uses v3 input bindings, not v2

celladd
Digmaster 10 years ago committed by scrawl
parent a192836582
commit df5513da7c

@ -366,7 +366,7 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
// Create input and UI first to set up a bootstrapping environment for // Create input and UI first to set up a bootstrapping environment for
// showing a loading screen and keeping the window responsive while doing so // showing a loading screen and keeping the window responsive while doing so
std::string keybinderUser = (mCfgMgr.getUserConfigPath() / "input_v2.xml").string(); std::string keybinderUser = (mCfgMgr.getUserConfigPath() / "input_v3.xml").string();
bool keybinderUserExists = boost::filesystem::exists(keybinderUser); bool keybinderUserExists = boost::filesystem::exists(keybinderUser);
// find correct path to the game controller bindings // find correct path to the game controller bindings

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