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openmw-tes3mp/apps/openmw/mwgui/tradewindow.cpp

343 lines
13 KiB
C++

#include "tradewindow.hpp"
#include <boost/lexical_cast.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/manualref.hpp"
#include "inventorywindow.hpp"
namespace MWGui
{
TradeWindow::TradeWindow(MWBase::WindowManager& parWindowManager) :
WindowBase("openmw_trade_window.layout", parWindowManager)
, ContainerBase(NULL) // no drag&drop
, mCurrentBalance(0)
{
MyGUI::ScrollView* itemView;
MyGUI::Widget* containerWidget;
getWidget(containerWidget, "Items");
getWidget(itemView, "ItemView");
setWidgets(containerWidget, itemView);
getWidget(mFilterAll, "AllButton");
getWidget(mFilterWeapon, "WeaponButton");
getWidget(mFilterApparel, "ApparelButton");
getWidget(mFilterMagic, "MagicButton");
getWidget(mFilterMisc, "MiscButton");
getWidget(mMaxSaleButton, "MaxSaleButton");
getWidget(mCancelButton, "CancelButton");
getWidget(mOfferButton, "OfferButton");
getWidget(mPlayerGold, "PlayerGold");
getWidget(mMerchantGold, "MerchantGold");
getWidget(mIncreaseButton, "IncreaseButton");
getWidget(mDecreaseButton, "DecreaseButton");
getWidget(mTotalBalance, "TotalBalance");
getWidget(mTotalBalanceLabel, "TotalBalanceLabel");
getWidget(mBottomPane, "BottomPane");
mFilterAll->setStateSelected(true);
mFilterAll->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onFilterChanged);
mFilterWeapon->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onFilterChanged);
mFilterApparel->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onFilterChanged);
mFilterMagic->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onFilterChanged);
mFilterMisc->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onFilterChanged);
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onCancelButtonClicked);
mOfferButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onOfferButtonClicked);
setCoord(400, 0, 400, 300);
static_cast<MyGUI::Window*>(mMainWidget)->eventWindowChangeCoord += MyGUI::newDelegate(this, &TradeWindow::onWindowResize);
}
void TradeWindow::startTrade(MWWorld::Ptr actor)
{
setTitle(MWWorld::Class::get(actor).getName(actor));
mCurrentBalance = 0;
mWindowManager.getInventoryWindow()->startTrade();
mBoughtItems.clear();
ContainerBase::openContainer(actor);
updateLabels();
drawItems();
}
void TradeWindow::onFilterChanged(MyGUI::Widget* _sender)
{
if (_sender == mFilterAll)
setFilter(ContainerBase::Filter_All);
else if (_sender == mFilterWeapon)
setFilter(ContainerBase::Filter_Weapon);
else if (_sender == mFilterApparel)
setFilter(ContainerBase::Filter_Apparel);
else if (_sender == mFilterMagic)
setFilter(ContainerBase::Filter_Magic);
else if (_sender == mFilterMisc)
setFilter(ContainerBase::Filter_Misc);
mFilterAll->setStateSelected(false);
mFilterWeapon->setStateSelected(false);
mFilterApparel->setStateSelected(false);
mFilterMagic->setStateSelected(false);
mFilterMisc->setStateSelected(false);
static_cast<MyGUI::Button*>(_sender)->setStateSelected(true);
}
void TradeWindow::onWindowResize(MyGUI::Window* _sender)
{
drawItems();
}
void TradeWindow::addOrRemoveGold(int amount)
{
bool goldFound = false;
MWWorld::Ptr gold;
MWWorld::ContainerStore& playerStore = mWindowManager.getInventoryWindow()->getContainerStore();
for (MWWorld::ContainerStoreIterator it = playerStore.begin();
it != playerStore.end(); ++it)
{
if (MWWorld::Class::get(*it).getName(*it) == MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sGold")->str)
{
goldFound = true;
gold = *it;
}
}
if (goldFound)
{
gold.getRefData().setCount(gold.getRefData().getCount() + amount);
}
else
{
assert(amount > 0);
MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), "Gold_001");
ref.getPtr().getRefData().setCount(amount);
playerStore.add(ref.getPtr());
}
}
void TradeWindow::onOfferButtonClicked(MyGUI::Widget* _sender)
{
// were there any items traded at all?
MWWorld::ContainerStore& playerBought = mWindowManager.getInventoryWindow()->getBoughtItems();
MWWorld::ContainerStore& merchantBought = getBoughtItems();
if (playerBought.begin() == playerBought.end() && merchantBought.begin() == merchantBought.end())
{
// user notification
MWBase::Environment::get().getWindowManager()->
messageBox(MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sBarterDialog11")->str, std::vector<std::string>());
return;
}
// check if the player can afford this
if (mCurrentBalance < 0 && mWindowManager.getInventoryWindow()->getPlayerGold() < std::abs(mCurrentBalance))
{
// user notification
MWBase::Environment::get().getWindowManager()->
messageBox(MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sBarterDialog1")->str, std::vector<std::string>());
return;
}
// check if the merchant can afford this
int merchantgold;
if (mPtr.getTypeName() == typeid(ESM::NPC).name())
{
MWWorld::LiveCellRef<ESM::NPC>* ref = mPtr.get<ESM::NPC>();
if (ref->base->npdt52.gold == -10)
merchantgold = ref->base->npdt12.gold;
else
merchantgold = ref->base->npdt52.gold;
}
else // ESM::Creature
{
MWWorld::LiveCellRef<ESM::Creature>* ref = mPtr.get<ESM::Creature>();
merchantgold = ref->base->data.gold;
}
if (mCurrentBalance > 0 && merchantgold < mCurrentBalance)
{
// user notification
MWBase::Environment::get().getWindowManager()->
messageBox(MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sBarterDialog2")->str, std::vector<std::string>());
return;
}
// success! make the item transfer.
transferBoughtItems();
mWindowManager.getInventoryWindow()->transferBoughtItems();
// add or remove gold from the player.
addOrRemoveGold(mCurrentBalance);
std::string sound = "Item Gold Up";
MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);
mWindowManager.removeGuiMode(GM_Barter);
}
void TradeWindow::onCancelButtonClicked(MyGUI::Widget* _sender)
{
// i give you back your stuff!
returnBoughtItems(mWindowManager.getInventoryWindow()->getContainerStore());
// now gimme back my stuff!
mWindowManager.getInventoryWindow()->returnBoughtItems(MWWorld::Class::get(mPtr).getContainerStore(mPtr));
mWindowManager.removeGuiMode(GM_Barter);
}
void TradeWindow::updateLabels()
{
mPlayerGold->setCaption(MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sYourGold")->str
+ " " + boost::lexical_cast<std::string>(mWindowManager.getInventoryWindow()->getPlayerGold()));
if (mCurrentBalance > 0)
{
mTotalBalanceLabel->setCaption(MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sTotalSold")->str);
mTotalBalance->setCaption(boost::lexical_cast<std::string>(mCurrentBalance));
}
else
{
mTotalBalanceLabel->setCaption(MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sTotalCost")->str);
mTotalBalance->setCaption(boost::lexical_cast<std::string>(-mCurrentBalance));
}
int merchantgold;
if (mPtr.getTypeName() == typeid(ESM::NPC).name())
{
MWWorld::LiveCellRef<ESM::NPC>* ref = mPtr.get<ESM::NPC>();
if (ref->base->npdt52.gold == -10)
merchantgold = ref->base->npdt12.gold;
else
merchantgold = ref->base->npdt52.gold;
}
else // ESM::Creature
{
MWWorld::LiveCellRef<ESM::Creature>* ref = mPtr.get<ESM::Creature>();
merchantgold = ref->base->data.gold;
}
mMerchantGold->setCaption(MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sSellerGold")->str
+ " " + boost::lexical_cast<std::string>(merchantgold));
}
std::vector<MWWorld::Ptr> TradeWindow::getEquippedItems()
{
std::vector<MWWorld::Ptr> items;
if (mPtr.getTypeName() == typeid(ESM::Creature).name())
{
// creatures don't have equipment slots.
return items;
}
MWWorld::InventoryStore& invStore = MWWorld::Class::get(mPtr).getInventoryStore(mPtr);
for (int slot=0; slot < MWWorld::InventoryStore::Slots; ++slot)
{
MWWorld::ContainerStoreIterator it = invStore.getSlot(slot);
if (it != invStore.end())
{
items.push_back(*it);
}
}
return items;
}
bool TradeWindow::npcAcceptsItem(MWWorld::Ptr item)
{
int services = 0;
if (mPtr.getTypeName() == typeid(ESM::NPC).name())
{
MWWorld::LiveCellRef<ESM::NPC>* ref = mPtr.get<ESM::NPC>();
13 years ago
if (ref->base->mHasAI)
services = ref->base->mAiData.mServices;
}
else if (mPtr.getTypeName() == typeid(ESM::Creature).name())
{
MWWorld::LiveCellRef<ESM::Creature>* ref = mPtr.get<ESM::Creature>();
13 years ago
if (ref->base->mHasAI)
services = ref->base->mAiData.mServices;
}
/// \todo what about potions, there doesn't seem to be a flag for them??
if (item.getTypeName() == typeid(ESM::Weapon).name())
return services & ESM::NPC::Weapon;
else if (item.getTypeName() == typeid(ESM::Armor).name())
return services & ESM::NPC::Armor;
else if (item.getTypeName() == typeid(ESM::Clothing).name())
return services & ESM::NPC::Clothing;
else if (item.getTypeName() == typeid(ESM::Book).name())
return services & ESM::NPC::Books;
else if (item.getTypeName() == typeid(ESM::Ingredient).name())
return services & ESM::NPC::Ingredients;
else if (item.getTypeName() == typeid(ESM::Tool).name())
return services & ESM::NPC::Picks;
else if (item.getTypeName() == typeid(ESM::Probe).name())
return services & ESM::NPC::Probes;
else if (item.getTypeName() == typeid(ESM::Light).name())
return services & ESM::NPC::Lights;
else if (item.getTypeName() == typeid(ESM::Apparatus).name())
return services & ESM::NPC::Apparatus;
else if (item.getTypeName() == typeid(ESM::Repair).name())
return services & ESM::NPC::RepairItem;
else if (item.getTypeName() == typeid(ESM::Miscellaneous).name())
return services & ESM::NPC::Misc;
return false;
}
std::vector<MWWorld::Ptr> TradeWindow::itemsToIgnore()
{
std::vector<MWWorld::Ptr> items;
MWWorld::ContainerStore& invStore = MWWorld::Class::get(mPtr).getContainerStore(mPtr);
for (MWWorld::ContainerStoreIterator it = invStore.begin();
it != invStore.end(); ++it)
{
if (!npcAcceptsItem(*it))
items.push_back(*it);
}
return items;
}
void TradeWindow::sellToNpc(MWWorld::Ptr item, int count)
{
/// \todo price adjustment depending on merchantile skill
mCurrentBalance -= MWWorld::Class::get(item).getValue(item) * count;
updateLabels();
}
void TradeWindow::buyFromNpc(MWWorld::Ptr item, int count)
{
/// \todo price adjustment depending on merchantile skill
mCurrentBalance += MWWorld::Class::get(item).getValue(item) * count;
updateLabels();
}
void TradeWindow::onReferenceUnavailable()
{
// remove both Trade and Dialogue (since you always trade with the NPC/creature that you have previously talked to)
mWindowManager.removeGuiMode(GM_Barter);
mWindowManager.removeGuiMode(GM_Dialogue);
}
}