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#include "spellbuyingwindow.hpp"
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#include <algorithm>
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#include <boost/lexical_cast.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/manualref.hpp"
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#include "../mwmechanics/spells.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "inventorywindow.hpp"
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#include "tradewindow.hpp"
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namespace MWGui
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{
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const int SpellBuyingWindow::sLineHeight = 18;
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SpellBuyingWindow::SpellBuyingWindow(MWBase::WindowManager& parWindowManager) :
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WindowBase("openmw_spell_buying_window.layout", parWindowManager)
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, mCurrentY(0)
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, mLastPos(0)
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{
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setCoord(0, 0, 450, 300);
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getWidget(mCancelButton, "CancelButton");
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getWidget(mPlayerGold, "PlayerGold");
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getWidget(mSelect, "Select");
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getWidget(mSpells, "Spells");
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getWidget(mSpellsView, "SpellsView");
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mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellBuyingWindow::onCancelButtonClicked);
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mSpells->setCoord(450/2-mSpells->getTextSize().width/2,
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mSpells->getTop(),
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mSpells->getTextSize().width,
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mSpells->getHeight());
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mSelect->setCoord(8,
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mSelect->getTop(),
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mSelect->getTextSize().width,
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mSelect->getHeight());
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}
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void SpellBuyingWindow::addSpell(const std::string& spellId)
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{
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(spellId);
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int price = spell->mData.mCost*MWBase::Environment::get().getWorld()->getStore().gameSettings.find("fSpellValueMult")->getFloat();
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MyGUI::Button* toAdd =
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mSpellsView->createWidget<MyGUI::Button>(
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(price>mWindowManager.getInventoryWindow()->getPlayerGold()) ? "SandTextGreyedOut" : "SandTextButton",
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0,
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mCurrentY,
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200,
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sLineHeight,
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MyGUI::Align::Default
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);
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mCurrentY += sLineHeight;
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/// \todo price adjustment depending on merchantile skill
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toAdd->setUserData(price);
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toAdd->setCaptionWithReplacing(spell->mName+" - "+boost::lexical_cast<std::string>(price)+"#{sgp}");
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toAdd->setSize(toAdd->getTextSize().width,sLineHeight);
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toAdd->eventMouseWheel += MyGUI::newDelegate(this, &SpellBuyingWindow::onMouseWheel);
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toAdd->setUserString("ToolTipType", "Spell");
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toAdd->setUserString("Spell", spellId);
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toAdd->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellBuyingWindow::onSpellButtonClick);
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mSpellsWidgetMap.insert(std::make_pair (toAdd, spellId));
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}
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void SpellBuyingWindow::clearSpells()
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{
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mSpellsView->setViewOffset(MyGUI::IntPoint(0,0));
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mCurrentY = 0;
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while (mSpellsView->getChildCount())
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MyGUI::Gui::getInstance().destroyWidget(mSpellsView->getChildAt(0));
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mSpellsWidgetMap.clear();
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}
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void SpellBuyingWindow::startSpellBuying(const MWWorld::Ptr& actor)
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{
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center();
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mPtr = actor;
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clearSpells();
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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MWMechanics::Spells& playerSpells = MWWorld::Class::get (player).getCreatureStats (player).getSpells();
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MWMechanics::Spells& merchantSpells = MWWorld::Class::get (actor).getCreatureStats (actor).getSpells();
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for (MWMechanics::Spells::TIterator iter = merchantSpells.begin(); iter!=merchantSpells.end(); ++iter)
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{
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find (*iter);
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if (spell->mData.mType!=ESM::Spell::ST_Spell)
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continue; // don't try to sell diseases, curses or powers
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if (std::find (playerSpells.begin(), playerSpells.end(), *iter)!=playerSpells.end())
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continue; // we have that spell already
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addSpell (*iter);
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}
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updateLabels();
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mSpellsView->setCanvasSize (MyGUI::IntSize(mSpellsView->getWidth(), std::max(mSpellsView->getHeight(), mCurrentY)));
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}
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void SpellBuyingWindow::onSpellButtonClick(MyGUI::Widget* _sender)
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{
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int price = *_sender->getUserData<int>();
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if (mWindowManager.getInventoryWindow()->getPlayerGold()>=price)
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{
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);
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MWMechanics::Spells& spells = stats.getSpells();
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spells.add (mSpellsWidgetMap.find(_sender)->second);
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mWindowManager.getTradeWindow()->addOrRemoveGold(-price);
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startSpellBuying(mPtr);
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MWBase::Environment::get().getSoundManager()->playSound ("Item Gold Up", 1.0, 1.0);
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}
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}
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void SpellBuyingWindow::onCancelButtonClicked(MyGUI::Widget* _sender)
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{
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mWindowManager.removeGuiMode(GM_SpellBuying);
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}
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void SpellBuyingWindow::updateLabels()
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{
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mPlayerGold->setCaptionWithReplacing("#{sGold}: " + boost::lexical_cast<std::string>(mWindowManager.getInventoryWindow()->getPlayerGold()));
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mPlayerGold->setCoord(8,
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mPlayerGold->getTop(),
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mPlayerGold->getTextSize().width,
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mPlayerGold->getHeight());
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}
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void SpellBuyingWindow::onReferenceUnavailable()
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{
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// remove both Spells and Dialogue (since you always trade with the NPC/creature that you have previously talked to)
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mWindowManager.removeGuiMode(GM_SpellBuying);
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mWindowManager.removeGuiMode(GM_Dialogue);
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}
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void SpellBuyingWindow::onMouseWheel(MyGUI::Widget* _sender, int _rel)
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{
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if (mSpellsView->getViewOffset().top + _rel*0.3 > 0)
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mSpellsView->setViewOffset(MyGUI::IntPoint(0, 0));
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else
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mSpellsView->setViewOffset(MyGUI::IntPoint(0, mSpellsView->getViewOffset().top + _rel*0.3));
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}
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}
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