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openmw-tes3mp/apps/openmw/CMakeLists.txt

155 lines
5.3 KiB
CMake

# local files
set(GAME
main.cpp
engine.cpp
)
if(NOT WIN32)
set(GAME ${GAME} crashcatcher.cpp)
endif()
set(GAME_HEADER
engine.hpp
)
source_group(game FILES ${GAME} ${GAME_HEADER})
add_openmw_dir (mwrender
renderingmanager debugging sky camera animation npcanimation creatureanimation activatoranimation
actors objects renderinginterface localmap occlusionquery water shadows
characterpreview globalmap videoplayer ripplesimulation refraction
terrainstorage renderconst effectmanager weaponanimation terraingrid
)
add_openmw_dir (mwinput
inputmanagerimp
)
add_openmw_dir (mwgui
textinput widgets race class birth review windowmanagerimp console dialogue
windowbase statswindow messagebox journalwindow charactercreation
mapwindow windowpinnablebase tooltips scrollwindow bookwindow list
formatting inventorywindow container hud countdialog tradewindow settingswindow
confirmationdialog alchemywindow referenceinterface spellwindow mainmenu quickkeysmenu
12 years ago
itemselection spellbuyingwindow loadingscreen levelupdialog waitdialog spellcreationdialog
enchantingdialog trainingwindow travelwindow imagebutton exposedwindow cursor spellicons
merchantrepair repair soulgemdialog companionwindow bookpage journalviewmodel journalbooks
keywordsearch itemmodel containeritemmodel inventoryitemmodel sortfilteritemmodel itemview
tradeitemmodel companionitemmodel pickpocketitemmodel fontloader controllers savegamedialog
recharge mode videowidget backgroundimage itemwidget
)
add_openmw_dir (mwdialogue
dialoguemanagerimp journalimp journalentry quest topic filter selectwrapper
)
add_openmw_dir (mwscript
locals scriptmanagerimp compilercontext interpretercontext cellextensions miscextensions
guiextensions soundextensions skyextensions statsextensions containerextensions
aiextensions controlextensions extensions globalscripts ref dialogueextensions
animationextensions transformationextensions consoleextensions userextensions
)
add_openmw_dir (mwsound
soundmanagerimp openal_output ffmpeg_decoder sound sound_decoder sound_output loudness
)
add_openmw_dir (mwworld
refdata worldimp physicssystem scene globals class action nullaction actionteleport
12 years ago
containerstore actiontalk actiontake manualref player cellfunctors failedaction
cells localscripts customdata weather inventorystore ptr actionopen actionread
actionequip timestamp actionalchemy cellstore actionapply actioneat
12 years ago
esmstore store recordcmp fallback actionrepair actionsoulgem livecellref actiondoor
contentloader esmloader omwloader actiontrap cellreflist projectilemanager cellref
)
add_openmw_dir (mwclass
classes activator creature npc weapon armor potion apparatus book clothing container door
ingredient creaturelevlist itemlevlist light lockpick misc probe repair static
)
add_openmw_dir (mwmechanics
mechanicsmanagerimp stat character creaturestats magiceffects movement actors objects
drawstate spells activespells npcstats aipackage aisequence aipursue alchemy aiwander aitravel aifollow aiavoiddoor
aiescort aiactivate aicombat repair enchanting pathfinding pathgrid security spellsuccess spellcasting
disease pickpocket levelledlist combat steering obstacle autocalcspell difficultyscaling
)
add_openmw_dir (mwstate
statemanagerimp charactermanager character
)
add_openmw_dir (mwbase
environment world scriptmanager dialoguemanager journal soundmanager mechanicsmanager
inputmanager windowmanager statemanager
)
# Main executable
set(BOOST_COMPONENTS system filesystem program_options thread wave)
if(WIN32)
set(BOOST_COMPONENTS ${BOOST_COMPONENTS} locale)
endif(WIN32)
find_package(Boost REQUIRED COMPONENTS ${BOOST_COMPONENTS})
add_executable(openmw
${OPENMW_LIBS} ${OPENMW_LIBS_HEADER}
${OPENMW_FILES}
${GAME} ${GAME_HEADER}
${APPLE_BUNDLE_RESOURCES}
)
# Sound stuff - here so CMake doesn't stupidly recompile EVERYTHING
# when we change the backend.
include_directories(${SOUND_INPUT_INCLUDES} ${BULLET_INCLUDE_DIRS})
target_link_libraries(openmw
${OGRE_LIBRARIES}
${OGRE_STATIC_PLUGINS}
${SHINY_LIBRARIES}
${Boost_LIBRARIES}
${OPENAL_LIBRARY}
${SOUND_INPUT_LIBRARY}
${BULLET_LIBRARIES}
${MYGUI_LIBRARIES}
${SDL2_LIBRARY}
${MYGUI_PLATFORM_LIBRARIES}
"oics"
"sdl4ogre"
components
)
if (USE_SYSTEM_TINYXML)
target_link_libraries(openmw ${TINYXML_LIBRARIES})
endif()
if (NOT UNIX)
target_link_libraries(openmw ${SDL2MAIN_LIBRARY})
endif()
# Fix for not visible pthreads functions for linker with glibc 2.15
if (UNIX AND NOT APPLE)
target_link_libraries(openmw ${CMAKE_THREAD_LIBS_INIT})
endif()
if(APPLE)
find_library(COCOA_FRAMEWORK Cocoa)
find_library(IOKIT_FRAMEWORK IOKit)
target_link_libraries(openmw ${COCOA_FRAMEWORK} ${IOKIT_FRAMEWORK})
if (FFMPEG_FOUND)
find_library(COREVIDEO_FRAMEWORK CoreVideo)
find_library(VDA_FRAMEWORK VideoDecodeAcceleration)
target_link_libraries(openmw ${COREVIDEO_FRAMEWORK} ${VDA_FRAMEWORK})
endif()
endif(APPLE)
if (BUILD_WITH_CODE_COVERAGE)
add_definitions (--coverage)
target_link_libraries(openmw gcov)
endif()
if (MSVC)
# Debug version needs increased number of sections beyond 2^16
if (CMAKE_CL_64)
set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /bigobj")
endif (CMAKE_CL_64)
endif (MSVC)