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#include "hud.hpp"
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#include <cmath>
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#include <MyGUI.h>
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#include <boost/lexical_cast.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwgui/widgets.hpp"
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#include "inventorywindow.hpp"
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#include "container.hpp"
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#include "console.hpp"
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using namespace MWGui;
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HUD::HUD(int width, int height, int fpsLevel, DragAndDrop* dragAndDrop)
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: Layout("openmw_hud.layout")
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, health(NULL)
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, magicka(NULL)
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, stamina(NULL)
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, mWeapImage(NULL)
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, mSpellImage(NULL)
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, mWeapStatus(NULL)
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, mSpellStatus(NULL)
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, mEffectBox(NULL)
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, mEffect1(NULL)
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, mMinimap(NULL)
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, mCompass(NULL)
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, mCrosshair(NULL)
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, fpsbox(NULL)
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, fpscounter(NULL)
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, trianglecounter(NULL)
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, batchcounter(NULL)
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, mHealthManaStaminaBaseLeft(0)
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, mWeapBoxBaseLeft(0)
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, mSpellBoxBaseLeft(0)
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, mEffectBoxBaseRight(0)
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, mMinimapBoxBaseRight(0)
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, mDragAndDrop(dragAndDrop)
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, mCellNameTimer(0.0f)
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, mCellNameBox(NULL)
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, mMapVisible(true)
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, mWeaponVisible(true)
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, mSpellVisible(true)
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, mWorldMouseOver(false)
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{
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setCoord(0,0, width, height);
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// Energy bars
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getWidget(mHealthFrame, "HealthFrame");
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getWidget(health, "Health");
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getWidget(magicka, "Magicka");
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getWidget(stamina, "Stamina");
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mHealthManaStaminaBaseLeft = mHealthFrame->getLeft();
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MyGUI::Widget *healthFrame, *magickaFrame, *fatigueFrame;
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getWidget(healthFrame, "HealthFrame");
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getWidget(magickaFrame, "MagickaFrame");
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getWidget(fatigueFrame, "FatigueFrame");
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healthFrame->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onHMSClicked);
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magickaFrame->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onHMSClicked);
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fatigueFrame->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onHMSClicked);
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const MyGUI::IntSize& viewSize = MyGUI::RenderManager::getInstance().getViewSize();
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// Item and spell images and status bars
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getWidget(mWeapBox, "WeapBox");
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getWidget(mWeapImage, "WeapImage");
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getWidget(mWeapStatus, "WeapStatus");
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mWeapBoxBaseLeft = mWeapBox->getLeft();
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mWeapBox->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onWeaponClicked);
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getWidget(mSpellBox, "SpellBox");
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getWidget(mSpellImage, "SpellImage");
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getWidget(mSpellStatus, "SpellStatus");
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mSpellBoxBaseLeft = mSpellBox->getLeft();
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mSpellBox->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onMagicClicked);
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getWidget(mEffectBox, "EffectBox");
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getWidget(mEffect1, "Effect1");
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mEffectBoxBaseRight = viewSize.width - mEffectBox->getRight();
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mEffectBox->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onMagicClicked);
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getWidget(mMinimapBox, "MiniMapBox");
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mMinimapBoxBaseRight = viewSize.width - mMinimapBox->getRight();
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mMinimapBox->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onMapClicked);
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getWidget(mMinimap, "MiniMap");
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getWidget(mCompass, "Compass");
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getWidget(mCellNameBox, "CellName");
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getWidget(mWeaponSpellBox, "WeaponSpellName");
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getWidget(mCrosshair, "Crosshair");
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setFpsLevel(fpsLevel);
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getWidget(trianglecounter, "TriangleCounter");
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getWidget(batchcounter, "BatchCounter");
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setEffect("icons\\s\\tx_s_chameleon.dds");
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LocalMapBase::init(mMinimap, mCompass, this);
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mMainWidget->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onWorldClicked);
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mMainWidget->eventMouseMove += MyGUI::newDelegate(this, &HUD::onWorldMouseOver);
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mMainWidget->eventMouseLostFocus += MyGUI::newDelegate(this, &HUD::onWorldMouseLostFocus);
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}
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void HUD::setFpsLevel(int level)
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{
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fpscounter = 0;
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MyGUI::Widget* fps;
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getWidget(fps, "FPSBoxAdv");
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fps->setVisible(false);
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getWidget(fps, "FPSBox");
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fps->setVisible(false);
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if (level == 2)
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{
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getWidget(fpsbox, "FPSBoxAdv");
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fpsbox->setVisible(true);
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getWidget(fpscounter, "FPSCounterAdv");
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}
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else if (level == 1)
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{
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getWidget(fpsbox, "FPSBox");
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fpsbox->setVisible(true);
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getWidget(fpscounter, "FPSCounter");
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}
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}
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void HUD::setFPS(float fps)
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{
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if (fpscounter)
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fpscounter->setCaption(boost::lexical_cast<std::string>((int)fps));
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}
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void HUD::setTriangleCount(unsigned int count)
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{
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trianglecounter->setCaption(boost::lexical_cast<std::string>(count));
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}
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void HUD::setBatchCount(unsigned int count)
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{
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batchcounter->setCaption(boost::lexical_cast<std::string>(count));
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}
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void HUD::setEffect(const char *img)
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{
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mEffect1->setImageTexture(img);
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}
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void HUD::setValue(const std::string& id, const MWMechanics::DynamicStat<int>& value)
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{
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static const char *ids[] =
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{
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"HBar", "MBar", "FBar", 0
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};
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for (int i=0; ids[i]; ++i)
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if (ids[i]==id)
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{
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MyGUI::Widget* w;
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std::string valStr = boost::lexical_cast<std::string>(value.getCurrent()) + "/" + boost::lexical_cast<std::string>(value.getModified());
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switch (i)
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{
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case 0:
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health->setProgressRange (value.getModified());
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health->setProgressPosition (value.getCurrent());
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getWidget(w, "HealthFrame");
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w->setUserString("Caption_HealthDescription", "#{sHealthDesc}\n" + valStr);
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break;
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case 1:
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magicka->setProgressRange (value.getModified());
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magicka->setProgressPosition (value.getCurrent());
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getWidget(w, "MagickaFrame");
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w->setUserString("Caption_HealthDescription", "#{sIntDesc}\n" + valStr);
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break;
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case 2:
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stamina->setProgressRange (value.getModified());
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stamina->setProgressPosition (value.getCurrent());
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getWidget(w, "FatigueFrame");
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w->setUserString("Caption_HealthDescription", "#{sFatDesc}\n" + valStr);
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break;
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}
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}
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}
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void HUD::setBottomLeftVisibility(bool hmsVisible, bool weapVisible, bool spellVisible)
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{
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int weapDx = 0, spellDx = 0;
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if (!hmsVisible)
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spellDx = weapDx = mWeapBoxBaseLeft - mHealthManaStaminaBaseLeft;
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if (!weapVisible)
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spellDx += mSpellBoxBaseLeft - mWeapBoxBaseLeft;
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mWeaponVisible = weapVisible;
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mSpellVisible = spellVisible;
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if (!mWeaponVisible && !mSpellVisible)
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mWeaponSpellBox->setVisible(false);
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health->setVisible(hmsVisible);
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stamina->setVisible(hmsVisible);
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magicka->setVisible(hmsVisible);
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mWeapBox->setPosition(mWeapBoxBaseLeft - weapDx, mWeapBox->getTop());
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mWeapBox->setVisible(weapVisible);
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mSpellBox->setPosition(mSpellBoxBaseLeft - spellDx, mSpellBox->getTop());
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mSpellBox->setVisible(spellVisible);
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}
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void HUD::setBottomRightVisibility(bool effectBoxVisible, bool minimapBoxVisible)
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{
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const MyGUI::IntSize& viewSize = MyGUI::RenderManager::getInstance().getViewSize();
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// effect box can have variable width -> variable left coordinate
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int effectsDx = 0;
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if (!minimapBoxVisible)
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effectsDx = (viewSize.width - mMinimapBoxBaseRight) - (viewSize.width - mEffectBoxBaseRight);
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mMapVisible = minimapBoxVisible;
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mMinimapBox->setVisible(minimapBoxVisible);
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mEffectBox->setPosition((viewSize.width - mEffectBoxBaseRight) - mEffectBox->getWidth() + effectsDx, mEffectBox->getTop());
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mEffectBox->setVisible(effectBoxVisible);
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}
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void HUD::onWorldClicked(MyGUI::Widget* _sender)
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{
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if (!MWBase::Environment::get().getWindowManager ()->isGuiMode ())
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return;
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if (mDragAndDrop->mIsOnDragAndDrop)
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{
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// drop item into the gameworld
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MWWorld::Ptr object = *mDragAndDrop->mDraggedWidget->getUserData<MWWorld::Ptr>();
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MWBase::World* world = MWBase::Environment::get().getWorld();
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MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize();
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MyGUI::IntPoint cursorPosition = MyGUI::InputManager::getInstance().getMousePosition();
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float mouseX = cursorPosition.left / float(viewSize.width);
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float mouseY = cursorPosition.top / float(viewSize.height);
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int origCount = object.getRefData().getCount();
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object.getRefData().setCount(mDragAndDrop->mDraggedCount);
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if (world->canPlaceObject(mouseX, mouseY))
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world->placeObject(object, mouseX, mouseY);
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else
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world->dropObjectOnGround(object);
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MyGUI::PointerManager::getInstance().setPointer("arrow");
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std::string sound = MWWorld::Class::get(object).getDownSoundId(object);
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MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);
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// remove object from the container it was coming from
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object.getRefData().setCount(origCount - mDragAndDrop->mDraggedCount);
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mDragAndDrop->mIsOnDragAndDrop = false;
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MyGUI::Gui::getInstance().destroyWidget(mDragAndDrop->mDraggedWidget);
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mDragAndDrop->mDraggedWidget = 0;
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MWBase::Environment::get().getWindowManager()->setDragDrop(false);
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MWBase::Environment::get().getWindowManager()->getInventoryWindow()->drawItems();
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}
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else
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{
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GuiMode mode = MWBase::Environment::get().getWindowManager()->getMode();
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if ( (mode != GM_Console) && (mode != GM_Container) && (mode != GM_Inventory) )
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return;
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std::string handle = MWBase::Environment::get().getWorld()->getFacedHandle();
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MWWorld::Ptr object;
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try
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{
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object = MWBase::Environment::get().getWorld()->getPtrViaHandle(handle);
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}
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catch (std::exception& /* e */)
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{
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return;
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}
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if (mode == GM_Console)
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MWBase::Environment::get().getWindowManager()->getConsole()->setSelectedObject(object);
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else if ((mode == GM_Container) || (mode == GM_Inventory))
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{
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// pick up object
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MWBase::Environment::get().getWindowManager()->getInventoryWindow()->pickUpObject(object);
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}
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}
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}
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void HUD::onWorldMouseOver(MyGUI::Widget* _sender, int x, int y)
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{
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if (mDragAndDrop->mIsOnDragAndDrop)
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{
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mWorldMouseOver = false;
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MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize();
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MyGUI::IntPoint cursorPosition = MyGUI::InputManager::getInstance().getMousePosition();
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float mouseX = cursorPosition.left / float(viewSize.width);
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float mouseY = cursorPosition.top / float(viewSize.height);
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MWBase::World* world = MWBase::Environment::get().getWorld();
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// if we can't drop the object at the wanted position, show the "drop on ground" cursor.
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bool canDrop = world->canPlaceObject(mouseX, mouseY);
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if (!canDrop)
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MyGUI::PointerManager::getInstance().setPointer("drop_ground");
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else
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MyGUI::PointerManager::getInstance().setPointer("arrow");
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}
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else
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{
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MyGUI::PointerManager::getInstance().setPointer("arrow");
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mWorldMouseOver = true;
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}
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}
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void HUD::onWorldMouseLostFocus(MyGUI::Widget* _sender, MyGUI::Widget* _new)
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{
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MyGUI::PointerManager::getInstance().setPointer("arrow");
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mWorldMouseOver = false;
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}
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void HUD::onHMSClicked(MyGUI::Widget* _sender)
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{
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MWBase::Environment::get().getWindowManager()->toggleVisible(GW_Stats);
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}
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void HUD::onMapClicked(MyGUI::Widget* _sender)
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{
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MWBase::Environment::get().getWindowManager()->toggleVisible(GW_Map);
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}
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void HUD::onWeaponClicked(MyGUI::Widget* _sender)
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{
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MWBase::Environment::get().getWindowManager()->toggleVisible(GW_Inventory);
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}
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void HUD::onMagicClicked(MyGUI::Widget* _sender)
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{
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MWBase::Environment::get().getWindowManager()->toggleVisible(GW_Magic);
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}
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void HUD::setCellName(const std::string& cellName)
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{
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if (mCellName != cellName)
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{
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mCellNameTimer = 5.0f;
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mCellName = cellName;
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mCellNameBox->setCaption(mCellName);
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mCellNameBox->setVisible(mMapVisible);
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}
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}
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void HUD::onFrame(float dt)
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{
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mCellNameTimer -= dt;
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mWeaponSpellTimer -= dt;
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if (mCellNameTimer < 0)
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mCellNameBox->setVisible(false);
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if (mWeaponSpellTimer < 0)
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mWeaponSpellBox->setVisible(false);
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}
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void HUD::onResChange(int width, int height)
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{
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setCoord(0, 0, width, height);
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}
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void HUD::setSelectedSpell(const std::string& spellId, int successChancePercent)
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{
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(spellId);
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std::string spellName = spell->name;
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if (spellName != mSpellName && mSpellVisible)
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{
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mWeaponSpellTimer = 5.0f;
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mSpellName = spellName;
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mWeaponSpellBox->setCaption(mSpellName);
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mWeaponSpellBox->setVisible(true);
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}
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mSpellStatus->setProgressRange(100);
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mSpellStatus->setProgressPosition(successChancePercent);
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if (mSpellImage->getChildCount())
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MyGUI::Gui::getInstance().destroyWidget(mSpellImage->getChildAt(0));
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mSpellBox->setUserString("ToolTipType", "Spell");
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mSpellBox->setUserString("Spell", spellId);
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|
// use the icon of the first effect
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const ESM::MagicEffect* effect = MWBase::Environment::get().getWorld()->getStore().magicEffects.find(spell->effects.list.front().effectID);
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std::string icon = effect->icon;
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int slashPos = icon.find("\\");
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icon.insert(slashPos+1, "b_");
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icon = std::string("icons\\") + icon;
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Widgets::fixTexturePath(icon);
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mSpellImage->setImageTexture(icon);
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}
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|
|
void HUD::setSelectedEnchantItem(const MWWorld::Ptr& item, int chargePercent)
|
|
|
|
{
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|
std::string itemName = MWWorld::Class::get(item).getName(item);
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|
if (itemName != mSpellName && mSpellVisible)
|
|
|
|
{
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|
|
|
mWeaponSpellTimer = 5.0f;
|
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|
|
mSpellName = itemName;
|
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|
mWeaponSpellBox->setCaption(mSpellName);
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|
|
mWeaponSpellBox->setVisible(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
mSpellStatus->setProgressRange(100);
|
|
|
|
mSpellStatus->setProgressPosition(chargePercent);
|
|
|
|
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|
|
if (mSpellImage->getChildCount())
|
|
|
|
MyGUI::Gui::getInstance().destroyWidget(mSpellImage->getChildAt(0));
|
|
|
|
|
|
|
|
mSpellBox->setUserString("ToolTipType", "ItemPtr");
|
|
|
|
mSpellBox->setUserData(item);
|
|
|
|
|
|
|
|
mSpellImage->setImageTexture("textures\\menu_icon_magic_mini.dds");
|
|
|
|
MyGUI::ImageBox* itemBox = mSpellImage->createWidgetReal<MyGUI::ImageBox>("ImageBox", MyGUI::FloatCoord(0,0,1,1)
|
|
|
|
, MyGUI::Align::Stretch);
|
|
|
|
|
|
|
|
std::string path = std::string("icons\\");
|
|
|
|
path+=MWWorld::Class::get(item).getInventoryIcon(item);
|
|
|
|
Widgets::fixTexturePath(path);
|
|
|
|
itemBox->setImageTexture(path);
|
|
|
|
itemBox->setNeedMouseFocus(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
void HUD::setSelectedWeapon(const MWWorld::Ptr& item, int durabilityPercent)
|
|
|
|
{
|
|
|
|
std::string itemName = MWWorld::Class::get(item).getName(item);
|
|
|
|
if (itemName != mWeaponName && mWeaponVisible)
|
|
|
|
{
|
|
|
|
mWeaponSpellTimer = 5.0f;
|
|
|
|
mWeaponName = itemName;
|
|
|
|
mWeaponSpellBox->setCaption(mWeaponName);
|
|
|
|
mWeaponSpellBox->setVisible(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
mWeapBox->setUserString("ToolTipType", "ItemPtr");
|
|
|
|
mWeapBox->setUserData(item);
|
|
|
|
|
|
|
|
mWeapStatus->setProgressRange(100);
|
|
|
|
mWeapStatus->setProgressPosition(durabilityPercent);
|
|
|
|
|
|
|
|
if (mWeapImage->getChildCount())
|
|
|
|
MyGUI::Gui::getInstance().destroyWidget(mWeapImage->getChildAt(0));
|
|
|
|
|
|
|
|
std::string path = std::string("icons\\");
|
|
|
|
path+=MWWorld::Class::get(item).getInventoryIcon(item);
|
|
|
|
Widgets::fixTexturePath(path);
|
|
|
|
|
|
|
|
if (MWWorld::Class::get(item).getEnchantment(item) != "")
|
|
|
|
{
|
|
|
|
mWeapImage->setImageTexture("textures\\menu_icon_magic_mini.dds");
|
|
|
|
MyGUI::ImageBox* itemBox = mWeapImage->createWidgetReal<MyGUI::ImageBox>("ImageBox", MyGUI::FloatCoord(0,0,1,1)
|
|
|
|
, MyGUI::Align::Stretch);
|
|
|
|
itemBox->setImageTexture(path);
|
|
|
|
itemBox->setNeedMouseFocus(false);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
mWeapImage->setImageTexture(path);
|
|
|
|
}
|
|
|
|
|
|
|
|
void HUD::unsetSelectedSpell()
|
|
|
|
{
|
|
|
|
std::string spellName = "#{sNone}";
|
|
|
|
if (spellName != mSpellName && mSpellVisible)
|
|
|
|
{
|
|
|
|
mWeaponSpellTimer = 5.0f;
|
|
|
|
mSpellName = spellName;
|
|
|
|
mWeaponSpellBox->setCaptionWithReplacing(mSpellName);
|
|
|
|
mWeaponSpellBox->setVisible(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mSpellImage->getChildCount())
|
|
|
|
MyGUI::Gui::getInstance().destroyWidget(mSpellImage->getChildAt(0));
|
|
|
|
mSpellStatus->setProgressRange(100);
|
|
|
|
mSpellStatus->setProgressPosition(0);
|
|
|
|
mSpellImage->setImageTexture("");
|
|
|
|
mSpellBox->clearUserStrings();
|
|
|
|
}
|
|
|
|
|
|
|
|
void HUD::unsetSelectedWeapon()
|
|
|
|
{
|
|
|
|
std::string itemName = "#{sSkillHandtohand}";
|
|
|
|
if (itemName != mWeaponName && mWeaponVisible)
|
|
|
|
{
|
|
|
|
mWeaponSpellTimer = 5.0f;
|
|
|
|
mWeaponName = itemName;
|
|
|
|
mWeaponSpellBox->setCaptionWithReplacing(mWeaponName);
|
|
|
|
mWeaponSpellBox->setVisible(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mWeapImage->getChildCount())
|
|
|
|
MyGUI::Gui::getInstance().destroyWidget(mWeapImage->getChildAt(0));
|
|
|
|
mWeapStatus->setProgressRange(100);
|
|
|
|
mWeapStatus->setProgressPosition(0);
|
|
|
|
mWeapImage->setImageTexture("icons\\k\\stealth_handtohand.dds");
|
|
|
|
mWeapBox->clearUserStrings();
|
|
|
|
}
|