David Cernat
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0d75264221
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Merge pull request #155 from OpenMW/master
Add OpenMW commits up to 17 Feb 2017, part 2
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2017-02-17 23:19:30 +02:00 |
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MiroslavR
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f883951d75
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Fix incorrect calculation of armor rating (Bug #3754)
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2017-02-17 03:11:37 +01:00 |
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David Cernat
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a5d7c5fd39
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Merge pull request #148 from OpenMW/master
Add OpenMW commits up to 13 Feb 2017
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2017-02-13 21:29:51 +02:00 |
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Allofich
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6b53541571
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Prevent AI actors from hitting unintended targets
(Fixes #3254)
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2017-02-12 19:51:19 +09:00 |
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David Cernat
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d528a0edb5
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Merge pull request #147 from OpenMW/master
Add OpenMW commits up to 11 Feb 2017
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2017-02-11 21:27:51 +02:00 |
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Allofich
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e047679595
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Fix trying to access stats on non-actors
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2017-02-11 19:59:42 +09:00 |
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David Cernat
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6763718412
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Merge pull request #146 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwmechanics/actors.cpp
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2017-02-10 21:39:16 +02:00 |
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Allofich
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5d2090684a
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Store mHitAttemptActorId in save files
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2017-02-07 01:26:26 +09:00 |
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Allofich
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25c64dbb0f
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Make combat engagement logic more like vanilla
(Fixes #2678, Fixes #3705)
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2017-02-07 01:25:12 +09:00 |
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David Cernat
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2158e94a96
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[Client] Fix setting of attack parameters after recent changes
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2017-01-25 18:04:20 +02:00 |
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David Cernat
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63c8a98083
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[General] Stop using virtual functions in BasePlayer
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2017-01-25 17:06:15 +02:00 |
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Koncord
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536715cf46
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Cleanup tes3mp headers
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2016-12-16 16:59:15 +08:00 |
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David Cernat
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3a733eb122
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Make tes3mp includes consistent
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2016-11-17 17:16:25 +02:00 |
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David Cernat
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fa9d6e810e
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Use lowerCamelCase in tes3mp client function names like OpenMW does
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2016-11-15 21:54:06 +02:00 |
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Koncord
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799842b5da
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Reduce using of the CPU
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2016-11-12 20:11:27 +08:00 |
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Koncord
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56959ebfda
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Implement magic
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2016-11-12 19:39:16 +08:00 |
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David Cernat
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e27d1857ef
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Fix formatting in previous changes made by tes3mp to OpenMW's core
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2016-10-19 22:06:11 +03:00 |
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David Cernat
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6eae017561
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Merge pull request #74 from OpenMW/master
Add OpenMW commits up to 5 Oct
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2016-10-06 06:16:09 +03:00 |
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Allofich
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160da0b149
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Treat 0-weight armor as light armor in some respects
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2016-10-04 23:02:25 +09:00 |
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David Cernat
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728a09e423
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Reorder functions in LocalPlayer and make their names more consistent
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2016-09-30 08:59:58 +03:00 |
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David Cernat
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ce4b326b02
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Rename ID_GAME_UPDATE_BASESTATS into ID_GAME_DYNAMICSTATS_CURRENT
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2016-09-28 07:50:16 +03:00 |
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David Cernat
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3b7693c719
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Resolve conflicts in pull request #55
# Conflicts:
# README.md
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwmechanics/combat.cpp
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2016-09-15 08:49:57 +03:00 |
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Allofich
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34851349de
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Pass hitPosition by const reference
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2016-09-13 00:59:56 +09:00 |
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Allofich
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bce0166931
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Don't play blood effects for resisted hits
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2016-09-12 22:46:32 +09:00 |
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David Cernat
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d9cfd5bac2
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Resolve conflicts with OpenMW
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2016-08-15 19:14:13 +03:00 |
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Allofich
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ee2702087c
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Make zero-weight boots play light boot footsteps
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2016-08-14 17:27:47 +09:00 |
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David Cernat
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09d564424f
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Translate Russian code comment into English
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2016-08-01 19:26:42 +03:00 |
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Aesylwinn
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b4a000913c
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Merge remote-tracking branch 'yar/master' into Even
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwdialogue/filter.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwworld/localscripts.cpp
# components/CMakeLists.txt
# components/compiler/exprparser.cpp
# components/sceneutil/workqueue.cpp
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2016-07-17 23:50:52 -04:00 |
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Koncord
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1b259e2d33
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Syncing inventory, animations, position, 8 key attributes
Created Package system
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2016-07-07 23:50:48 +08:00 |
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scrawl
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a825882c6b
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Process death events at the end of the death animation (Fixes #1873)
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2016-06-12 00:04:50 +02:00 |
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scrawl
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c3ef387208
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Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467)
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2016-02-27 12:53:07 +01:00 |
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scrawl
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d05603c7fe
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Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212)
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2016-02-22 19:42:54 +01:00 |
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scrawl
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fb219fea17
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Fix respawning of NPCs/creatures when they were moved to a different cell
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2016-02-10 19:07:01 +01:00 |
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scrawl
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1b8e82e929
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Preload NPC body parts
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2016-02-09 00:26:22 +01:00 |
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scrawl
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84dcf59c50
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Fix preloading of equipment parts that don't separate gender
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2016-02-08 22:57:47 +01:00 |
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scrawl
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effe022bb2
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Move preload model list to MWClass, preload NPC head/hair
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2016-02-08 20:52:32 +01:00 |
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scrawl
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32d5dece58
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Add count argument to getToolTipInfo
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2015-12-19 16:29:07 +01:00 |
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scrawl
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0d4729dcd5
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Use the const version of CustomData::as*
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2015-12-19 16:19:52 +01:00 |
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scrawl
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b0894ea20d
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Accept a ConstPtr in hasToolTip
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2015-12-19 16:15:45 +01:00 |
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scrawl
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04f7a8f8eb
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Remove redundant getId function
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2015-12-18 16:58:38 +01:00 |
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scrawl
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303521002d
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Accept a ConstPtr in adjustScale
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2015-12-18 16:46:02 +01:00 |
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scrawl
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09bdb0ad4b
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Accept a ConstPtr in getServices
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2015-12-18 16:44:35 +01:00 |
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scrawl
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3c98f8dde3
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Accept a ConstPtr in isPersistent
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2015-12-18 16:41:37 +01:00 |
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scrawl
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3fe3091275
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Accept a ConstPtr in isEssential
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2015-12-18 16:39:35 +01:00 |
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scrawl
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4a47fc32fa
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Accept a ConstPtr in getBloodTexture
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2015-12-18 16:39:08 +01:00 |
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scrawl
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2bd8d60e9f
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Accept a ConstPtr in getPrimaryFaction, getPrimaryFactionRank
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2015-12-18 16:33:54 +01:00 |
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scrawl
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2ac92012e8
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Accept a ConstPtr in isClass
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2015-12-18 16:29:30 +01:00 |
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scrawl
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5b082be79f
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Accept a ConstPtr in getBaseGold
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2015-12-18 16:28:20 +01:00 |
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scrawl
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da7ebfde99
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Accept a ConstPtr in copyToCell
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2015-12-18 16:27:18 +01:00 |
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scrawl
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b09bdd6af5
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Accept a ConstPtr in isBipedal
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2015-12-18 16:27:18 +01:00 |
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