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#ifndef GAME_SOUND_SOUND_OUTPUT_H
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#define GAME_SOUND_SOUND_OUTPUT_H
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#include <string>
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#include <memory>
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#include <OgreVector3.h>
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#include "soundmanager.hpp"
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#include "../mwworld/ptr.hpp"
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namespace MWSound
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{
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class SoundManager;
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class Sound_Decoder;
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class Sound;
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class Sound_Output
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{
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SoundManager &mManager;
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virtual std::vector<std::string> enumerate() = 0;
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virtual void init(const std::string &devname="") = 0;
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virtual void deinit() = 0;
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virtual SoundPtr playSound(const std::string &fname, float volume, float pitch, int flags) = 0;
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virtual SoundPtr playSound3D(const std::string &fname, const Ogre::Vector3 &pos,
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float volume, float pitch, float min, float max, int flags) = 0;
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virtual SoundPtr streamSound(const std::string &fname, float volume, float pitch, int flags) = 0;
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virtual void updateListener(const Ogre::Vector3 &pos, const Ogre::Vector3 &atdir, const Ogre::Vector3 &updir, Environment env) = 0;
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Sound_Output& operator=(const Sound_Output &rhs);
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Sound_Output(const Sound_Output &rhs);
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protected:
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bool mInitialized;
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Ogre::Vector3 mPos;
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Sound_Output(SoundManager &mgr)
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: mManager(mgr)
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, mInitialized(false)
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, mPos(0.0f, 0.0f, 0.0f)
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{ }
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public:
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virtual ~Sound_Output() { }
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bool isInitialized() { return mInitialized; }
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friend class OpenAL_Output;
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friend class SoundManager;
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};
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}
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#endif
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