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openmw-tes3mp/apps/openmw/mwrender/sky.cpp

688 lines
21 KiB
C++

#include "sky.hpp"
#include <OgreCamera.h>
#include <OgreRenderWindow.h>
#include <OgreSceneNode.h>
#include <OgreMesh.h>
#include <OgreSubMesh.h>
#include <OgreSceneManager.h>
#include <OgreHardwareVertexBuffer.h>
#include <OgreHighLevelGpuProgramManager.h>
#include <OgreBillboardSet.h>
#include <OgreEntity.h>
#include <OgreSubEntity.h>
#include <OgreOverlay.h>
#include <OgreOverlayManager.h>
#include <OgreOverlayContainer.h>
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#include <boost/lexical_cast.hpp>
#include <components/nifogre/ogre_nif_loader.hpp>
#include <extern/shiny/Platforms/Ogre/OgreMaterial.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "renderconst.hpp"
#include "renderingmanager.hpp"
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using namespace MWRender;
using namespace Ogre;
BillboardObject::BillboardObject( const String& textureName,
const float initialSize,
const Vector3& position,
SceneNode* rootNode,
const std::string& material)
{
SceneManager* sceneMgr = rootNode->getCreator();
Vector3 finalPosition = position.normalisedCopy() * 1000.f;
static unsigned int bodyCount=0;
/// \todo These billboards are not 100% correct, might want to revisit them later
mBBSet = sceneMgr->createBillboardSet("SkyBillboardSet"+StringConverter::toString(bodyCount), 1);
mBBSet->setDefaultDimensions(550.f*initialSize, 550.f*initialSize);
mBBSet->setBillboardType(BBT_PERPENDICULAR_COMMON);
mBBSet->setCommonDirection( -position.normalisedCopy() );
mBBSet->setVisibilityFlags(RV_Sky);
mNode = rootNode->createChildSceneNode();
mNode->setPosition(finalPosition);
mNode->attachObject(mBBSet);
mBBSet->createBillboard(0,0,0);
mBBSet->setCastShadows(false);
mMaterial = sh::Factory::getInstance().createMaterialInstance ("BillboardMaterial"+StringConverter::toString(bodyCount), material);
mMaterial->setProperty("texture", sh::makeProperty<sh::StringValue>(new sh::StringValue(textureName)));
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sh::Factory::getInstance().getMaterialInstance ("BillboardMaterial"+StringConverter::toString(bodyCount))->setListener(this);
mBBSet->setMaterialName("BillboardMaterial"+StringConverter::toString(bodyCount));
bodyCount++;
}
BillboardObject::BillboardObject()
{
}
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void BillboardObject::requestedConfiguration (sh::MaterialInstance* m, const std::string& configuration)
{
}
void BillboardObject::createdConfiguration (sh::MaterialInstance* m, const std::string& configuration)
{
setVisibility(mVisibility);
setColour(mColour);
}
void BillboardObject::setVisible(const bool visible)
{
mBBSet->setVisible(visible);
}
void BillboardObject::setSize(const float size)
{
mNode->setScale(size, size, size);
}
void BillboardObject::setVisibility(const float visibility)
{
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mVisibility = visibility;
Ogre::MaterialPtr m = static_cast<sh::OgreMaterial*>(mMaterial->getMaterial ())->getOgreMaterial ();
for (int i=0; i<m->getNumTechniques(); ++i)
{
Ogre::Technique* t = m->getTechnique(i);
if (t->getNumPasses ())
t->getPass(0)->setDiffuse (0,0,0, visibility);
}
}
void BillboardObject::setPosition(const Vector3& pPosition)
{
Vector3 normalised = pPosition.normalisedCopy();
Vector3 finalPosition = normalised * 1000.f;
mBBSet->setCommonDirection( -normalised );
mNode->setPosition(finalPosition);
}
Vector3 BillboardObject::getPosition() const
{
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Vector3 p = mNode->_getDerivedPosition() - mNode->getParentSceneNode()->_getDerivedPosition();
return Vector3(p.x, -p.z, p.y);
}
void BillboardObject::setVisibilityFlags(int flags)
{
mBBSet->setVisibilityFlags(flags);
}
void BillboardObject::setColour(const ColourValue& pColour)
{
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mColour = pColour;
Ogre::MaterialPtr m = static_cast<sh::OgreMaterial*>(mMaterial->getMaterial ())->getOgreMaterial ();
for (int i=0; i<m->getNumTechniques(); ++i)
{
Ogre::Technique* t = m->getTechnique(i);
if (t->getNumPasses ())
t->getPass(0)->setSelfIllumination (pColour);
}
}
void BillboardObject::setRenderQueue(unsigned int id)
{
mBBSet->setRenderQueueGroup(id);
}
SceneNode* BillboardObject::getNode()
{
return mNode;
}
Moon::Moon( const String& textureName,
const float initialSize,
const Vector3& position,
SceneNode* rootNode,
const std::string& material)
: BillboardObject(textureName, initialSize, position, rootNode, material)
{
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setVisibility(1.0);
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mPhase = Moon::Phase_Full;
}
void Moon::setType(const Moon::Type& type)
{
mType = type;
}
void Moon::setPhase(const Moon::Phase& phase)
{
// Colour texture
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Ogre::String textureName = "textures\\tx_";
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if (mType == Moon::Type_Secunda) textureName += "secunda_";
else textureName += "masser_";
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if (phase == Moon::Phase_New) textureName += "new";
else if (phase == Moon::Phase_WaxingCrescent) textureName += "one_wax";
else if (phase == Moon::Phase_WaxingHalf) textureName += "half_wax";
else if (phase == Moon::Phase_WaxingGibbous) textureName += "three_wax";
else if (phase == Moon::Phase_WaningCrescent) textureName += "one_wan";
else if (phase == Moon::Phase_WaningHalf) textureName += "half_wan";
else if (phase == Moon::Phase_WaningGibbous) textureName += "three_wan";
else if (phase == Moon::Phase_Full) textureName += "full";
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textureName += ".dds";
if (mType == Moon::Type_Secunda)
sh::Factory::getInstance ().setTextureAlias ("secunda_texture", textureName);
else
sh::Factory::getInstance ().setTextureAlias ("masser_texture", textureName);
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mPhase = phase;
}
Moon::Phase Moon::getPhase() const
{
return mPhase;
}
unsigned int Moon::getPhaseInt() const
{
if (mPhase == Moon::Phase_New) return 0;
else if (mPhase == Moon::Phase_WaxingCrescent) return 1;
else if (mPhase == Moon::Phase_WaningCrescent) return 1;
else if (mPhase == Moon::Phase_WaxingHalf) return 2;
else if (mPhase == Moon::Phase_WaningHalf) return 2;
else if (mPhase == Moon::Phase_WaxingGibbous) return 3;
else if (mPhase == Moon::Phase_WaningGibbous) return 3;
else if (mPhase == Moon::Phase_Full) return 4;
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return 0;
}
void SkyManager::ModVertexAlpha(Entity* ent, unsigned int meshType)
{
// Get the vertex colour buffer of this mesh
const Ogre::VertexElement* ves_diffuse = ent->getMesh()->getSubMesh(0)->vertexData->vertexDeclaration->findElementBySemantic( Ogre::VES_DIFFUSE );
HardwareVertexBufferSharedPtr colourBuffer = ent->getMesh()->getSubMesh(0)->vertexData->vertexBufferBinding->getBuffer(ves_diffuse->getSource());
// Lock
void* pData = colourBuffer->lock(HardwareBuffer::HBL_NORMAL);
// Iterate over all vertices
int vertex_size = colourBuffer->getVertexSize();
float * currentVertex = NULL;
for (unsigned int i=0; i<colourBuffer->getNumVertices(); ++i)
{
// Get a pointer to the vertex colour
ves_diffuse->baseVertexPointerToElement( pData, &currentVertex );
unsigned char alpha=0;
if (meshType == 0) alpha = i%2 ? 0 : 255; // this is a cylinder, so every second vertex belongs to the bottom-most row
else if (meshType == 1)
{
if (i>= 49 && i <= 64) alpha = 0; // bottom-most row
else if (i>= 33 && i <= 48) alpha = 64; // second bottom-most row
else alpha = 255;
}
// NB we would have to swap R and B depending on rendersystem specific VertexElementType, but doesn't matter since they are both 1
uint8 tmpR = static_cast<uint8>(255);
uint8 tmpG = static_cast<uint8>(255);
uint8 tmpB = static_cast<uint8>(255);
uint8 tmpA = static_cast<uint8>(alpha);
// Modify
*((uint32*)currentVertex) = tmpR | (tmpG << 8) | (tmpB << 16) | (tmpA << 24);
// Move to the next vertex
pData = static_cast<unsigned char *> (pData) + vertex_size;
}
// Unlock
ent->getMesh()->getSubMesh(0)->vertexData->vertexBufferBinding->getBuffer(ves_diffuse->getSource())->unlock();
}
SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera)
: mHour(0.0f)
, mDay(0)
, mMonth(0)
, mSun(NULL)
, mSunGlare(NULL)
, mMasser(NULL)
, mSecunda(NULL)
, mCamera(pCamera)
, mRootNode(NULL)
, mSceneMgr(NULL)
, mAtmosphereDay(NULL)
, mAtmosphereNight(NULL)
, mCloudFragmentShader()
, mClouds()
, mNextClouds()
, mCloudBlendFactor(0.0f)
, mCloudOpacity(0.0f)
, mCloudSpeed(0.0f)
, mStarsOpacity(0.0f)
, mRemainingTransitionTime(0.0f)
, mGlareFade(0.0f)
, mGlare(0.0f)
, mEnabled(true)
, mSunEnabled(true)
, mMasserEnabled(true)
, mSecundaEnabled(true)
, mCreated(false)
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, mCloudAnimationTimer(0.f)
, mMoonRed(false)
{
mSceneMgr = pMwRoot->getCreator();
mRootNode = mCamera->getParentSceneNode()->createChildSceneNode();
mRootNode->pitch(Degree(-90)); // convert MW to ogre coordinates
mRootNode->setInheritOrientation(false);
}
void SkyManager::create()
{
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assert(!mCreated);
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sh::Factory::getInstance().setSharedParameter ("cloudBlendFactor",
sh::makeProperty<sh::FloatValue>(new sh::FloatValue(0)));
sh::Factory::getInstance().setSharedParameter ("cloudOpacity",
sh::makeProperty<sh::FloatValue>(new sh::FloatValue(1)));
sh::Factory::getInstance().setSharedParameter ("cloudColour",
sh::makeProperty<sh::Vector3>(new sh::Vector3(1,1,1)));
sh::Factory::getInstance().setSharedParameter ("cloudAnimationTimer",
sh::makeProperty<sh::FloatValue>(new sh::FloatValue(0)));
sh::Factory::getInstance().setSharedParameter ("nightFade",
sh::makeProperty<sh::FloatValue>(new sh::FloatValue(0)));
sh::Factory::getInstance().setSharedParameter ("atmosphereColour", sh::makeProperty<sh::Vector4>(new sh::Vector4(0,0,0,1)));
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sh::Factory::getInstance().setTextureAlias ("cloud_texture_1", "");
sh::Factory::getInstance().setTextureAlias ("cloud_texture_2", "");
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// Create light used for thunderstorm
mLightning = mSceneMgr->createLight();
mLightning->setType (Ogre::Light::LT_DIRECTIONAL);
mLightning->setDirection (Ogre::Vector3(0.3, -0.7, 0.3));
mLightning->setVisible (false);
mLightning->setDiffuseColour (ColourValue(3,3,3));
mSecunda = new Moon("secunda_texture", 0.5, Vector3(-0.4, 0.4, 0.5), mRootNode, "openmw_moon");
mSecunda->setType(Moon::Type_Secunda);
mSecunda->setRenderQueue(RQG_SkiesEarly+4);
mMasser = new Moon("masser_texture", 0.75, Vector3(-0.4, 0.4, 0.5), mRootNode, "openmw_moon");
mMasser->setRenderQueue(RQG_SkiesEarly+3);
mMasser->setType(Moon::Type_Masser);
mSun = new BillboardObject("textures\\tx_sun_05.dds", 1, Vector3(0.4, 0.4, 0.4), mRootNode, "openmw_sun");
mSun->setRenderQueue(RQG_SkiesEarly+4);
mSunGlare = new BillboardObject("textures\\tx_sun_flash_grey_05.dds", 3, Vector3(0.4, 0.4, 0.4), mRootNode, "openmw_sun");
mSunGlare->setRenderQueue(RQG_SkiesLate);
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mSunGlare->setVisibilityFlags(RV_NoReflection);
// Stars
mAtmosphereNight = mRootNode->createChildSceneNode();
NifOgre::EntityList entities = NifOgre::NIFLoader::createEntities(mAtmosphereNight, NULL, "meshes\\sky_night_01.nif");
for(size_t i = 0, matidx = 0;i < entities.mEntities.size();i++)
{
Entity* night1_ent = entities.mEntities[i];
night1_ent->setRenderQueueGroup(RQG_SkiesEarly+1);
night1_ent->setVisibilityFlags(RV_Sky);
night1_ent->setCastShadows(false);
for (unsigned int j=0; j<night1_ent->getNumSubEntities(); ++j)
{
std::string matName = "openmw_stars_" + boost::lexical_cast<std::string>(matidx++);
sh::MaterialInstance* m = sh::Factory::getInstance().createMaterialInstance(matName, "openmw_stars");
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std::string textureName = sh::retrieveValue<sh::StringValue>(
sh::Factory::getInstance().getMaterialInstance(night1_ent->getSubEntity(j)->getMaterialName())->getProperty("diffuseMap"), NULL).get();
m->setProperty("texture", sh::makeProperty<sh::StringValue>(new sh::StringValue(textureName)));
night1_ent->getSubEntity(j)->setMaterialName(matName);
}
}
// Atmosphere (day)
mAtmosphereDay = mRootNode->createChildSceneNode();
entities = NifOgre::NIFLoader::createEntities(mAtmosphereDay, NULL, "meshes\\sky_atmosphere.nif");
for(size_t i = 0;i < entities.mEntities.size();i++)
{
Entity* atmosphere_ent = entities.mEntities[i];
atmosphere_ent->setCastShadows(false);
atmosphere_ent->setRenderQueueGroup(RQG_SkiesEarly);
atmosphere_ent->setVisibilityFlags(RV_Sky);
atmosphere_ent->getSubEntity (0)->setMaterialName ("openmw_atmosphere");
ModVertexAlpha(atmosphere_ent, 0);
}
// Clouds
SceneNode* clouds_node = mRootNode->createChildSceneNode();
entities = NifOgre::NIFLoader::createEntities(clouds_node, NULL, "meshes\\sky_clouds_01.nif");
for(size_t i = 0;i < entities.mEntities.size();i++)
{
Entity* clouds_ent = entities.mEntities[i];
clouds_ent->setVisibilityFlags(RV_Sky);
clouds_ent->setRenderQueueGroup(RQG_SkiesEarly+5);
clouds_ent->getSubEntity(0)->setMaterialName ("openmw_clouds");
clouds_ent->setCastShadows(false);
ModVertexAlpha(clouds_ent, 1);
}
mCreated = true;
}
SkyManager::~SkyManager()
{
delete mSun;
delete mSunGlare;
delete mMasser;
delete mSecunda;
}
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int SkyManager::getMasserPhase() const
{
if (!mCreated) return 0;
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return mMasser->getPhaseInt();
}
int SkyManager::getSecundaPhase() const
{
if (!mCreated) return 0;
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return mSecunda->getPhaseInt();
}
void SkyManager::update(float duration)
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{
if (!mEnabled) return;
// UV Scroll the clouds
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mCloudAnimationTimer += duration * mCloudSpeed * (MWBase::Environment::get().getWorld()->getTimeScaleFactor()/30.f);
sh::Factory::getInstance().setSharedParameter ("cloudAnimationTimer",
sh::makeProperty<sh::FloatValue>(new sh::FloatValue(mCloudAnimationTimer)));
/// \todo improve this
mMasser->setPhase( static_cast<Moon::Phase>( (int) ((mDay % 32)/4.f)) );
mSecunda->setPhase ( static_cast<Moon::Phase>( (int) ((mDay % 32)/4.f)) );
mSecunda->setColour ( mMoonRed ? ColourValue(1.0, 0.0784, 0.0784) : ColourValue(1,1,1,1));
mMasser->setColour (ColourValue(1,1,1,1));
if (mSunEnabled)
{
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// take 1/10 sec for fading the glare effect from invisible to full
if (mGlareFade > mGlare)
{
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mGlareFade -= duration*10;
if (mGlareFade < mGlare) mGlareFade = mGlare;
}
else if (mGlareFade < mGlare)
{
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mGlareFade += duration*10;
if (mGlareFade > mGlare) mGlareFade = mGlare;
}
// increase the strength of the sun glare effect depending
// on how directly the player is looking at the sun
Vector3 sun = mSunGlare->getPosition();
sun = Vector3(sun.x, sun.z, -sun.y);
Vector3 cam = mCamera->getRealDirection();
const Degree angle = sun.angleBetween( cam );
float val = 1- (angle.valueDegrees() / 180.f);
val = (val*val*val*val)*2;
mSunGlare->setSize(val * mGlareFade);
}
mSunGlare->setVisible(mSunEnabled);
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mSun->setVisible(mSunEnabled);
mMasser->setVisible(mMasserEnabled);
mSecunda->setVisible(mSecundaEnabled);
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// rotate the stars by 360 degrees every 4 days
mAtmosphereNight->roll(Degree(MWBase::Environment::get().getWorld()->getTimeScaleFactor()*duration*360 / (3600*96.f)));
}
void SkyManager::enable()
{
if (!mCreated)
create();
mRootNode->setVisible(true);
mEnabled = true;
}
void SkyManager::disable()
{
mRootNode->setVisible(false);
mEnabled = false;
}
void SkyManager::setMoonColour (bool red)
{
mMoonRed = red;
}
void SkyManager::setWeather(const MWWorld::WeatherResult& weather)
{
if (!mCreated) return;
if (mClouds != weather.mCloudTexture)
{
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sh::Factory::getInstance().setTextureAlias ("cloud_texture_1", "textures\\"+weather.mCloudTexture);
mClouds = weather.mCloudTexture;
}
if (mNextClouds != weather.mNextCloudTexture)
{
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sh::Factory::getInstance().setTextureAlias ("cloud_texture_2", "textures\\"+weather.mNextCloudTexture);
mNextClouds = weather.mNextCloudTexture;
}
if (mCloudBlendFactor != weather.mCloudBlendFactor)
{
mCloudBlendFactor = weather.mCloudBlendFactor;
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sh::Factory::getInstance().setSharedParameter ("cloudBlendFactor",
sh::makeProperty<sh::FloatValue>(new sh::FloatValue(weather.mCloudBlendFactor)));
}
if (mCloudOpacity != weather.mCloudOpacity)
{
mCloudOpacity = weather.mCloudOpacity;
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sh::Factory::getInstance().setSharedParameter ("cloudOpacity",
sh::makeProperty<sh::FloatValue>(new sh::FloatValue(weather.mCloudOpacity)));
}
if (mCloudColour != weather.mSunColor)
{
ColourValue clr( weather.mSunColor.r*0.7 + weather.mAmbientColor.r*0.7,
weather.mSunColor.g*0.7 + weather.mAmbientColor.g*0.7,
weather.mSunColor.b*0.7 + weather.mAmbientColor.b*0.7);
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sh::Factory::getInstance().setSharedParameter ("cloudColour",
sh::makeProperty<sh::Vector3>(new sh::Vector3(clr.r, clr.g, clr.b)));
mCloudColour = weather.mSunColor;
}
if (mSkyColour != weather.mSkyColor)
{
mSkyColour = weather.mSkyColor;
sh::Factory::getInstance().setSharedParameter ("atmosphereColour", sh::makeProperty<sh::Vector4>(new sh::Vector4(
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weather.mSkyColor.r, weather.mSkyColor.g, weather.mSkyColor.b, weather.mSkyColor.a)));
}
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mCloudSpeed = weather.mCloudSpeed;
if (weather.mNight && mStarsOpacity != weather.mNightFade)
{
if (weather.mNightFade == 0)
mAtmosphereNight->setVisible(false);
else
{
mAtmosphereNight->setVisible(true);
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sh::Factory::getInstance().setSharedParameter ("nightFade",
sh::makeProperty<sh::FloatValue>(new sh::FloatValue(weather.mNightFade)));
mStarsOpacity = weather.mNightFade;
}
}
float strength;
float timeofday_angle = std::abs(mSunGlare->getPosition().z/mSunGlare->getPosition().length());
if (timeofday_angle <= 0.44)
strength = timeofday_angle/0.44f;
else
strength = 1.f;
mSunGlare->setVisibility(weather.mGlareView * mGlareFade * strength);
mSun->setVisibility(weather.mGlareView * strength);
mAtmosphereNight->setVisible(weather.mNight && mEnabled);
}
void SkyManager::setGlare(const float glare)
{
mGlare = glare;
}
Vector3 SkyManager::getRealSunPos()
{
if (!mCreated) return Vector3(0,0,0);
return mSun->getNode()->_getDerivedPosition();
}
void SkyManager::sunEnable()
{
mSunEnabled = true;
}
void SkyManager::sunDisable()
{
mSunEnabled = false;
}
void SkyManager::setSunDirection(const Vector3& direction)
{
if (!mCreated) return;
mSun->setPosition(direction);
mSunGlare->setPosition(direction);
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float height = direction.z;
float fade = ( height > 0.5) ? 1.0 : height * 2;
sh::Factory::getInstance ().setSharedParameter ("waterSunFade_sunHeight", sh::makeProperty<sh::Vector2>(new sh::Vector2(fade, height)));
}
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void SkyManager::setMasserDirection(const Vector3& direction)
{
if (!mCreated) return;
mMasser->setPosition(direction);
}
void SkyManager::setSecundaDirection(const Vector3& direction)
{
if (!mCreated) return;
mSecunda->setPosition(direction);
}
void SkyManager::masserEnable()
{
mMasserEnabled = true;
}
void SkyManager::secundaEnable()
{
mSecundaEnabled = true;
}
void SkyManager::masserDisable()
{
mMasserEnabled = false;
}
void SkyManager::secundaDisable()
{
mSecundaEnabled = false;
}
void SkyManager::setLightningStrength(const float factor)
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{
if (!mCreated) return;
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if (factor > 0.f)
{
mLightning->setDiffuseColour (ColourValue(2*factor, 2*factor, 2*factor));
mLightning->setVisible(true);
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}
else
mLightning->setVisible(false);
}
void SkyManager::setLightningDirection(const Ogre::Vector3& dir)
{
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if (!mCreated) return;
mLightning->setDirection (dir);
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}
void SkyManager::setMasserFade(const float fade)
{
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if (!mCreated) return;
mMasser->setVisibility(fade);
}
void SkyManager::setSecundaFade(const float fade)
{
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if (!mCreated) return;
mSecunda->setVisibility(fade);
}
void SkyManager::setHour(double hour)
{
mHour = hour;
}
void SkyManager::setDate(int day, int month)
{
mDay = day;
mMonth = month;
}
Ogre::SceneNode* SkyManager::getSunNode()
{
if (!mCreated) return 0;
return mSun->getNode();
}
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void SkyManager::setSkyPosition(const Ogre::Vector3& position)
{
mRootNode->_setDerivedPosition(position);
}
void SkyManager::resetSkyPosition()
{
mRootNode->setPosition(0,0,0);
}
void SkyManager::scaleSky(float scale)
{
mRootNode->setScale(scale, scale, scale);
}
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void SkyManager::setGlareEnabled (bool enabled)
{
if (!mCreated)
return;
mSunGlare->setVisible (mSunEnabled && enabled);
}