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#include "creature.hpp"
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#include <components/esm/loadcrea.hpp>
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwmechanics/mechanicsmanager.hpp"
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#include "../mwmechanics/magiceffects.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/actiontalk.hpp"
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#include "../mwworld/customdata.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwworld/physicssystem.hpp"
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#include "../mwrender/renderinginterface.hpp"
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#include "../mwgui/window_manager.hpp"
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#include "../mwgui/tooltips.hpp"
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namespace
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{
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struct CustomData : public MWWorld::CustomData
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{
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MWMechanics::CreatureStats mCreatureStats;
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MWWorld::ContainerStore mContainerStore;
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virtual MWWorld::CustomData *clone() const;
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};
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MWWorld::CustomData *CustomData::clone() const
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{
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return new CustomData (*this);
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}
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}
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namespace MWClass
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{
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void Creature::ensureCustomData (const MWWorld::Ptr& ptr) const
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{
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if (!ptr.getRefData().getCustomData())
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{
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std::auto_ptr<CustomData> data (new CustomData);
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MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>();
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// creature stats
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data->mCreatureStats.getAttribute(0).set (ref->base->data.strength);
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data->mCreatureStats.getAttribute(1).set (ref->base->data.intelligence);
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data->mCreatureStats.getAttribute(2).set (ref->base->data.willpower);
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data->mCreatureStats.getAttribute(3).set (ref->base->data.agility);
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data->mCreatureStats.getAttribute(4).set (ref->base->data.speed);
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data->mCreatureStats.getAttribute(5).set (ref->base->data.endurance);
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data->mCreatureStats.getAttribute(6).set (ref->base->data.personality);
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data->mCreatureStats.getAttribute(7).set (ref->base->data.luck);
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data->mCreatureStats.getHealth().set (ref->base->data.health);
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data->mCreatureStats.getMagicka().set (ref->base->data.mana);
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data->mCreatureStats.getFatigue().set (ref->base->data.fatigue);
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data->mCreatureStats.setLevel(ref->base->data.level);
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data->mCreatureStats.setHello(ref->base->AI.hello);
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data->mCreatureStats.setFight(ref->base->AI.fight);
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data->mCreatureStats.setFlee(ref->base->AI.flee);
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data->mCreatureStats.setAlarm(ref->base->AI.alarm);
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// store
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ptr.getRefData().setCustomData (data.release());
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}
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}
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std::string Creature::getId (const MWWorld::Ptr& ptr) const
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{
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MWWorld::LiveCellRef<ESM::Creature> *ref =
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ptr.get<ESM::Creature>();
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return ref->base->mId;
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}
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void Creature::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
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{
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MWRender::Actors& actors = renderingInterface.getActors();
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actors.insertCreature(ptr);
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}
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void Creature::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
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{
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MWWorld::LiveCellRef<ESM::Creature> *ref =
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ptr.get<ESM::Creature>();
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const std::string &model = ref->base->model;
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assert (ref->base != NULL);
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if(!model.empty()){
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physics.insertActorPhysics(ptr, "meshes\\" + model);
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}
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MWBase::Environment::get().getMechanicsManager()->addActor (ptr);
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}
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std::string Creature::getName (const MWWorld::Ptr& ptr) const
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{
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MWWorld::LiveCellRef<ESM::Creature> *ref =
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ptr.get<ESM::Creature>();
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return ref->base->name;
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}
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MWMechanics::CreatureStats& Creature::getCreatureStats (const MWWorld::Ptr& ptr) const
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{
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ensureCustomData (ptr);
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return dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mCreatureStats;
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}
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boost::shared_ptr<MWWorld::Action> Creature::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const
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{
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::ActionTalk (ptr));
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}
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MWWorld::ContainerStore& Creature::getContainerStore (const MWWorld::Ptr& ptr)
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const
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{
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ensureCustomData (ptr);
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return dynamic_cast<CustomData&> (*ptr.getRefData().getCustomData()).mContainerStore;
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}
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std::string Creature::getScript (const MWWorld::Ptr& ptr) const
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{
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MWWorld::LiveCellRef<ESM::Creature> *ref =
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ptr.get<ESM::Creature>();
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return ref->base->script;
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}
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void Creature::registerSelf()
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{
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boost::shared_ptr<Class> instance (new Creature);
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registerClass (typeid (ESM::Creature).name(), instance);
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}
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bool Creature::hasToolTip (const MWWorld::Ptr& ptr) const
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{
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/// \todo We don't want tooltips for Creatures in combat mode.
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return true;
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}
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MWGui::ToolTipInfo Creature::getToolTipInfo (const MWWorld::Ptr& ptr) const
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{
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MWWorld::LiveCellRef<ESM::Creature> *ref =
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ptr.get<ESM::Creature>();
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MWGui::ToolTipInfo info;
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info.caption = ref->base->name;
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std::string text;
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if (MWBase::Environment::get().getWindowManager()->getFullHelp())
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text += MWGui::ToolTips::getMiscString(ref->base->script, "Script");
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info.text = text;
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return info;
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}
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float Creature::getCapacity (const MWWorld::Ptr& ptr) const
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{
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const MWMechanics::CreatureStats& stats = getCreatureStats (ptr);
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return stats.getAttribute(0).getModified()*5;
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}
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float Creature::getEncumbrance (const MWWorld::Ptr& ptr) const
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{
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float weight = getContainerStore (ptr).getWeight();
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const MWMechanics::CreatureStats& stats = getCreatureStats (ptr);
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weight -= stats.getMagicEffects().get (MWMechanics::EffectKey (8)).mMagnitude; // feather
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weight += stats.getMagicEffects().get (MWMechanics::EffectKey (7)).mMagnitude; // burden
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if (weight<0)
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weight = 0;
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return weight;
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}
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}
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