDir, mMaster, mNewGame, mEnvironment);
// Set up the GUI system
mGuiManager = new OEngine::GUI::MyGUIManager(mOgre.getWindow(),
mOgre.getScene());
// Create window manager - this manages all the MW-specific GUI windows
MWScript::registerExtensions (mExtensions);
mEnvironment.mWindowManager = new MWGui::WindowManager(mGuiManager->getGui(), mEnvironment,
mExtensions, mNewGame);
// Create sound system
mEnvironment.mSoundManager = new MWSound::SoundManager(mOgre.getRoot(),
mOgre.getCamera(),
mEnvironment.mWorld->getStore(),
(mDataDir / "Sound").file_string());
// Create script system
mScriptContext = new MWScript::CompilerContext (MWScript::CompilerContext::Type_Full,
mEnvironment);
mScriptContext->setExtensions (&mExtensions);
mScriptManager = new MWScript::ScriptManager (mEnvironment.mWorld->getStore(), mVerboseScripts,
*mScriptContext);
mEnvironment.mGlobalScripts = new MWScript::GlobalScripts (mEnvironment.mWorld->getStore(),
*mScriptManager);
// Create game mechanics system
mEnvironment.mMechanicsManager = new MWMechanics::MechanicsManager (
mEnvironment.mWorld->getStore(), *mEnvironment.mWindowManager);
// Create dialog system
mEnvironment.mDialogueManager = new MWDialogue::DialogueManager (mEnvironment);
// load cell
ESM::Position pos;
pos.pos[0] = pos.pos[1] = pos.pos[2] = 0;
pos.rot[0] = pos.rot[1] = pos.rot[2] = 0;
mEnvironment.mWorld->changeCell (mCellName, pos);
// Sets up the input system
MWInput::MWInputManager input(mOgre, mEnvironment.mWorld->getPlayerPos(),
*mEnvironment.mWindowManager, mDebug, *this);
focusFrameCounter = 0;
std::cout << "\nPress Q/ESC or close window to exit.\n";
mOgre.getRoot()->addFrameListener (this);
// Play some good 'ol tunes
std::string music = (mDataDir / "Music/Explore/mx_explore_5.mp3").file_string();
try
{
std::cout << "Playing " << music << "\n";
mEnvironment.mSoundManager->streamMusic(music);
}
catch(std::exception &e)
{
std::cout << " Music Error: " << e.what() << "\n";
}
// Start the main rendering loop
mOgre.start();
std::cout << "Quitting peacefully.\n";
}
void OMW::Engine::activate()
{
std::string handle = mEnvironment.mWorld->getFacedHandle();
if (handle.empty())
return;
MWWorld::Ptr ptr = mEnvironment.mWorld->getPtrViaHandle (handle);
if (ptr.isEmpty())
return;
MWScript::InterpreterContext interpreterContext (mEnvironment,
&ptr.getRefData().getLocals(), ptr);
boost::shared_ptr<MWWorld::Action> action =
MWWorld::Class::get (ptr).activate (ptr, mEnvironment.mWorld->getPlayerPos().getPlayer(),
mEnvironment);
interpreterContext.activate (ptr, action);
std::string script = MWWorld::Class::get (ptr).getScript (ptr);
if (!script.empty())
{
mIgnoreLocalPtr = ptr;
mScriptManager->run (script, interpreterContext);
}
if (!interpreterContext.hasActivationBeenHandled())
{
interpreterContext.executeActivation();
}
}