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openmw-tes3mp/apps/openmw/mwclass/creature.cpp

127 lines
4.0 KiB
C++

#include "creature.hpp"
#include <components/esm/loadcrea.hpp>
#include "../mwmechanics/creaturestats.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontalk.hpp"
#include "../mwworld/environment.hpp"
#include "../mwrender/cellimp.hpp"
#include "../mwmechanics/mechanicsmanager.hpp"
namespace MWClass
{
std::string Creature::getId (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData> *ref =
ptr.get<ESM::Creature>();
return ref->base->mId;
}
void Creature::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData> *ref =
ptr.get<ESM::Creature>();
assert (ref->base != NULL);
const std::string &model = ref->base->model;
if (!model.empty())
{
MWRender::Rendering rendering (cellRender, ref->ref, ref->mData);
14 years ago
cellRender.insertMesh("meshes\\" + model);
cellRender.insertActorPhysics();
}
}
void Creature::enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const
{
environment.mMechanicsManager->addActor (ptr);
}
void Creature::disable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const
{
environment.mMechanicsManager->removeActor (ptr);
}
std::string Creature::getName (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData> *ref =
ptr.get<ESM::Creature>();
return ref->base->name;
}
MWMechanics::CreatureStats& Creature::getCreatureStats (const MWWorld::Ptr& ptr) const
{
if (!ptr.getRefData().getCreatureStats().get())
{
boost::shared_ptr<MWMechanics::CreatureStats> stats (
new MWMechanics::CreatureStats);
ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData> *ref = ptr.get<ESM::Creature>();
stats->mAttributes[0].set (ref->base->data.strength);
stats->mAttributes[1].set (ref->base->data.intelligence);
stats->mAttributes[2].set (ref->base->data.willpower);
stats->mAttributes[3].set (ref->base->data.agility);
stats->mAttributes[4].set (ref->base->data.speed);
stats->mAttributes[5].set (ref->base->data.endurance);
stats->mAttributes[6].set (ref->base->data.personality);
stats->mAttributes[7].set (ref->base->data.luck);
stats->mDynamic[0].set (ref->base->data.health);
stats->mDynamic[1].set (ref->base->data.mana);
stats->mDynamic[2].set (ref->base->data.fatigue);
stats->mLevel = ref->base->data.level;
ptr.getRefData().getCreatureStats() = stats;
}
return *ptr.getRefData().getCreatureStats();
}
boost::shared_ptr<MWWorld::Action> Creature::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
{
return boost::shared_ptr<MWWorld::Action> (new MWWorld::ActionTalk (ptr));
}
MWWorld::ContainerStore<MWWorld::RefData>& Creature::getContainerStore (const MWWorld::Ptr& ptr)
const
{
if (!ptr.getRefData().getContainerStore().get())
{
boost::shared_ptr<MWWorld::ContainerStore<MWWorld::RefData> > store (
new MWWorld::ContainerStore<MWWorld::RefData>);
// TODO add initial content
ptr.getRefData().getContainerStore() = store;
}
return *ptr.getRefData().getContainerStore();
}
std::string Creature::getScript (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData> *ref =
ptr.get<ESM::Creature>();
return ref->base->script;
}
void Creature::registerSelf()
{
boost::shared_ptr<Class> instance (new Creature);
registerClass (typeid (ESM::Creature).name(), instance);
}
}