Nathan Jeffords
109dff2d29
renamed high level NIF files...
12 years ago
Nathan Jeffords
d3c1f5e7b2
renamed low-level NIF related files and include guards to conform to naming convention
12 years ago
Chris Robinson
5f2c897001
Better handle which collision shapes to load
12 years ago
scrawl
f4749f10da
NIF bullet loader fix for incorrect collision shapes (credit goes to Chris, he asked me to push this)
12 years ago
Nathan Jeffords
d5ebd6654d
cache loaded NIF files to eliminate reloads
...
Created a NIF file caching mechanism to prevent the system from
reloading a NIF during a startup and cell changes.
12 years ago
Nathan Jeffords
0989b44b41
spread some const around NIF loading
12 years ago
Nathan Jeffords
9d4f8c6722
changed bullet_nif_loader to not modifiy NIF file
...
The code in bullet_nif_loader was modifing the loaded NIF file as part of
processing. Currently this is OK since the NIF file will be thrown away
immediately, but it causes problems when trying to share loaded NIF files.
12 years ago
scrawl
00a2de432a
fix BulletShapeLoader namespace
12 years ago
scrawl
4ca0eb93ee
fix markers used for raycasting and blocking activation
12 years ago
scrawl
bf3aad8be0
handle NCC flag
12 years ago
Marc Zinnschlag
4abb9a00da
Merge remote-tracking branch 'jhooks/physicsaedra3' into next
12 years ago
scrawl
b5ddc8d4fb
Fix the marker collision; also, nodes marked with NCO are now correctly ignored for collision.
12 years ago
scrawl
906d290935
Markers are actually hidden now. Inspecting the markers in NifSkope revealed why it didn't work previously: the flag that is being looked for is not present in any of the markers, nor any other flag or extra data to identify them. However, the root node name always starts with "marker", making it possible to do a string search.
12 years ago
Jason Hooks
c5b25ef70b
Very basic actor physics (no set scale/rotate functions)
12 years ago
Jason Hooks
8762f4a47a
boxrotation nif field; commented functions
13 years ago
Jason Hooks
1f5bc229e0
Separate adjustRigidBody function
13 years ago
Jason Hooks
e7329d5f8b
Creatures now have a properly positioned box shape
13 years ago
Jason Hooks
083e3537b4
post merge
13 years ago
Jason Hooks
cacf0bd10d
Basic collision with npcs
13 years ago
Chris Robinson
6047dc6a0c
Merge remote branch 'zini/master' into nif-cleanup
...
Conflicts:
apps/openmw/mwrender/animation.cpp
apps/openmw/mwrender/animation.hpp
apps/openmw/mwrender/creatureanimation.cpp
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/npcanimation.hpp
components/nifogre/ogre_nif_loader.hpp
13 years ago
guidoj
a021165d9f
Changed standard C lib includes to C++ format
13 years ago
guidoj
0549e949ba
Mostly removal of unnecessary #include's and a little clean up
13 years ago
Chris Robinson
9436ca4b0c
Use vectors for ShapeData properties
13 years ago
Chris Robinson
386ac56bda
Remove the NIF loader and code to manually transform the vertices
...
This currently breaks just about everything. They should come back as it's all
reimplemented, though.
13 years ago
Chris Robinson
86b37c6c11
Move the velocity out of the transformation object
13 years ago
Chris Robinson
645b507ba0
Return a reference to the RecordPtr from operator[] for consistency
...
RecordListT is supposed to be a list of RecordPtrT objects.
13 years ago
Chris Robinson
348b5fa207
Merge remote branch 'zini/master' into nif-cleanup
...
Conflicts:
components/nifbullet/bullet_nif_loader.cpp
13 years ago
Marc Zinnschlag
f11bf49a90
cmake fix; silenced some warnings
13 years ago
Chris Robinson
ca37706b34
Use Ogre types for Matrix and Vector objects
13 years ago
Chris Robinson
b3aa453f9a
Use Ogre data streams for loading NIFs
13 years ago
Chris Robinson
0143cacd2b
Avoid returning pointers from NIFFile
13 years ago
Chris Robinson
d3a31a24ce
Use proper strings and vectors instead of slice arrays for NIF files
...
Slice arrays use pre-allocated pointers whose memory is managed externally. This is
unnecessary and ultimately detrimental since it prevents any kind of data fixup
(e.g. little endian to big endian, p[adding handling), and it also makes it difficult
to use Ogre data streams.
13 years ago
Jason Hooks
595b0729da
Few things changed
13 years ago
Jason Hooks
fb0a52809d
Changing transformation processing
13 years ago
Jason Hooks
4ff36a9018
Bullet loader trafos changed to match NIFLoader
13 years ago
gugus
6f87493df6
fix collision bug i think. It disable collision for quiet a lot of objects (maybe a little to much)
13 years ago
Lukasz Gromanowski
d3b88b9e34
Issue #225 : Added cleanup of allocated memory in BulletNifLoader and BulletShapeLoader.
13 years ago
gugus
241cf2555d
Fixe collision shape bug.
13 years ago
gugus
1bf7c4e53d
Improve bullet performances
14 years ago
Lukasz Gromanowski
2ddd5dba11
Mantis: #18 - Move components from global namespace into their own namespace.
...
Moving classes from components/nifbullet into NifBullet namespace.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
14 years ago
Jan-Peter Nilsson
a94de76801
Whitespace changes only tabs->spaces and removal of traling space (including mangle and openengline)
14 years ago
gugus
3ad2b9986e
fix actors not beeing deleted. Need the latest OEngine.
14 years ago
gugus
b2194398a4
fixed a bug in loading. Every collision mesh is correctly loaded now.
14 years ago
gugus
9d4cda6510
OEngine doesn't rely on OpenMW anymore
14 years ago
Jan-Peter Nilsson
26b780d1ac
Remove unused variables and fix signed/unsigned comparison to make the compiler happy
14 years ago
Marc Zinnschlag
1e9dc4b435
de-Windownizing and some build-fixes
14 years ago
gugus
86ded891d9
modified the nif loader for shapes used for raycasting only.
14 years ago
gugus
d3c1640723
add physic support
14 years ago
gugus
a8ade56c80
Add a bullet Shape Loader
14 years ago