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//
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// Created by koncord on 12.01.16.
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//
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#include "Player.hpp"
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#include "ProcessorInitializer.hpp"
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#include <RakPeer.h>
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#include <Kbhit.h>
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <components/openmw-mp/Log.hpp>
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#include <iostream>
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#include <Script/Script.hpp>
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#include <Script/API/TimerAPI.hpp>
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#include <chrono>
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#include <thread>
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#include "Networking.hpp"
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#include "MasterClient.hpp"
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#include "Cell.hpp"
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#include "PlayerProcessor.hpp"
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#include "WorldProcessor.hpp"
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#include <components/openmw-mp/Version.hpp>
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#include <components/openmw-mp/Packets/PacketPreInit.hpp>
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using namespace mwmp;
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using namespace std;
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Networking *Networking::sThis = 0;
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Networking::Networking(RakNet::RakPeerInterface *peer)
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{
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sThis = this;
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this->peer = peer;
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players = Players::getPlayers();
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CellController::create();
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playerController = new PlayerPacketController(peer);
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worldController = new WorldPacketController(peer);
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// Set send stream
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playerController->SetStream(0, &bsOut);
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worldController->SetStream(0, &bsOut);
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running = true;
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exitCode = 0;
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Script::Call<Script::CallbackIdentity("OnServerInit")>();
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serverPassword = TES3MP_DEFAULT_PASSW;
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ProcessorInitializer();
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}
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Networking::~Networking()
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{
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Script::Call<Script::CallbackIdentity("OnServerExit")>(false);
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CellController::destroy();
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sThis = 0;
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delete playerController;
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delete worldController;
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LOG_QUIT();
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}
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void Networking::setServerPassword(std::string passw) noexcept
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{
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serverPassword = passw.empty() ? TES3MP_DEFAULT_PASSW : passw;
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}
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bool Networking::isPassworded() const
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{
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return serverPassword != TES3MP_DEFAULT_PASSW;
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}
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void Networking::processPlayerPacket(RakNet::Packet *packet)
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{
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Player *player = Players::getPlayer(packet->guid);
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PlayerPacket *myPacket = playerController->GetPacket(packet->data[0]);
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if (packet->data[0] == ID_HANDSHAKE)
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{
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myPacket->setPlayer(player);
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myPacket->Read();
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if (player->isHandshaked())
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Wrong handshake with player %d, name: %s", player->getId(),
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player->npc.mName.c_str());
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kickPlayer(player->guid);
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return;
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}
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if (player->passw != serverPassword)
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Wrong server password for player %d, name: %s (pass: %s)",
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player->getId(), player->npc.mName.c_str(), player->passw.c_str());
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kickPlayer(player->guid);
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return;
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}
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player->setHandshake();
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return;
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}
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if (!player->isHandshaked())
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Have not completed handshake with player %d", player->getId());
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//KickPlayer(player->guid);
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return;
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}
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if (packet->data[0] == ID_LOADED)
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{
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player->setLoadState(Player::LOADED);
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static constexpr unsigned int ident = Script::CallbackIdentity("OnPlayerConnect");
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Script::CallBackReturn<ident> result = true;
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Script::Call<ident>(result, Players::getPlayer(packet->guid)->getId());
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if (!result)
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{
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playerController->GetPacket(ID_USER_DISCONNECTED)->setPlayer(Players::getPlayer(packet->guid));
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playerController->GetPacket(ID_USER_DISCONNECTED)->Send(false);
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Players::deletePlayer(packet->guid);
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return;
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}
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}
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else if (packet->data[0] == ID_PLAYER_BASEINFO)
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_PLAYER_BASEINFO about %s", player->npc.mName.c_str());
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myPacket->setPlayer(player);
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myPacket->Read();
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myPacket->Send(true);
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}
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if (player->getLoadState() == Player::NOTLOADED)
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return;
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else if (player->getLoadState() == Player::LOADED)
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{
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player->setLoadState(Player::POSTLOADED);
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newPlayer(packet->guid);
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return;
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}
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if (!PlayerProcessor::Process(*packet))
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled PlayerPacket with identifier %i has arrived", packet->data[0]);
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}
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void Networking::processWorldPacket(RakNet::Packet *packet)
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{
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Player *player = Players::getPlayer(packet->guid);
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if (!player->isHandshaked() || player->getLoadState() != Player::POSTLOADED)
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return;
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if (!WorldProcessor::Process(*packet, baseEvent))
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled WorldPacket with identifier %i has arrived", packet->data[0]);
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}
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void Networking::update(RakNet::Packet *packet)
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{
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Player *player = Players::getPlayer(packet->guid);
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RakNet::BitStream bsIn(&packet->data[1], packet->length, false);
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bsIn.IgnoreBytes((unsigned int) RakNet::RakNetGUID::size()); // Ignore GUID from received packet
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if (player == 0)
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{
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if (packet->data[0] == ID_GAME_PREINIT)
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{
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DEBUG_PRINTF("ID_GAME_PREINIT");
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PacketPreInit::PluginContainer plugins;
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PacketPreInit packetPreInit(peer);
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packetPreInit.SetReadStream(&bsIn);
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packetPreInit.setChecksums(&plugins);
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packetPreInit.Read();
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for (auto plugin : plugins)
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{
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LOG_APPEND(Log::LOG_VERBOSE, "- %X\t%s", plugin.second, plugin.first.c_str());
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}
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return;
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}
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playerController->SetStream(&bsIn, 0);
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playerController->GetPacket(ID_HANDSHAKE)->RequestData(packet->guid);
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Players::newPlayer(packet->guid);
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player = Players::getPlayer(packet->guid);
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playerController->GetPacket(ID_USER_MYID)->setPlayer(player);
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playerController->GetPacket(ID_USER_MYID)->Send(false);
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return;
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}
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else if (playerController->ContainsPacket(packet->data[0]))
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{
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playerController->SetStream(&bsIn, 0);
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processPlayerPacket(packet);
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}
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else if (worldController->ContainsPacket(packet->data[0]))
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{
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worldController->SetStream(&bsIn, 0);
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processWorldPacket(packet);
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}
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else
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled RakNet packet with identifier %i has arrived", packet->data[0]);
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}
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void Networking::newPlayer(RakNet::RakNetGUID guid)
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{
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playerController->GetPacket(ID_PLAYER_BASEINFO)->RequestData(guid);
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playerController->GetPacket(ID_PLAYER_DYNAMICSTATS)->RequestData(guid);
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playerController->GetPacket(ID_PLAYER_POS)->RequestData(guid);
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playerController->GetPacket(ID_PLAYER_CELL_CHANGE)->RequestData(guid);
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playerController->GetPacket(ID_PLAYER_EQUIPMENT)->RequestData(guid);
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Sending info about other players to %lu", guid.g);
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for (TPlayers::iterator pl = players->begin(); pl != players->end(); pl++) //sending other players to new player
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{
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// If we are iterating over the new player, don't send the packets below
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if (pl->first == guid) continue;
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// If an invalid key makes it into the Players map, ignore it
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else if (pl->first == RakNet::UNASSIGNED_RAKNET_GUID) continue;
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// if player not fully connected
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else if (pl->second == nullptr) continue;
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// If we are iterating over a player who has inputted their name, proceed
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else if (pl->second->getLoadState() == Player::POSTLOADED)
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{
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playerController->GetPacket(ID_PLAYER_BASEINFO)->setPlayer(pl->second);
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playerController->GetPacket(ID_PLAYER_DYNAMICSTATS)->setPlayer(pl->second);
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playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->setPlayer(pl->second);
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playerController->GetPacket(ID_PLAYER_SKILL)->setPlayer(pl->second);
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playerController->GetPacket(ID_PLAYER_POS)->setPlayer(pl->second);
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playerController->GetPacket(ID_PLAYER_CELL_CHANGE)->setPlayer(pl->second);
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playerController->GetPacket(ID_PLAYER_EQUIPMENT)->setPlayer(pl->second);
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playerController->GetPacket(ID_PLAYER_BASEINFO)->Send(guid);
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playerController->GetPacket(ID_PLAYER_DYNAMICSTATS)->Send(guid);
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playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(guid);
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playerController->GetPacket(ID_PLAYER_SKILL)->Send(guid);
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playerController->GetPacket(ID_PLAYER_POS)->Send(guid);
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playerController->GetPacket(ID_PLAYER_CELL_CHANGE)->Send(guid);
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playerController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(guid);
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}
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}
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LOG_APPEND(Log::LOG_WARN, "- Done");
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}
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void Networking::disconnectPlayer(RakNet::RakNetGUID guid)
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{
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Player *player = Players::getPlayer(guid);
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if (!player)
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return;
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Script::Call<Script::CallbackIdentity("OnPlayerDisconnect")>(player->getId());
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playerController->GetPacket(ID_USER_DISCONNECTED)->setPlayer(player);
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playerController->GetPacket(ID_USER_DISCONNECTED)->Send(true);
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Players::deletePlayer(guid);
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}
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PlayerPacketController *Networking::getPlayerController() const
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{
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return playerController;
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}
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WorldPacketController *Networking::getWorldController() const
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{
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return worldController;
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}
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BaseEvent *Networking::getLastEvent()
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{
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return &baseEvent;
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}
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const Networking &Networking::get()
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{
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return *sThis;
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}
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Networking *Networking::getPtr()
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{
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return sThis;
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}
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void Networking::stopServer(int code)
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{
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running = false;
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exitCode = code;
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}
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int Networking::mainLoop()
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{
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RakNet::Packet *packet;
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while (running)
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{
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if (kbhit() && getch() == '\n')
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break;
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for (packet=peer->Receive(); packet; peer->DeallocatePacket(packet), packet=peer->Receive())
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{
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switch (packet->data[0])
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{
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case ID_REMOTE_DISCONNECTION_NOTIFICATION:
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has disconnected", packet->systemAddress.ToString());
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break;
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case ID_REMOTE_CONNECTION_LOST:
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has lost connection", packet->systemAddress.ToString());
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break;
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case ID_REMOTE_NEW_INCOMING_CONNECTION:
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has connected", packet->systemAddress.ToString());
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break;
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case ID_CONNECTION_REQUEST_ACCEPTED: // client to server
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Our connection request has been accepted");
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break;
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}
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case ID_NEW_INCOMING_CONNECTION:
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "A connection is incoming from %s", packet->systemAddress.ToString());
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break;
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case ID_NO_FREE_INCOMING_CONNECTIONS:
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "The server is full");
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break;
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case ID_DISCONNECTION_NOTIFICATION:
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has disconnected", packet->systemAddress.ToString());
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disconnectPlayer(packet->guid);
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break;
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case ID_CONNECTION_LOST:
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has lost connection", packet->systemAddress.ToString());
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disconnectPlayer(packet->guid);
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break;
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case ID_CONNECTED_PING:
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case ID_UNCONNECTED_PING:
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break;
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case ID_MASTER_QUERY:
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Query request from %s", packet->systemAddress.ToString());
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RakNet::BitStream bs;
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bs.Write((unsigned char) ID_MASTER_QUERY);
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bs.Write(Players::getPlayers()->size());
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for (auto player : *Players::getPlayers())
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bs.Write(RakNet::RakString(player.second->npc.mName.c_str()));
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bs.Write(0); // plugins
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peer->Send(&bs, HIGH_PRIORITY, RELIABLE_ORDERED, 0, packet->systemAddress, false);
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break;
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}
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default:
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update(packet);
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break;
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}
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}
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TimerAPI::Tick();
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this_thread::sleep_for(chrono::milliseconds(1));
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}
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TimerAPI::Terminate();
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return exitCode;
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}
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void Networking::kickPlayer(RakNet::RakNetGUID guid)
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{
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peer->CloseConnection(guid, true);
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}
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unsigned short Networking::numberOfConnections() const
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{
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return peer->NumberOfConnections();
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}
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unsigned int Networking::maxConnections() const
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{
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return peer->GetMaximumIncomingConnections();
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}
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int Networking::getAvgPing(RakNet::AddressOrGUID addr) const
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{
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return peer->GetAveragePing(addr);
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}
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MasterClient *Networking::getMasterClient()
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{
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return mclient;
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}
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void Networking::InitQuery(std::string queryAddr, unsigned short queryPort, std::string serverAddr,
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unsigned short serverPort)
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{
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mclient = new MasterClient(queryAddr, queryPort, serverAddr, serverPort);
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}
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