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project(OpenMW)
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# config file
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configure_file ("${OpenMW_SOURCE_DIR}/config.hpp.cmake" "${OpenMW_SOURCE_DIR}/config.hpp")
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# local files
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set(GAME
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main.cpp
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engine.cpp
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)
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set(GAME_HEADER
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engine.hpp
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config.hpp)
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source_group(game FILES ${GAME} ${GAME_HEADER})
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add_openmw_dir (mwrender
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renderingmanager debugging sky player animation npcanimation creatureanimation actors objects renderinginterface
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)
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add_openmw_dir (mwinput
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inputmanager
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)
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add_openmw_dir (mwgui
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layouts text_input widgets race class birth review window_manager console dialogue
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dialogue_history window_base stats_window messagebox journalwindow
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)
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add_openmw_dir (mwdialogue
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dialoguemanager journal journalentry quest topic
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)
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add_openmw_dir (mwscript
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locals scriptmanager compilercontext interpretercontext cellextensions miscextensions
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guiextensions soundextensions skyextensions statsextensions containerextensions
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aiextensions controlextensions extensions globalscripts ref dialogueextensions
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animationextensions
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)
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add_openmw_dir (mwsound
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soundmanager
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)
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add_openmw_dir (mwworld
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refdata world physicssystem scene environment globals class action nullaction actionteleport
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containerstore actiontalk actiontake containerstore manualref containerutil player cellfunctors
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cells localscripts
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)
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add_openmw_dir (mwclass
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classes activator creature npc weapon armor potion apparatus book clothing container door
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ingredient creaturelevlist itemlevlist light lockpick misc probe repair static
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)
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add_openmw_dir (mwmechanics
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mechanicsmanager stat creaturestats magiceffects movement
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)
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# Main executable
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add_executable(openmw
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${OPENMW_LIBS} ${OPENMW_LIBS_HEADER}
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${CONPONENT_FILES}
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${OPENMW_FILES}
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${GAME} ${GAME_HEADER}
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${APPLE_BUNDLE_RESOURCES}
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)
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target_link_libraries (openmw components)
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# Sound stuff - here so CMake doesn't stupidly recompile EVERYTHING
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# when we change the backend.
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include_directories(${SOUND_INPUT_INCLUDES} ${BULLET_INCLUDE_DIRS})
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add_definitions(${SOUND_DEFINE})
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target_link_libraries(openmw
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${OGRE_LIBRARIES}
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${OIS_LIBRARIES}
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${Boost_LIBRARIES}
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${OPENAL_LIBRARY}
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${SOUND_INPUT_LIBRARY}
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${BULLET_LIBRARIES}
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caelum
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MyGUIEngine
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MyGUIOgrePlatform
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)
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if (APPLE)
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find_library(CARBON_FRAMEWORK Carbon)
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target_link_libraries(openmw ${CARBON_FRAMEWORK})
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install(TARGETS openmw
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BUNDLE DESTINATION .
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RUNTIME DESTINATION ../MacOS
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COMPONENT Runtime)
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endif (APPLE)
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if(DPKG_PROGRAM)
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INSTALL(TARGETS openmw RUNTIME DESTINATION games COMPONENT openmw)
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endif()
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