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#include "creature.hpp"
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#include <components/esm/loadcrea.hpp>
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/actiontalk.hpp"
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#include "../mwworld/environment.hpp"
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#include "../mwrender/cellimp.hpp"
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#include "../mwmechanics/mechanicsmanager.hpp"
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namespace MWClass
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{
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std::string Creature::getId (const MWWorld::Ptr& ptr) const
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{
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ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData> *ref =
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ptr.get<ESM::Creature>();
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return ref->base->mId;
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}
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void Creature::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
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MWWorld::Environment& environment) const
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{
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ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData> *ref =
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ptr.get<ESM::Creature>();
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assert (ref->base != NULL);
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const std::string &model = ref->base->model;
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if (!model.empty())
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{
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MWRender::Rendering rendering (cellRender, ref->ref, ref->mData);
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cellRender.insertMesh("meshes\\" + model);
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cellRender.insertActorPhysics();
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}
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}
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void Creature::enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const
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{
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environment.mMechanicsManager->addActor (ptr);
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}
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void Creature::disable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const
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{
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environment.mMechanicsManager->removeActor (ptr);
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}
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std::string Creature::getName (const MWWorld::Ptr& ptr) const
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{
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ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData> *ref =
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ptr.get<ESM::Creature>();
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return ref->base->name;
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}
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MWMechanics::CreatureStats& Creature::getCreatureStats (const MWWorld::Ptr& ptr) const
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{
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if (!ptr.getRefData().getCreatureStats().get())
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{
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boost::shared_ptr<MWMechanics::CreatureStats> stats (
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new MWMechanics::CreatureStats);
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ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData> *ref = ptr.get<ESM::Creature>();
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stats->mAttributes[0].set (ref->base->data.strength);
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stats->mAttributes[1].set (ref->base->data.intelligence);
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stats->mAttributes[2].set (ref->base->data.willpower);
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stats->mAttributes[3].set (ref->base->data.agility);
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stats->mAttributes[4].set (ref->base->data.speed);
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stats->mAttributes[5].set (ref->base->data.endurance);
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stats->mAttributes[6].set (ref->base->data.personality);
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stats->mAttributes[7].set (ref->base->data.luck);
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stats->mDynamic[0].set (ref->base->data.health);
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stats->mDynamic[1].set (ref->base->data.mana);
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stats->mDynamic[2].set (ref->base->data.fatigue);
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stats->mLevel = ref->base->data.level;
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ptr.getRefData().getCreatureStats() = stats;
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}
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return *ptr.getRefData().getCreatureStats();
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}
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boost::shared_ptr<MWWorld::Action> Creature::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
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{
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::ActionTalk (ptr));
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}
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MWWorld::ContainerStore<MWWorld::RefData>& Creature::getContainerStore (const MWWorld::Ptr& ptr)
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const
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{
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if (!ptr.getRefData().getContainerStore().get())
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{
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boost::shared_ptr<MWWorld::ContainerStore<MWWorld::RefData> > store (
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new MWWorld::ContainerStore<MWWorld::RefData>);
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// TODO add initial content
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ptr.getRefData().getContainerStore() = store;
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}
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return *ptr.getRefData().getContainerStore();
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}
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std::string Creature::getScript (const MWWorld::Ptr& ptr) const
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{
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ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData> *ref =
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ptr.get<ESM::Creature>();
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return ref->base->script;
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}
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void Creature::registerSelf()
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{
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boost::shared_ptr<Class> instance (new Creature);
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registerClass (typeid (ESM::Creature).name(), instance);
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}
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}
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