Koncord
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f5e23d5fc6
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[General] Empty strings should be sent too
|
7 years ago |
Koncord
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d904628103
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[General] Avoid limitation of 512 symbols in RakString Ctor
|
7 years ago |
David Cernat
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98a7769b91
|
Merge branch 'master' into 0.6.0
|
7 years ago |
Koncord
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54f5104345
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[General] Escape format for strings
|
7 years ago |
David Cernat
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0e2038f045
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[General] Record and get player positions before their last cell change
|
8 years ago |
Koncord
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8384a8aa8a
|
[General] Return sent packet number
|
8 years ago |
Unknown
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bfbfbeac43
|
Added networking and saving for custom spells
|
8 years ago |
David Cernat
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4db64e1721
|
[Client] Synchronize spellcasting for non-bipedal creatures
|
8 years ago |
David Cernat
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8b79cdd4f4
|
[Server] Document script functions, part 3
Also reorder functions in Cells and CharClass so they are consistent with the rest.
|
8 years ago |
David Cernat
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43a3daf0aa
|
[General] Add & implement PlayerShapeshift packet for werewolf states
|
8 years ago |
David Cernat
|
ad9fa0631a
|
[General] Rename jailText to jailEndText and add jailProgressText in PlayerJail
|
8 years ago |
David Cernat
|
e36c0afc59
|
[General] Send faction reputation via PlayerFaction packets
|
8 years ago |
David Cernat
|
be93ec8ef6
|
[General] Implement ObjectState packet
|
8 years ago |
David Cernat
|
083b46394d
|
[General] Add ignoreJailSkillIncreases to PlayerJail packets
|
8 years ago |
David Cernat
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5962570c48
|
[General] Add jailText to PlayerJail packets
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8 years ago |
David Cernat
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3280f0c5ee
|
[General] Implement PlayerJail packet
Rework server's DeathFunctions into MechanicsFunctions
Remove connection between PlayerResurrect and jailing
|
8 years ago |
David Cernat
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3529f9b090
|
[General] Add placeholders for PlayerJail, ObjectState & ConsoleCommand
|
8 years ago |
David Cernat
|
4e74910fdb
|
[General] Disable automatic sync for PlayerJournal and PlayerFaction
Simplify PlayerFaction packets by removing BOTH action
|
8 years ago |
David Cernat
|
2c05b7f747
|
[Server] Rename InitiateEvent() into InitializeEvent() for consistency
|
8 years ago |
David Cernat
|
1d504a665f
|
[General] Add RANK, EXPULSION and BOTH actions to PlayerFaction packets
|
8 years ago |
David Cernat
|
60574ae667
|
[General] Implement jail time as a death penalty
|
8 years ago |
David Cernat
|
71313c5aa6
|
[General] Implement PlayerMap packet, part 1
|
8 years ago |
David Cernat
|
1f682749d6
|
[General] Add optional notes to PasswordDialogs
|
8 years ago |
Koncord
|
fcccd7b665
|
[General] Remove creatureStats.mDead from packets
|
8 years ago |
David Cernat
|
813a3c89c4
|
[General] Implement PlayerBook packet to track skill books read
|
8 years ago |
David Cernat
|
b3b73c5cd2
|
[General] Implement resurrection at nearest shrine or temple
|
8 years ago |
David Cernat
|
78f29302ef
|
[General] Fix PlayerJournal logic by sending only refIds for its actors
Additionally, make the refIds for actors usable in script functions.
|
8 years ago |
David Cernat
|
48c63dbce9
|
[General] Fix ObjectLock packets by making hasCellData true for them
|
8 years ago |
David Cernat
|
ebf7740969
|
[General] Repurpose GameConsole packet as GameSettings & add difficulty to it
|
8 years ago |
Koncord
|
6192543381
|
[General] Move bracket to the right position
|
8 years ago |
David Cernat
|
70d9374a6a
|
[General] Implement PlayerKillCount packets
|
8 years ago |
David Cernat
|
5b23da8e1c
|
[General] Rename unused PlayerRegionChange packet into PlayerKillCount
|
8 years ago |
David Cernat
|
ee5c9b65c5
|
[General] When changing region, send new region name in PlayerCellChange
|
8 years ago |
David Cernat
|
34378fbb4f
|
[General] Make coding style consistent
|
8 years ago |
David Cernat
|
a84cf7c191
|
[General] Fix packet validation for ActorPackets sent by server scripts
This allows Lua scripts to send actor data again, which hadn't been possible anymore after 2ed1bfe
|
8 years ago |
Koncord
|
2ed1bfe427
|
[General] Simplify ActorPackets
|
8 years ago |
Koncord
|
fd8e833d6a
|
[General] Simplify WorldPackets
|
8 years ago |
Koncord
|
556bf18535
|
[General] Minor improvements for player packets
Add compression, remove useless loop iterations
|
8 years ago |
Koncord
|
ad873e16b8
|
[Client] Limiting updates to ~64 per second
|
8 years ago |
Koncord
|
c2600bac8e
|
[General] Allow single bit booleans in packets
|
8 years ago |
Koncord
|
7e5e877fda
|
[General] Pack player->direction.pos to 1 byte
|
8 years ago |
Koncord
|
dded330cc4
|
[General] Get rid Z axis in direction.pos
|
8 years ago |
Koncord
|
ae9e5750ac
|
[General] Aggressive compression of rotations
|
8 years ago |
Koncord
|
3905e0dae9
|
[General] Get rid direction.rot again
|
8 years ago |
David Cernat
|
d0a0b6ffa4
|
[General] Add basic integrity checks to all Actor and World packets
|
8 years ago |
David Cernat
|
a353a21280
|
[General] Fix code style inconsistencies
|
8 years ago |
David Cernat
|
068a45be87
|
[General] Synchronize player & NPC rotation animations
|
8 years ago |
David Cernat
|
f4cdedd8cb
|
[General] Synchronize summoned creatures
|
8 years ago |
David Cernat
|
4e5c8873e0
|
[General] Use ObjectSpawn instead of ObjectPlace for actors
|
8 years ago |
David Cernat
|
c211d53190
|
[General] Use only direction.pos in ActorPosition, as advised by Koncord
|
8 years ago |