scrawl
75677f03e7
Remove SceneManager::notifyAttached
8 years ago
scrawl
3df7a8c4d8
Avoid FLATTEN_STATIC_TRANSFORMS optimization for non-Geometry drawables
8 years ago
scrawl
ebfd845eae
optimizer: run MERGE_GEOMETRY after removing redundant nodes
8 years ago
scrawl
e33829d493
Add fork of osgUtil::Optimizer with backported fixes that have not been released yet
...
Remove optimizers that won't be used.
8 years ago
scrawl
5e2335f250
Use the osgUtil::Optimizer post loading in the SceneManager
8 years ago
scrawl
d75a3fd0fb
Add SharedStateManager to the stats panel
8 years ago
scrawl
8f79fa3d72
Add resource statistics panel opened with F4
8 years ago
scrawl
3693f05ef5
Transform world-space particle systems in update callback so that animations are accounted for
8 years ago
scrawl
57b585570a
Preload magic effect visuals of the player's selected weapon/spell
8 years ago
scrawl
d141b98f0c
Add base animations to preloadCommonAssets
8 years ago
scrawl
c95868969b
Early out for scene graphs with no update callbacks in SceneManager::notifyAttached
8 years ago
scrawl
b4a6b6387b
Create own instance of osgDB::SharedStateManager so we control when to call prune()
...
prune() is now called in the background thread, just like the resource cache update.
Seems to improve performance by ~0.3 ms/frame
8 years ago
scrawl
e90941a8b3
Wrap the scene template reference in another object for const correctness and to avoid it from being serialized with the osgDB serializer
8 years ago
scrawl
5c94e2324f
Add missing use plugin macro for static build
8 years ago
scrawl
dda5bfbc9f
CharacterPreview no longer depends on osgViewer
8 years ago
scrawl
6f31b3d79f
Add parallax mapping for objects
9 years ago
scrawl
157c11398d
Add terrain parallax mapping
9 years ago
scrawl
24ae9f4ac1
Remove no longer needed apply(Geode&) in SetFilterSettingsVisitor and NodeToShapeVisitor
...
In OSG 3.4 (which is now a requirement), Drawables are normal Nodes attached in the scene graph. Geode is still provided for backwards compatibility, but does not need to be specially handled here because it now functions just like a normal Group node.
9 years ago
scrawl
e8caafa190
Remove no longer needed applyEffect(osgFX::Effect&) in SetFilterSettingsVisitor
...
No longer needed because terrain texture filtering is now updated manually in TerrainGrid::updateTextureFiltering.
9 years ago
scrawl
2eaf96e3bf
Make ResourceManager destructor virtual
9 years ago
scrawl
8bd16e4d5a
Don't compute the world matrix multiple times
9 years ago
scrawl
cee608e31b
Make it work with appveyor's outdated OSG build
9 years ago
scrawl
8e826eefe6
Add missing initialization
9 years ago
scrawl
cdefee3e64
Add call to MultiObjectCache::releaseGLObjects
9 years ago
scrawl
4ca6e91292
Fix in-code default settings so that we don't attempt to use shaders in OpenCS
9 years ago
scrawl
f01e8a6950
Add specular mapping for objects
9 years ago
scrawl
5cf2441b10
ShaderVisitor: support automatic recognition of normal maps based on file pattern
...
Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
9 years ago
scrawl
6000e48bba
Add terrain shaders and normal map support
...
Textures with _n filename suffix are automatically recognized as terrain normal maps.
9 years ago
scrawl
268594dcf1
Recreate shader in NpcAnimation::setAlpha
9 years ago
scrawl
a73512afb7
Add shader settings to settings.cfg
9 years ago
scrawl
a9ad1b09e2
Introduce ShaderManager & ShaderVisitor
...
Actual shaders still to be written.
9 years ago
scrawl
e05d975020
Change the way that texture filtering settings are applied at runtime
9 years ago
scrawl
c4d38bb42d
Fix clang analyzer warnings
9 years ago
scrawl
9eb96b9cb6
Parse the bullet version in FindBullet.cmake
9 years ago
scrawl
83a9a164bc
Raise the required bullet version to 2.83
...
2.82 appears to have a bug that causes the player to be able to phase through certain objects (bug #1587 ).
9 years ago
scrawl
5824619a95
Clean up includes
9 years ago
scrawl
8b596dfcbe
Remove support for OSG 3.2
...
Since commit e8662bea31
, we're using OSG functionality that contains an unfixed crash bug in version 3.2. The bug is fixed in version 3.4 (OSG commit 6351e5020371b0b72b300088a5c6772f58379b84)
9 years ago
scrawl
9f729667fb
Remove debug output
9 years ago
scrawl
0865cea211
Preload terrain
9 years ago
scrawl
246566cef4
Preload instances in BulletShapeManager
9 years ago
scrawl
e28dc3e72f
Preload instances in SceneManager
9 years ago
scrawl
2e62298bd3
Clean up ObjectCache includes
9 years ago
scrawl
e4e313fe12
Remove outdated comment
9 years ago
scrawl
c8054424c9
Preload items equipped by NPCs
9 years ago
scrawl
a81b10b415
Make the cache expiryDelay configurable
9 years ago
scrawl
41233fc8e5
Keep a reference to the original scene template for as long as the instance is used
9 years ago
scrawl
778bce3ae9
Remove unused ObjectCache functions
9 years ago
scrawl
49ecac4ced
Add a mutex lock around the SharedStateManager
9 years ago
scrawl
8b981ab507
Crash fix
9 years ago
scrawl
c155680d3c
Customize ObjectCache for more efficient locking in removeExpiredObjectsInCache
9 years ago