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openmw-tes3mp/apps/openmw/mwclass/creature.cpp

191 lines
5.9 KiB
C++

#include "creature.hpp"
#include <components/esm/loadcrea.hpp>
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/mechanicsmanager.hpp"
#include "../mwmechanics/magiceffects.hpp"
#include "../mwbase/environment.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontalk.hpp"
#include "../mwworld/customdata.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/physicssystem.hpp"
#include "../mwrender/renderinginterface.hpp"
#include "../mwgui/window_manager.hpp"
#include "../mwgui/tooltips.hpp"
namespace
{
struct CustomData : public MWWorld::CustomData
{
MWMechanics::CreatureStats mCreatureStats;
MWWorld::ContainerStore mContainerStore;
virtual MWWorld::CustomData *clone() const;
};
MWWorld::CustomData *CustomData::clone() const
{
return new CustomData (*this);
}
}
namespace MWClass
{
void Creature::ensureCustomData (const MWWorld::Ptr& ptr) const
{
if (!ptr.getRefData().getCustomData())
{
std::auto_ptr<CustomData> data (new CustomData);
MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>();
// creature stats
data->mCreatureStats.getAttribute(0).set (ref->base->data.strength);
data->mCreatureStats.getAttribute(1).set (ref->base->data.intelligence);
data->mCreatureStats.getAttribute(2).set (ref->base->data.willpower);
data->mCreatureStats.getAttribute(3).set (ref->base->data.agility);
data->mCreatureStats.getAttribute(4).set (ref->base->data.speed);
data->mCreatureStats.getAttribute(5).set (ref->base->data.endurance);
data->mCreatureStats.getAttribute(6).set (ref->base->data.personality);
data->mCreatureStats.getAttribute(7).set (ref->base->data.luck);
data->mCreatureStats.getHealth().set (ref->base->data.health);
data->mCreatureStats.getMagicka().set (ref->base->data.mana);
data->mCreatureStats.getFatigue().set (ref->base->data.fatigue);
data->mCreatureStats.setLevel(ref->base->data.level);
data->mCreatureStats.setHello(ref->base->AI.hello);
data->mCreatureStats.setFight(ref->base->AI.fight);
data->mCreatureStats.setFlee(ref->base->AI.flee);
data->mCreatureStats.setAlarm(ref->base->AI.alarm);
// store
ptr.getRefData().setCustomData (data.release());
}
}
std::string Creature::getId (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Creature> *ref =
ptr.get<ESM::Creature>();
return ref->base->mId;
}
void Creature::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
{
MWRender::Actors& actors = renderingInterface.getActors();
actors.insertCreature(ptr);
}
void Creature::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
{
MWWorld::LiveCellRef<ESM::Creature> *ref =
ptr.get<ESM::Creature>();
const std::string &model = ref->base->model;
assert (ref->base != NULL);
if(!model.empty()){
physics.insertActorPhysics(ptr, "meshes\\" + model);
}
MWBase::Environment::get().getMechanicsManager()->addActor (ptr);
}
std::string Creature::getName (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Creature> *ref =
ptr.get<ESM::Creature>();
return ref->base->name;
}
MWMechanics::CreatureStats& Creature::getCreatureStats (const MWWorld::Ptr& ptr) const
{
ensureCustomData (ptr);
return dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mCreatureStats;
}
boost::shared_ptr<MWWorld::Action> Creature::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const
{
return boost::shared_ptr<MWWorld::Action> (new MWWorld::ActionTalk (ptr));
}
MWWorld::ContainerStore& Creature::getContainerStore (const MWWorld::Ptr& ptr)
const
{
ensureCustomData (ptr);
return dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mContainerStore;
}
std::string Creature::getScript (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Creature> *ref =
ptr.get<ESM::Creature>();
return ref->base->script;
}
void Creature::registerSelf()
{
boost::shared_ptr<Class> instance (new Creature);
registerClass (typeid (ESM::Creature).name(), instance);
}
bool Creature::hasToolTip (const MWWorld::Ptr& ptr) const
{
/// \todo We don't want tooltips for Creatures in combat mode.
return true;
}
MWGui::ToolTipInfo Creature::getToolTipInfo (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Creature> *ref =
ptr.get<ESM::Creature>();
MWGui::ToolTipInfo info;
info.caption = ref->base->name;
std::string text;
if (MWBase::Environment::get().getWindowManager()->getFullHelp())
text += MWGui::ToolTips::getMiscString(ref->base->script, "Script");
info.text = text;
return info;
}
float Creature::getCapacity (const MWWorld::Ptr& ptr) const
{
const MWMechanics::CreatureStats& stats = getCreatureStats (ptr);
return stats.getAttribute(0).getModified()*5;
}
float Creature::getEncumbrance (const MWWorld::Ptr& ptr) const
{
float weight = getContainerStore (ptr).getWeight();
const MWMechanics::CreatureStats& stats = getCreatureStats (ptr);
weight -= stats.getMagicEffects().get (MWMechanics::EffectKey (8)).mMagnitude; // feather
weight += stats.getMagicEffects().get (MWMechanics::EffectKey (7)).mMagnitude; // burden
if (weight<0)
weight = 0;
return weight;
}
}