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#include "door.hpp"
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#include <components/esm/loaddoor.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/nullaction.hpp"
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#include "../mwworld/actionteleport.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/physicssystem.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwgui/tooltips.hpp"
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#include "../mwrender/objects.hpp"
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#include "../mwrender/renderinginterface.hpp"
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namespace MWClass
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{
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void Door::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
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{
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const std::string model = getModel(ptr);
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if (!model.empty()) {
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MWRender::Objects& objects = renderingInterface.getObjects();
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objects.insertBegin(ptr, ptr.getRefData().isEnabled(), false);
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objects.insertMesh(ptr, model);
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}
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}
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void Door::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
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{
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const std::string model = getModel(ptr);
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if(!model.empty()) {
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physics.insertObjectPhysics(ptr, model);
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}
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}
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std::string Door::getModel(const MWWorld::Ptr &ptr) const
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{
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MWWorld::LiveCellRef<ESM::Door> *ref =
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ptr.get<ESM::Door>();
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assert(ref->base != NULL);
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const std::string &model = ref->base->mModel;
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if (!model.empty()) {
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return "meshes\\" + model;
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}
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return "";
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}
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std::string Door::getName (const MWWorld::Ptr& ptr) const
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{
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MWWorld::LiveCellRef<ESM::Door> *ref =
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ptr.get<ESM::Door>();
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if (ref->ref.mTeleport && !ref->ref.mDestCell.empty()) // TODO doors that lead to exteriors
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return ref->ref.mDestCell;
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return ref->base->mName;
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}
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boost::shared_ptr<MWWorld::Action> Door::activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const
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{
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MWWorld::LiveCellRef<ESM::Door> *ref =
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ptr.get<ESM::Door>();
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const std::string &openSound = ref->base->mOpenSound;
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//const std::string &closeSound = ref->base->closeSound;
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const std::string lockedSound = "LockedDoor";
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const std::string trapActivationSound = "Disarm Trap Fail";
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MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer().getPlayer();
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MWWorld::InventoryStore& invStore = MWWorld::Class::get(player).getInventoryStore(player);
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bool needKey = ptr.getCellRef().mLockLevel>0;
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bool hasKey = false;
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std::string keyName;
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for (MWWorld::ContainerStoreIterator it = invStore.begin(); it != invStore.end(); ++it)
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{
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if (it->getCellRef ().mRefID == ptr.getCellRef().mKey)
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{
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hasKey = true;
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keyName = MWWorld::Class::get(*it).getName(*it);
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}
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}
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if (needKey && hasKey)
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{
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MWBase::Environment::get().getWindowManager ()->messageBox (keyName + " #{sKeyUsed}", std::vector<std::string>());
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ptr.getCellRef().mLockLevel = 0;
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// using a key disarms the trap
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ptr.getCellRef().mTrap = "";
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}
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if (!needKey || hasKey)
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{
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if(!ptr.getCellRef().mTrap.empty())
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{
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// Trap activation
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std::cout << "Activated trap: " << ptr.getCellRef().mTrap << std::endl;
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::NullAction);
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action->setSound(trapActivationSound);
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ptr.getCellRef().mTrap = "";
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return action;
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}
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if (ref->ref.mTeleport)
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{
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// teleport door
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/// \todo remove this if clause once ActionTeleport can also support other actors
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if (MWBase::Environment::get().getWorld()->getPlayer().getPlayer()==actor)
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{
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTeleport (ref->ref.mDestCell, ref->ref.mDoorDest));
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action->setSound(openSound);
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return action;
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}
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else
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{
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// another NPC or a creature is using the door
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
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}
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}
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else
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{
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// animated door
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// TODO return action for rotating the door
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// This is a little pointless, but helps with testing
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::NullAction);
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action->setSound(openSound);
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return action;
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}
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}
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else
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{
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// locked, and we can't open.
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::NullAction);
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action->setSound(lockedSound);
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return action;
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}
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}
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void Door::lock (const MWWorld::Ptr& ptr, int lockLevel) const
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{
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if (lockLevel<0)
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lockLevel = 0;
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ptr.getCellRef().mLockLevel = lockLevel;
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}
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void Door::unlock (const MWWorld::Ptr& ptr) const
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{
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ptr.getCellRef().mLockLevel = 0;
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}
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std::string Door::getScript (const MWWorld::Ptr& ptr) const
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{
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MWWorld::LiveCellRef<ESM::Door> *ref =
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ptr.get<ESM::Door>();
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return ref->base->mScript;
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}
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void Door::registerSelf()
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{
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boost::shared_ptr<Class> instance (new Door);
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registerClass (typeid (ESM::Door).name(), instance);
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}
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bool Door::hasToolTip (const MWWorld::Ptr& ptr) const
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{
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MWWorld::LiveCellRef<ESM::Door> *ref =
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ptr.get<ESM::Door>();
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return (ref->base->mName != "");
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}
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MWGui::ToolTipInfo Door::getToolTipInfo (const MWWorld::Ptr& ptr) const
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{
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MWWorld::LiveCellRef<ESM::Door> *ref =
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ptr.get<ESM::Door>();
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MWGui::ToolTipInfo info;
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info.caption = ref->base->mName;
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std::string text;
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const ESMS::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
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if (ref->ref.mTeleport)
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{
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std::string dest;
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if (ref->ref.mDestCell != "")
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{
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// door leads to an interior, use interior name as tooltip
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dest = ref->ref.mDestCell;
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}
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else
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{
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// door leads to exterior, use cell name (if any), otherwise translated region name
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int x,y;
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MWBase::Environment::get().getWorld()->positionToIndex (ref->ref.mDoorDest.pos[0], ref->ref.mDoorDest.pos[1], x, y);
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const ESM::Cell* cell = store.cells.findExt(x,y);
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if (cell->mName != "")
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dest = cell->mName;
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else
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{
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const ESM::Region* region = store.regions.search(cell->mRegion);
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dest = region->mName;
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}
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}
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text += "\n#{sTo}";
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text += "\n"+dest;
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}
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if (ref->ref.mLockLevel > 0)
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text += "\n#{sLockLevel}: " + MWGui::ToolTips::toString(ref->ref.mLockLevel);
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if (ref->ref.mTrap != "")
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text += "\n#{sTrapped}";
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if (MWBase::Environment::get().getWindowManager()->getFullHelp())
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text += MWGui::ToolTips::getMiscString(ref->base->mScript, "Script");
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info.text = text;
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return info;
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}
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MWWorld::Ptr
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Door::copyToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const
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{
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MWWorld::LiveCellRef<ESM::Door> *ref =
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ptr.get<ESM::Door>();
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return MWWorld::Ptr(&cell.doors.insert(*ref), &cell);
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}
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}
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