@ -556,7 +556,7 @@ namespace MWMechanics
int MechanicsManager : : getDerivedDisposition ( const MWWorld : : Ptr & ptr )
int MechanicsManager : : getDerivedDisposition ( const MWWorld : : Ptr & ptr )
{
{
const MWMechanics : : NpcStats & npcSkill = ptr . getClass ( ) . getNpcStats ( ptr ) ;
const MWMechanics : : NpcStats & npcSkill = ptr . getClass ( ) . getNpcStats ( ptr ) ;
float x = npcSkill . getBaseDisposition ( ) ;
float x = static_cast < float > ( npcSkill . getBaseDisposition ( ) ) ;
MWWorld : : LiveCellRef < ESM : : NPC > * npc = ptr . get < ESM : : NPC > ( ) ;
MWWorld : : LiveCellRef < ESM : : NPC > * npc = ptr . get < ESM : : NPC > ( ) ;
MWWorld : : Ptr playerPtr = MWBase : : Environment : : get ( ) . getWorld ( ) - > getPlayerPtr ( ) ;
MWWorld : : Ptr playerPtr = MWBase : : Environment : : get ( ) . getWorld ( ) - > getPlayerPtr ( ) ;
@ -583,7 +583,7 @@ namespace MWMechanics
if ( ! playerStats . getExpelled ( npcFaction ) )
if ( ! playerStats . getExpelled ( npcFaction ) )
{
{
// faction reaction towards itself. yes, that exists
// faction reaction towards itself. yes, that exists
reaction = MWBase : : Environment : : get ( ) . getDialogueManager ( ) - > getFactionReaction ( npcFaction , npcFaction ) ;
reaction = static_cast < float > ( MWBase : : Environment : : get ( ) . getDialogueManager ( ) - > getFactionReaction ( npcFaction , npcFaction ) ) ;
rank = playerStats . getFactionRanks ( ) . find ( npcFaction ) - > second ;
rank = playerStats . getFactionRanks ( ) . find ( npcFaction ) - > second ;
}
}
@ -597,7 +597,7 @@ namespace MWMechanics
int itReaction = MWBase : : Environment : : get ( ) . getDialogueManager ( ) - > getFactionReaction ( npcFaction , itFaction ) ;
int itReaction = MWBase : : Environment : : get ( ) . getDialogueManager ( ) - > getFactionReaction ( npcFaction , itFaction ) ;
if ( playerFactionIt = = playerStats . getFactionRanks ( ) . begin ( ) | | itReaction < reaction )
if ( playerFactionIt = = playerStats . getFactionRanks ( ) . begin ( ) | | itReaction < reaction )
reaction = itReaction ;
reaction = static_cast < float > ( itReaction ) ;
}
}
}
}
else
else
@ -643,17 +643,17 @@ namespace MWMechanics
// otherwise one would get different prices when exiting and re-entering the dialogue window...
// otherwise one would get different prices when exiting and re-entering the dialogue window...
int clampedDisposition = std : : max ( 0 , std : : min ( getDerivedDisposition ( ptr )
int clampedDisposition = std : : max ( 0 , std : : min ( getDerivedDisposition ( ptr )
+ MWBase : : Environment : : get ( ) . getDialogueManager ( ) - > getTemporaryDispositionChange ( ) , 100 ) ) ;
+ MWBase : : Environment : : get ( ) . getDialogueManager ( ) - > getTemporaryDispositionChange ( ) , 100 ) ) ;
float a = std : : min ( playerStats . getSkill ( ESM : : Skill : : Mercantile ) . getModified ( ) , 100 ) ;
float a = static_cast < float > ( std : : min ( playerStats . getSkill ( ESM : : Skill : : Mercantile ) . getModified ( ) , 100 ) ) ;
float b = std : : min ( 0.1f * playerStats . getAttribute ( ESM : : Attribute : : Luck ) . getModified ( ) , 10.f ) ;
float b = std : : min ( 0.1f * playerStats . getAttribute ( ESM : : Attribute : : Luck ) . getModified ( ) , 10.f ) ;
float c = std : : min ( 0.2f * playerStats . getAttribute ( ESM : : Attribute : : Personality ) . getModified ( ) , 10.f ) ;
float c = std : : min ( 0.2f * playerStats . getAttribute ( ESM : : Attribute : : Personality ) . getModified ( ) , 10.f ) ;
float d = std : : min ( sellerStats . getSkill ( ESM : : Skill : : Mercantile ) . getModified ( ) , 100 ) ;
float d = static_cast < float > ( std : : min ( sellerStats . getSkill ( ESM : : Skill : : Mercantile ) . getModified ( ) , 100 ) ) ;
float e = std : : min ( 0.1f * sellerStats . getAttribute ( ESM : : Attribute : : Luck ) . getModified ( ) , 10.f ) ;
float e = std : : min ( 0.1f * sellerStats . getAttribute ( ESM : : Attribute : : Luck ) . getModified ( ) , 10.f ) ;
float f = std : : min ( 0.2f * sellerStats . getAttribute ( ESM : : Attribute : : Personality ) . getModified ( ) , 10.f ) ;
float f = std : : min ( 0.2f * sellerStats . getAttribute ( ESM : : Attribute : : Personality ) . getModified ( ) , 10.f ) ;
float pcTerm = ( clampedDisposition - 50 + a + b + c ) * playerStats . getFatigueTerm ( ) ;
float pcTerm = ( clampedDisposition - 50 + a + b + c ) * playerStats . getFatigueTerm ( ) ;
float npcTerm = ( d + e + f ) * sellerStats . getFatigueTerm ( ) ;
float npcTerm = ( d + e + f ) * sellerStats . getFatigueTerm ( ) ;
float buyTerm = 0.01 * ( 100 - 0.5 * ( pcTerm - npcTerm ) ) ;
float buyTerm = 0.01 f * ( 100 - 0.5 f * ( pcTerm - npcTerm ) ) ;
float sellTerm = 0.01 * ( 50 - 0.5 * ( npcTerm - pcTerm ) ) ;
float sellTerm = 0.01 f * ( 50 - 0.5 f * ( npcTerm - pcTerm ) ) ;
float x ;
float x ;
if ( buying ) x = buyTerm ;
if ( buying ) x = buyTerm ;
@ -704,7 +704,7 @@ namespace MWMechanics
int currentDisposition = std : : min ( 100 , std : : max ( 0 , int ( getDerivedDisposition ( npc ) + currentTemporaryDispositionDelta ) ) ) ;
int currentDisposition = std : : min ( 100 , std : : max ( 0 , int ( getDerivedDisposition ( npc ) + currentTemporaryDispositionDelta ) ) ) ;
float d = 1 - 0.02 * abs ( currentDisposition - 50 ) ;
float d = 1 - 0.02 f * abs ( currentDisposition - 50 ) ;
float target1 = d * ( playerRating1 - npcRating1 + 50 ) ;
float target1 = d * ( playerRating1 - npcRating1 + 50 ) ;
float target2 = d * ( playerRating2 - npcRating2 + 50 ) ;
float target2 = d * ( playerRating2 - npcRating2 + 50 ) ;
@ -715,8 +715,8 @@ namespace MWMechanics
float target3 = d * ( playerRating3 - npcRating3 + 50 ) + bribeMod ;
float target3 = d * ( playerRating3 - npcRating3 + 50 ) + bribeMod ;
float iPerMinChance = gmst. find ( " iPerMinChance " ) - > get Int( ) ;
float iPerMinChance = floor( gmst. find ( " iPerMinChance " ) - > get Float( ) ) ;
float iPerMinChange = gmst. find ( " iPerMinChange " ) - > get Int( ) ;
float iPerMinChange = floor( gmst. find ( " iPerMinChange " ) - > get Float( ) ) ;
float fPerDieRollMult = gmst . find ( " fPerDieRollMult " ) - > getFloat ( ) ;
float fPerDieRollMult = gmst . find ( " fPerDieRollMult " ) - > getFloat ( ) ;
float fPerTempMult = gmst . find ( " fPerTempMult " ) - > getFloat ( ) ;
float fPerTempMult = gmst . find ( " fPerTempMult " ) - > getFloat ( ) ;
@ -729,7 +729,7 @@ namespace MWMechanics
{
{
target1 = std : : max ( iPerMinChance , target1 ) ;
target1 = std : : max ( iPerMinChance , target1 ) ;
success = ( roll < = target1 ) ;
success = ( roll < = target1 ) ;
float c = int ( fPerDieRollMult * ( target1 - roll ) ) ;
float c = floor ( fPerDieRollMult * ( target1 - roll ) ) ;
x = success ? std : : max ( iPerMinChange , c ) : c ;
x = success ? std : : max ( iPerMinChange , c ) : c ;
}
}
else if ( type = = PT_Intimidate )
else if ( type = = PT_Intimidate )
@ -740,13 +740,13 @@ namespace MWMechanics
float r ;
float r ;
if ( roll ! = target2 )
if ( roll ! = target2 )
r = int ( target2 - roll ) ;
r = floor ( target2 - roll ) ;
else
else
r = 1 ;
r = 1 ;
if ( roll < = target2 )
if ( roll < = target2 )
{
{
float s = int ( r * fPerDieRollMult * fPerTempMult ) ;
float s = floor ( r * fPerDieRollMult * fPerTempMult ) ;
int flee = npcStats . getAiSetting ( MWMechanics : : CreatureStats : : AI_Flee ) . getBase ( ) ;
int flee = npcStats . getAiSetting ( MWMechanics : : CreatureStats : : AI_Flee ) . getBase ( ) ;
int fight = npcStats . getAiSetting ( MWMechanics : : CreatureStats : : AI_Fight ) . getBase ( ) ;
int fight = npcStats . getAiSetting ( MWMechanics : : CreatureStats : : AI_Fight ) . getBase ( ) ;
@ -756,7 +756,7 @@ namespace MWMechanics
std : : max ( 0 , std : : min ( 100 , fight + int ( std : : min ( - iPerMinChange , - s ) ) ) ) ) ;
std : : max ( 0 , std : : min ( 100 , fight + int ( std : : min ( - iPerMinChange , - s ) ) ) ) ) ;
}
}
float c = - std : : abs ( int ( r * fPerDieRollMult ) ) ;
float c = - std : : abs ( floor ( r * fPerDieRollMult ) ) ;
if ( success )
if ( success )
{
{
if ( std : : abs ( c ) < iPerMinChange )
if ( std : : abs ( c ) < iPerMinChange )
@ -766,13 +766,13 @@ namespace MWMechanics
}
}
else
else
{
{
x = - int ( c * fPerTempMult ) ;
x = - floor ( c * fPerTempMult ) ;
y = c ;
y = c ;
}
}
}
}
else
else
{
{
x = int ( c * fPerTempMult ) ;
x = floor ( c * fPerTempMult ) ;
y = c ;
y = c ;
}
}
}
}
@ -781,7 +781,7 @@ namespace MWMechanics
target1 = std : : max ( iPerMinChance , target1 ) ;
target1 = std : : max ( iPerMinChance , target1 ) ;
success = ( roll < = target1 ) ;
success = ( roll < = target1 ) ;
float c = std : : abs ( int ( target1 - roll ) ) ;
float c = std : : abs ( floor ( target1 - roll ) ) ;
if ( success )
if ( success )
{
{
@ -793,7 +793,7 @@ namespace MWMechanics
npcStats . setAiSetting ( CreatureStats : : AI_Fight ,
npcStats . setAiSetting ( CreatureStats : : AI_Fight ,
std : : max ( 0 , std : : min ( 100 , fight + std : : max ( int ( iPerMinChange ) , int ( s ) ) ) ) ) ;
std : : max ( 0 , std : : min ( 100 , fight + std : : max ( int ( iPerMinChange ) , int ( s ) ) ) ) ) ;
}
}
x = int ( - c * fPerDieRollMult ) ;
x = floor ( - c * fPerDieRollMult ) ;
if ( success & & std : : abs ( x ) < iPerMinChange )
if ( success & & std : : abs ( x ) < iPerMinChange )
x = - iPerMinChange ;
x = - iPerMinChange ;
@ -802,7 +802,7 @@ namespace MWMechanics
{
{
target3 = std : : max ( iPerMinChance , target3 ) ;
target3 = std : : max ( iPerMinChance , target3 ) ;
success = ( roll < = target3 ) ;
success = ( roll < = target3 ) ;
float c = int ( ( target3 - roll ) * fPerDieRollMult ) ;
float c = floor ( ( target3 - roll ) * fPerDieRollMult ) ;
x = success ? std : : max ( iPerMinChange , c ) : c ;
x = success ? std : : max ( iPerMinChange , c ) : c ;
}
}
@ -812,11 +812,11 @@ namespace MWMechanics
float cappedDispositionChange = tempChange ;
float cappedDispositionChange = tempChange ;
if ( currentDisposition + tempChange > 100.f )
if ( currentDisposition + tempChange > 100.f )
cappedDispositionChange = 100 - currentDisposition ;
cappedDispositionChange = static_cast < float > ( 100 - currentDisposition ) ;
if ( currentDisposition + tempChange < 0.f )
if ( currentDisposition + tempChange < 0.f )
cappedDispositionChange = - currentDisposition ;
cappedDispositionChange = static_cast < float > ( - currentDisposition ) ;
permChange = int ( cappedDispositionChange / fPerTempMult ) ;
permChange = floor ( cappedDispositionChange / fPerTempMult ) ;
if ( type = = PT_Intimidate )
if ( type = = PT_Intimidate )
{
{
permChange = success ? - int ( cappedDispositionChange / fPerTempMult ) : y ;
permChange = success ? - int ( cappedDispositionChange / fPerTempMult ) : y ;
@ -1104,7 +1104,7 @@ namespace MWMechanics
if ( type = = OT_Trespassing | | type = = OT_SleepingInOwnedBed )
if ( type = = OT_Trespassing | | type = = OT_SleepingInOwnedBed )
{
{
arg = store . find ( " iCrimeTresspass " ) - > getInt ( ) ;
arg = store . find ( " iCrimeTresspass " ) - > getInt ( ) ;
disp = dispVictim = store . find ( " iDispTresspass " ) - > get In t( ) ;
disp = dispVictim = store . find ( " iDispTresspass " ) - > get Floa t( ) ;
}
}
else if ( type = = OT_Pickpocket )
else if ( type = = OT_Pickpocket )
{
{
@ -1114,18 +1114,18 @@ namespace MWMechanics
else if ( type = = OT_Assault )
else if ( type = = OT_Assault )
{
{
arg = store . find ( " iCrimeAttack " ) - > getInt ( ) ;
arg = store . find ( " iCrimeAttack " ) - > getInt ( ) ;
disp = store . find ( " iDispAttackMod " ) - > get In t( ) ;
disp = store . find ( " iDispAttackMod " ) - > get Floa t( ) ;
dispVictim = store . find ( " fDispAttacking " ) - > getFloat ( ) ;
dispVictim = store . find ( " fDispAttacking " ) - > getFloat ( ) ;
}
}
else if ( type = = OT_Murder )
else if ( type = = OT_Murder )
{
{
arg = store . find ( " iCrimeKilling " ) - > getInt ( ) ;
arg = store . find ( " iCrimeKilling " ) - > getInt ( ) ;
disp = dispVictim = store . find ( " iDispKilling " ) - > get In t( ) ;
disp = dispVictim = store . find ( " iDispKilling " ) - > get Floa t( ) ;
}
}
else if ( type = = OT_Theft )
else if ( type = = OT_Theft )
{
{
disp = dispVictim = store . find ( " fDispStealing " ) - > getFloat ( ) * arg ;
disp = dispVictim = store . find ( " fDispStealing " ) - > getFloat ( ) * arg ;
arg *= store . find ( " fCrimeStealing " ) - > getFloat ( ) ;
arg = static_cast < int > ( arg * store . find ( " fCrimeStealing " ) - > getFloat ( ) ) ;
arg = std : : max ( 1 , arg ) ; // Minimum bounty of 1, in case items with zero value are stolen
arg = std : : max ( 1 , arg ) ; // Minimum bounty of 1, in case items with zero value are stolen
}
}
@ -1163,7 +1163,7 @@ namespace MWMechanics
else if ( type = = OT_Murder )
else if ( type = = OT_Murder )
fight = fightVictim = esmStore . get < ESM : : GameSetting > ( ) . find ( " iFightKilling " ) - > getInt ( ) ;
fight = fightVictim = esmStore . get < ESM : : GameSetting > ( ) . find ( " iFightKilling " ) - > getInt ( ) ;
else if ( type = = OT_Theft )
else if ( type = = OT_Theft )
fight = fightVictim = esmStore . get < ESM : : GameSetting > ( ) . find ( " fFightStealing " ) - > get Floa t( ) ;
fight = fightVictim = esmStore . get < ESM : : GameSetting > ( ) . find ( " fFightStealing " ) - > get In t( ) ;
bool reported = false ;
bool reported = false ;
@ -1197,21 +1197,21 @@ namespace MWMechanics
{
{
float dispTerm = ( * it = = victim ) ? dispVictim : disp ;
float dispTerm = ( * it = = victim ) ? dispVictim : disp ;
float alarmTerm = 0.01 * it - > getClass ( ) . getCreatureStats ( * it ) . getAiSetting ( CreatureStats : : AI_Alarm ) . getBase ( ) ;
float alarmTerm = 0.01 f * it - > getClass ( ) . getCreatureStats ( * it ) . getAiSetting ( CreatureStats : : AI_Alarm ) . getBase ( ) ;
if ( type = = OT_Pickpocket & & alarmTerm < = 0 )
if ( type = = OT_Pickpocket & & alarmTerm < = 0 )
alarmTerm = 1.0 ;
alarmTerm = 1.0 ;
if ( * it ! = victim )
if ( * it ! = victim )
dispTerm * = alarmTerm ;
dispTerm * = alarmTerm ;
float fightTerm = ( * it = = victim ) ? fightVictim : fight ;
float fightTerm = static_cast < float > ( ( * it = = victim ) ? fightVictim : fight ) ;
fightTerm + = getFightDispositionBias ( dispTerm ) ;
fightTerm + = getFightDispositionBias ( dispTerm ) ;
fightTerm + = getFightDistanceBias ( * it , player ) ;
fightTerm + = getFightDistanceBias ( * it , player ) ;
fightTerm * = alarmTerm ;
fightTerm * = alarmTerm ;
int observerFightRating = it - > getClass ( ) . getCreatureStats ( * it ) . getAiSetting ( CreatureStats : : AI_Fight ) . getBase ( ) ;
int observerFightRating = it - > getClass ( ) . getCreatureStats ( * it ) . getAiSetting ( CreatureStats : : AI_Fight ) . getBase ( ) ;
if ( observerFightRating + fightTerm > 100 )
if ( observerFightRating + fightTerm > 100 )
fightTerm = 100 - observerFightRating ;
fightTerm = static_cast < float > ( 100 - observerFightRating ) ;
fightTerm = std : : max ( 0.f , fightTerm ) ;
fightTerm = std : : max ( 0.f , fightTerm ) ;
if ( observerFightRating + fightTerm > = 100 )
if ( observerFightRating + fightTerm > = 100 )
@ -1221,9 +1221,9 @@ namespace MWMechanics
NpcStats & observerStats = it - > getClass ( ) . getNpcStats ( * it ) ;
NpcStats & observerStats = it - > getClass ( ) . getNpcStats ( * it ) ;
// Apply aggression value to the base Fight rating, so that the actor can continue fighting
// Apply aggression value to the base Fight rating, so that the actor can continue fighting
// after a Calm spell wears off
// after a Calm spell wears off
observerStats . setAiSetting ( CreatureStats : : AI_Fight , observerFightRating + fightTerm ) ;
observerStats . setAiSetting ( CreatureStats : : AI_Fight , observerFightRating + static_cast < int > ( fightTerm ) ) ;
observerStats . setBaseDisposition ( observerStats . getBaseDisposition ( ) + dispTerm ) ;
observerStats . setBaseDisposition ( observerStats . getBaseDisposition ( ) + static_cast < int > ( dispTerm ) ) ;
// Set the crime ID, which we will use to calm down participants
// Set the crime ID, which we will use to calm down participants
// once the bounty has been paid.
// once the bounty has been paid.
@ -1334,7 +1334,7 @@ namespace MWMechanics
{
{
static float fSneakSkillMult = store . find ( " fSneakSkillMult " ) - > getFloat ( ) ;
static float fSneakSkillMult = store . find ( " fSneakSkillMult " ) - > getFloat ( ) ;
static float fSneakBootMult = store . find ( " fSneakBootMult " ) - > getFloat ( ) ;
static float fSneakBootMult = store . find ( " fSneakBootMult " ) - > getFloat ( ) ;
float sneak = ptr . getClass ( ) . getSkill ( ptr , ESM : : Skill : : Sneak ) ;
float sneak = static_cast < float > ( ptr . getClass ( ) . getSkill ( ptr , ESM : : Skill : : Sneak ) ) ;
int agility = stats . getAttribute ( ESM : : Attribute : : Agility ) . getModified ( ) ;
int agility = stats . getAttribute ( ESM : : Attribute : : Agility ) . getModified ( ) ;
int luck = stats . getAttribute ( ESM : : Attribute : : Luck ) . getModified ( ) ;
int luck = stats . getAttribute ( ESM : : Attribute : : Luck ) . getModified ( ) ;
float bootWeight = 0 ;
float bootWeight = 0 ;
@ -1345,7 +1345,7 @@ namespace MWMechanics
if ( it ! = inv . end ( ) )
if ( it ! = inv . end ( ) )
bootWeight = it - > getClass ( ) . getWeight ( * it ) ;
bootWeight = it - > getClass ( ) . getWeight ( * it ) ;
}
}
sneakTerm = fSneakSkillMult * sneak + 0.2 * agility + 0.1 * luck + bootWeight * fSneakBootMult ;
sneakTerm = fSneakSkillMult * sneak + 0.2 f * agility + 0.1 f * luck + bootWeight * fSneakBootMult ;
}
}
static float fSneakDistBase = store . find ( " fSneakDistanceBase " ) - > getFloat ( ) ;
static float fSneakDistBase = store . find ( " fSneakDistanceBase " ) - > getFloat ( ) ;
@ -1364,7 +1364,7 @@ namespace MWMechanics
float obsBlind = observerStats . getMagicEffects ( ) . get ( ESM : : MagicEffect : : Blind ) . getMagnitude ( ) ;
float obsBlind = observerStats . getMagicEffects ( ) . get ( ESM : : MagicEffect : : Blind ) . getMagnitude ( ) ;
int obsSneak = observer . getClass ( ) . getSkill ( observer , ESM : : Skill : : Sneak ) ;
int obsSneak = observer . getClass ( ) . getSkill ( observer , ESM : : Skill : : Sneak ) ;
float obsTerm = obsSneak + 0.2 * obsAgility + 0.1 * obsLuck - obsBlind ;
float obsTerm = obsSneak + 0.2 f * obsAgility + 0.1 f * obsLuck - obsBlind ;
// is ptr behind the observer?
// is ptr behind the observer?
static float fSneakNoViewMult = store . find ( " fSneakNoViewMult " ) - > getFloat ( ) ;
static float fSneakNoViewMult = store . find ( " fSneakNoViewMult " ) - > getFloat ( ) ;
@ -1378,7 +1378,7 @@ namespace MWMechanics
y = obsTerm * observerStats . getFatigueTerm ( ) * fSneakViewMult ;
y = obsTerm * observerStats . getFatigueTerm ( ) * fSneakViewMult ;
float target = x - y ;
float target = x - y ;
int roll = std : : rand ( ) / ( static_cast < double > ( RAND_MAX ) + 1 ) * 100 ; // [0, 99]
int roll = static_cast < int > ( std : : rand ( ) / ( static_cast < double > ( RAND_MAX ) + 1 ) * 100 ) ; // [0, 99]
return ( roll > = target ) ;
return ( roll > = target ) ;
}
}
@ -1479,9 +1479,8 @@ namespace MWMechanics
if ( ptr . getClass ( ) . isNpc ( ) )
if ( ptr . getClass ( ) . isNpc ( ) )
disposition = getDerivedDisposition ( ptr ) ;
disposition = getDerivedDisposition ( ptr ) ;
int fight = std : : max ( 0.f , ptr . getClass ( ) . getCreatureStats ( ptr ) . getAiSetting ( CreatureStats : : AI_Fight ) . getModified ( )
int fight = std : : max ( 0 , ptr . getClass ( ) . getCreatureStats ( ptr ) . getAiSetting ( CreatureStats : : AI_Fight ) . getModified ( )
+ getFightDistanceBias ( ptr , target )
+ static_cast < int > ( getFightDistanceBias ( ptr , target ) + getFightDispositionBias ( disposition ) ) ) ;
+ getFightDispositionBias ( disposition ) ) ;
if ( ptr . getClass ( ) . isNpc ( ) & & target . getClass ( ) . isNpc ( ) )
if ( ptr . getClass ( ) . isNpc ( ) & & target . getClass ( ) . isNpc ( ) )
{
{