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openmw-tes3mp/apps/openmw/mwclass/door.hpp

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#ifndef GAME_MWCLASS_DOOR_H
#define GAME_MWCLASS_DOOR_H
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#include <components/esm/loaddoor.hpp>
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#include "../mwworld/class.hpp"
namespace MWClass
{
class Door : public MWWorld::Class
{
void ensureCustomData (const MWWorld::Ptr& ptr) const;
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virtual MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const;
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public:
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWPhysics::PhysicsSystem& physics) const;
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virtual bool isDoor() const;
virtual bool useAnim() const;
virtual std::string getName (const MWWorld::ConstPtr& ptr) const;
///< \return name or ID; can return an empty string.
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virtual std::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const;
///< Generate action for activation
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virtual MWGui::ToolTipInfo getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const;
///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
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static std::string getDestination (const MWWorld::LiveCellRef<ESM::Door>& door);
///< @return destination cell name or token
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virtual bool canLock(const MWWorld::ConstPtr &ptr) const;
virtual bool allowTelekinesis(const MWWorld::ConstPtr &ptr) const;
///< Return whether this class of object can be activated with telekinesis
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virtual std::string getScript (const MWWorld::ConstPtr& ptr) const;
///< Return name of the script attached to ptr
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static void registerSelf();
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virtual std::string getModel(const MWWorld::ConstPtr &ptr) const;
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virtual MWWorld::DoorState getDoorState (const MWWorld::ConstPtr &ptr) const;
/// This does not actually cause the door to move. Use World::activateDoor instead.
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virtual void setDoorState (const MWWorld::Ptr &ptr, MWWorld::DoorState state) const;
virtual void readAdditionalState (const MWWorld::Ptr& ptr, const ESM::ObjectState& state)
const;
///< Read additional state from \a state into \a ptr.
virtual void writeAdditionalState (const MWWorld::ConstPtr& ptr, ESM::ObjectState& state)
const;
///< Write additional state from \a ptr into \a state.
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};
}
#endif