You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3mp/apps/openmw/mwmechanics/npcstats.cpp

415 lines
12 KiB
C++

#include "npcstats.hpp"
#include <cmath>
#include <stdexcept>
#include <vector>
#include <algorithm>
#include <boost/format.hpp>
#include <components/esm/loadskil.hpp>
#include <components/esm/loadclas.hpp>
#include <components/esm/loadgmst.hpp>
#include <components/esm/loadfact.hpp>
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
12 years ago
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/soundmanager.hpp"
MWMechanics::NpcStats::NpcStats()
: mBounty (0)
12 years ago
, mLevelProgress(0)
, mDisposition(0)
, mReputation(0)
, mWerewolfKills (0)
, mProfit(0)
, mTimeToStartDrowning(20.0)
, mLastDrowningHit(0)
, mLevelHealthBonus(0)
12 years ago
{
mSkillIncreases.resize (ESM::Attribute::Length, 0);
12 years ago
}
12 years ago
int MWMechanics::NpcStats::getBaseDisposition() const
{
return mDisposition;
}
12 years ago
void MWMechanics::NpcStats::setBaseDisposition(int disposition)
{
mDisposition = disposition;
}
const MWMechanics::SkillValue& MWMechanics::NpcStats::getSkill (int index) const
{
if (index<0 || index>=ESM::Skill::Length)
throw std::runtime_error ("skill index out of range");
return (!mIsWerewolf ? mSkill[index] : mWerewolfSkill[index]);
}
MWMechanics::SkillValue& MWMechanics::NpcStats::getSkill (int index)
{
if (index<0 || index>=ESM::Skill::Length)
throw std::runtime_error ("skill index out of range");
return (!mIsWerewolf ? mSkill[index] : mWerewolfSkill[index]);
}
const std::map<std::string, int>& MWMechanics::NpcStats::getFactionRanks() const
{
return mFactionRank;
}
std::map<std::string, int>& MWMechanics::NpcStats::getFactionRanks()
{
return mFactionRank;
}
bool MWMechanics::NpcStats::getExpelled(const std::string& factionID) const
{
return mExpelled.find(Misc::StringUtils::lowerCase(factionID)) != mExpelled.end();
}
void MWMechanics::NpcStats::expell(const std::string& factionID)
{
std::string lower = Misc::StringUtils::lowerCase(factionID);
if (mExpelled.find(lower) == mExpelled.end())
{
std::string message = "#{sExpelledMessage}";
message += MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(factionID)->mName;
MWBase::Environment::get().getWindowManager()->messageBox(message);
mExpelled.insert(lower);
}
}
void MWMechanics::NpcStats::clearExpelled(const std::string& factionID)
{
mExpelled.erase(Misc::StringUtils::lowerCase(factionID));
}
bool MWMechanics::NpcStats::isSameFaction (const NpcStats& npcStats) const
{
for (std::map<std::string, int>::const_iterator iter (mFactionRank.begin()); iter!=mFactionRank.end();
++iter)
if (npcStats.mFactionRank.find (iter->first)!=npcStats.mFactionRank.end())
return true;
return false;
}
float MWMechanics::NpcStats::getSkillGain (int skillIndex, const ESM::Class& class_, int usageType,
int level) const
{
if (level<0)
level = static_cast<int> (getSkill (skillIndex).getBase());
const ESM::Skill *skill =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Skill>().find (skillIndex);
float skillFactor = 1;
if (usageType>=4)
throw std::runtime_error ("skill usage type out of range");
if (usageType>=0)
{
skillFactor = skill->mData.mUseValue[usageType];
if (skillFactor<0)
throw std::runtime_error ("invalid skill gain factor");
if (skillFactor==0)
return 0;
}
const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
float typeFactor = gmst.find ("fMiscSkillBonus")->getFloat();
for (int i=0; i<5; ++i)
if (class_.mData.mSkills[i][0]==skillIndex)
{
typeFactor = gmst.find ("fMinorSkillBonus")->getFloat();
break;
}
for (int i=0; i<5; ++i)
if (class_.mData.mSkills[i][1]==skillIndex)
{
typeFactor = gmst.find ("fMajorSkillBonus")->getFloat();
break;
}
if (typeFactor<=0)
throw std::runtime_error ("invalid skill type factor");
float specialisationFactor = 1;
if (skill->mData.mSpecialization==class_.mData.mSpecialization)
{
specialisationFactor = gmst.find ("fSpecialSkillBonus")->getFloat();
if (specialisationFactor<=0)
throw std::runtime_error ("invalid skill specialisation factor");
}
return 1.0 / ((level+1) * (1.0/skillFactor) * typeFactor * specialisationFactor);
}
void MWMechanics::NpcStats::useSkill (int skillIndex, const ESM::Class& class_, int usageType)
{
// Don't increase skills as a werewolf
if(mIsWerewolf)
return;
MWMechanics::SkillValue& value = getSkill (skillIndex);
value.setProgress(value.getProgress() + getSkillGain (skillIndex, class_, usageType));
if (value.getProgress()>=1)
12 years ago
{
// skill leveled up
increaseSkill(skillIndex, class_, false);
}
}
void MWMechanics::NpcStats::increaseSkill(int skillIndex, const ESM::Class &class_, bool preserveProgress)
{
int base = getSkill (skillIndex).getBase();
if (base >= 100)
return;
base += 1;
// if this is a major or minor skill of the class, increase level progress
bool levelProgress = false;
for (int i=0; i<2; ++i)
for (int j=0; j<5; ++j)
12 years ago
{
int skill = class_.mData.mSkills[j][i];
if (skill == skillIndex)
levelProgress = true;
12 years ago
}
mLevelProgress += levelProgress;
// check the attribute this skill belongs to
const ESM::Skill* skill =
MWBase::Environment::get().getWorld ()->getStore ().get<ESM::Skill>().find(skillIndex);
++mSkillIncreases[skill->mData.mAttribute];
// Play sound & skill progress notification
/// \todo check if character is the player, if levelling is ever implemented for NPCs
MWBase::Environment::get().getSoundManager ()->playSound ("skillraise", 1, 1);
std::stringstream message;
message << boost::format(MWBase::Environment::get().getWindowManager ()->getGameSettingString ("sNotifyMessage39", ""))
% std::string("#{" + ESM::Skill::sSkillNameIds[skillIndex] + "}")
% static_cast<int> (base);
MWBase::Environment::get().getWindowManager ()->messageBox(message.str());
if (mLevelProgress >= 10)
{
// levelup is possible now
MWBase::Environment::get().getWindowManager ()->messageBox ("#{sLevelUpMsg}");
}
12 years ago
getSkill (skillIndex).setBase (base);
if (!preserveProgress)
getSkill(skillIndex).setProgress(0);
}
12 years ago
int MWMechanics::NpcStats::getLevelProgress () const
{
return mLevelProgress;
}
void MWMechanics::NpcStats::levelUp()
{
mLevelProgress -= 10;
for (int i=0; i<ESM::Attribute::Length; ++i)
mSkillIncreases[i] = 0;
const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
const int endurance = getAttribute(ESM::Attribute::Endurance).getBase();
// "When you gain a level, in addition to increasing three primary attributes, your Health
// will automatically increase by 10% of your Endurance attribute. If you increased Endurance this level,
// the Health increase is calculated from the increased Endurance"
mLevelHealthBonus += endurance * gmst.find("fLevelUpHealthEndMult")->getFloat();
updateHealth();
setLevel(getLevel()+1);
}
void MWMechanics::NpcStats::updateHealth()
{
const int endurance = getAttribute(ESM::Attribute::Endurance).getBase();
const int strength = getAttribute(ESM::Attribute::Strength).getBase();
setHealth(static_cast<int> (0.5 * (strength + endurance)) + mLevelHealthBonus);
12 years ago
}
int MWMechanics::NpcStats::getLevelupAttributeMultiplier(int attribute) const
{
// Source: http://www.uesp.net/wiki/Morrowind:Level#How_to_Level_Up
int num = mSkillIncreases[attribute];
if (num <= 1)
return 1;
else if (num <= 4)
return 2;
else if (num <= 7)
return 3;
else if (num <= 9)
return 4;
else
return 5;
}
void MWMechanics::NpcStats::flagAsUsed (const std::string& id)
{
mUsedIds.insert (id);
}
bool MWMechanics::NpcStats::hasBeenUsed (const std::string& id) const
{
return mUsedIds.find (id)!=mUsedIds.end();
}
int MWMechanics::NpcStats::getBounty() const
{
if (mIsWerewolf)
return MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("iWereWolfBounty")->getInt();
else
return mBounty;
}
void MWMechanics::NpcStats::setBounty (int bounty)
{
if (!mIsWerewolf)
mBounty = bounty;
}
int MWMechanics::NpcStats::getFactionReputation (const std::string& faction) const
{
std::map<std::string, int>::const_iterator iter = mFactionReputation.find (faction);
if (iter==mFactionReputation.end())
return 0;
return iter->second;
}
void MWMechanics::NpcStats::setFactionReputation (const std::string& faction, int value)
{
mFactionReputation[faction] = value;
}
int MWMechanics::NpcStats::getReputation() const
{
return mReputation;
}
void MWMechanics::NpcStats::setReputation(int reputation)
{
mReputation = reputation;
}
bool MWMechanics::NpcStats::hasSkillsForRank (const std::string& factionId, int rank) const
{
if (rank<0 || rank>=10)
throw std::runtime_error ("rank index out of range");
const ESM::Faction& faction =
*MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find (factionId);
std::vector<int> skills;
for (int i=0; i<6; ++i)
skills.push_back (static_cast<int> (getSkill (faction.mData.mSkills[i]).getModified()));
std::sort (skills.begin(), skills.end());
std::vector<int>::const_reverse_iterator iter = skills.rbegin();
const ESM::RankData& rankData = faction.mData.mRankData[rank];
if (*iter<rankData.mSkill1)
return false;
return *++iter>=rankData.mSkill2;
}
bool MWMechanics::NpcStats::isWerewolf() const
{
return mIsWerewolf;
}
void MWMechanics::NpcStats::setWerewolf (bool set)
{
if(set != false)
{
const MWWorld::Store<ESM::GameSetting> &gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
for(size_t i = 0;i < ESM::Attribute::Length;i++)
{
mWerewolfAttributes[i] = getAttribute(i);
// Oh, Bethesda. It's "Intelligence".
std::string name = "fWerewolf"+((i==ESM::Attribute::Intelligence) ? std::string("Intellegence") :
ESM::Attribute::sAttributeNames[i]);
mWerewolfAttributes[i].setBase(int(gmst.find(name)->getFloat()));
}
for(size_t i = 0;i < ESM::Skill::Length;i++)
{
mWerewolfSkill[i] = getSkill(i);
// Acrobatics is set separately for some reason.
if(i == ESM::Skill::Acrobatics)
continue;
// "Mercantile"! >_<
std::string name = "fWerewolf"+((i==ESM::Skill::Mercantile) ? std::string("Merchantile") :
ESM::Skill::sSkillNames[i]);
mWerewolfSkill[i].setBase(int(gmst.find(name)->getFloat()));
}
}
mIsWerewolf = set;
}
int MWMechanics::NpcStats::getWerewolfKills() const
{
return mWerewolfKills;
}
12 years ago
int MWMechanics::NpcStats::getProfit() const
{
return mProfit;
}
void MWMechanics::NpcStats::modifyProfit(int diff)
{
mProfit += diff;
}
float MWMechanics::NpcStats::getTimeToStartDrowning() const
{
return mTimeToStartDrowning;
}
void MWMechanics::NpcStats::setTimeToStartDrowning(float time)
{
assert(time>=0 && time<=20);
mTimeToStartDrowning=time;
}