Marc Zinnschlag
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bc92b7b1fa
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Merge branch 'directories' into next
Conflicts:
components/files/multidircollection.hpp
components/nifogre/ogre_nif_loader.hpp
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14 years ago |
Marc Zinnschlag
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0f2df4e2b8
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more cleanup
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14 years ago |
Jason Hooks
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a719a6b468
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Getting rid of animation code in nif loader
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14 years ago |
gugus
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0d9dde0fcf
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experimental: each material with the same texture is loaded only once. Problem: it doesn't take into account other material properties (which seems to be always the same anyway)
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14 years ago |
Jason Hooks
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2ac1cc8aee
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Trying to animate creatures
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14 years ago |
Jason Hooks
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d035441876
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Reintroducing animation
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14 years ago |
Jan-Peter Nilsson
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229a91a625
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Remove unused code/dependencies
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14 years ago |
Jan-Peter Nilsson
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d68141d203
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Remove unused variables
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14 years ago |
Jan-Peter Nilsson
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9ee83caaa2
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Avoid crash when no bones are available
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14 years ago |
Jan-Peter Nilsson
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696861349e
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Rename skel to mSkel
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14 years ago |
Pieter van der Kloet
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dd4d022301
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Converted all tabs to four spaces
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14 years ago |
Jason Hooks
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11406ae6f3
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cleanupandupdate
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14 years ago |
Jason Hooks
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60601682cd
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Beast races fixed
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14 years ago |
Jason Hooks
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1896a6a2e8
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Preliminary npcs4
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14 years ago |
Jason Hooks
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467988455c
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Preliminary npcs3
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14 years ago |
Nicolay Korslund
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d32563063b
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Alternative fix to mesh crash bug
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15 years ago |
Armin Preiml
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27166b4ee4
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added bone assignment, skeleton is disabled for meshes
Skeleton isn't assigned to the meshes for now, because it crashes on some.
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15 years ago |
Armin Preiml
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47a28fe02b
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If nif has a skeleton vertices are placed on the right position.
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15 years ago |
Armin Preiml
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d8f8bd12d3
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Disabled loading skins.nif. NifLoader builds now a skeleton (if available)
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15 years ago |
Armin Preiml
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181b538e4a
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restructured ogre nif code (struct -> class with singleton), formated code
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15 years ago |
Marc Zinnschlag
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e4f85cb3e6
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directory structure reorganisation (still missing the mangle stuff)
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15 years ago |