Commit Graph

70 Commits (move)

Author SHA1 Message Date
scrawl db7b80b503 Revert "Accept a ConstPtr in ItemPtr tooltips"
This reverts commit 41c8ec56e0.

Does not work due to code relying on getting the non-const Ptr from the widget. Further refactoring is needed.
9 years ago
scrawl 41c8ec56e0 Accept a ConstPtr in ItemPtr tooltips 9 years ago
scrawl fd48c1d6f4 Make the Equip script function "use" items (drink potion, use alchemy, etc) 9 years ago
Marc Zinnschlag a52b947efe Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3' 10 years ago
scrawl 52d8bc555c Add missing checks to see if spell still exists when loading a savegame (Bug #2883) 10 years ago
dteviot 77a1d947cc extracted MWMechanics::getPlayer() 10 years ago
scrawl 77f1387da8 Include cleanup 10 years ago
Alexander "Ace" Olofsson 3655ef16af Explicitly instantiate ESM::StatState 10 years ago
scrawl e66e9916db Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/model/doc/document.cpp
	apps/opencs/model/doc/document.hpp
10 years ago
Stanislav Bas c40987338d Scrollbars don't save their positions between openings 10 years ago
scrawl 8e0a988289 Icon fix 10 years ago
scrawl 6555ee8d80 Minor include cleanup 10 years ago
scrawl 82c4d01b37 Add back resource handling workarounds to the gui code 10 years ago
scrawl 1699759d12 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/view/render/cell.cpp
10 years ago
dteviot 6b6bed520d removed redundant calls. 10 years ago
scrawl 4e69e7cc0f OpenMW compiles and runs w/o render window 10 years ago
scrawl f603a68144 Allow binding Hand To Hand in quick keys menu (Fixes #2024) 10 years ago
scrawl c883a73d30 Several warning fixes 10 years ago
scrawl 728b842e72 Use MyGUI::utility in favor of boost lexical_cast 10 years ago
scrawl eecea4131f Reduce MyGUI includes 10 years ago
Alexander "Ace" Olofsson 462b41a3a8 Missing files, aka; Why you shouldn't stresscommit 10 years ago
scrawl 4d5adfb5dd Fix being able to use enchantments of items that failed to equip (Fixes #2215) 10 years ago
scrawl 79237d16a7 Refactor spell window to use model/view and remove duplicated code in QuickKeysMenu
This should also improve window resizing performance, the widgets are now just resized instead of recreated.
10 years ago
scrawl e42cb8020e Change all skins to get font colors from fallback settings (Fixes #704) 10 years ago
Rohit Nirmal 6ed4f530df Forgot to update comment. 11 years ago
Rohit Nirmal bf97fe7b35 Need to change draw state if use'd item is in player's right hand. 11 years ago
Rohit Nirmal 234903d93c Change player draw state when quick-selecting weapon or spell.
(Fixes #1828)
11 years ago
MiroslavR baa14511cf Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision 11 years ago
scrawl 31d058b98c Add workaround for ScrollView messing up canvas size (Fixes #1700)
TODO: Create fixed ScrollView widget?
11 years ago
scrawl 07d20c212b Fix crash activating quick key 1 11 years ago
scrawl c0c1db4490 Don't list non-usable items in QuickKeysMenu selection (Fixes #1427) 11 years ago
scrawl d2dca27067 Correct wrong assertions (Fixes #1425) 11 years ago
scrawl 6db936bb3a Refactor item icon code into ItemWidget (Fixes #1391)
- Removed duplicate code
 - Fixed missing magic backgrounds during item drag&drop
 - Change background texture used for HUD icons
11 years ago
Digmaster 060a50f94a Fixed issue with QuickKeyMenu and ItemSelectionDialog 11 years ago
Digmaster e3e51324a4 Esc button exits all non-modal GUI windows 11 years ago
scrawl 039398c8ae Basic RefData and CellRef change tracking
Wrapped item charge handling in getItemHealth function
11 years ago
Emanuel Guevel 1e4a854433 Remove static method MWWorld::Class::get(&Ptr)
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
11 years ago
scrawl 8560b43464 Move to esm component 11 years ago
scrawl 17bb8d7f9a Fixes #1252: Add item/magic keybindings to savegame 11 years ago
scrawl 04964595ef Fixes #1270, Fixes #1201: Update active weapon/spell icons every frame 11 years ago
scrawl 4443e22387 Build fix 11 years ago
scrawl c8c0e5de38 Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 11 years ago
scrawl 525ce2f042 Some cleanup - move definitions to implementation file 11 years ago
scrawl c548dcee13 Quick keys menu: make sure selected spell still exists 11 years ago
scrawl 7983b07b10 Get bk_treasuryreport script to work properly:
- OnPcEquip needs to be set on *using* any item, not just equipping
 - Handle PcSkipEquip
 - Execute item's script once immediately after setting OnPcEquip
 - Do not set OnPcEquip when an item that has skipped equipping sets pcskipequip back to 0 and gets equipped
11 years ago
scrawl 098f9712f1 Add getPlayerPtr() utility method. Reduces dependencies a lot. 11 years ago
scrawl 30b1da996b Issue #1029 - Quick keys menu: Select compatible replacement when tool used up 11 years ago
scrawl a3017e16d4 Don't allow changing the spell that is being cast mid-animation 11 years ago
scrawl 2a11618ee7 Make sure the equipped weapon HUD icon is updated properly 11 years ago
scrawl b1a29eb27e Implement Resist & Weakness effects 11 years ago