Commit Graph

84 Commits (move)

Author SHA1 Message Date
scrawl e28dc3e72f Preload instances in SceneManager 9 years ago
scrawl 62169a7039 Use a single-precision PositionAttitudeTransform in speed critical places 9 years ago
scrawl 58cd2b1a84 Remove "Tri Bip*" nodes in creature meshes (meant for debugging)? (Fixes #2148) 10 years ago
scrawl 882e359008 Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
10 years ago
scrawl 24bfb44b13 Move head tracking from NpcAnimation to Animation (Bug #2720) 10 years ago
scrawl 7f9f9a32d2 InitWorldSpaceParticles fix 10 years ago
scrawl ed4863ad7d Restore ranged weapon aiming 10 years ago
scrawl a066b24303 Restore WeaponAnimation 10 years ago
scrawl f4ee805e3b Object animation fix 10 years ago
scrawl 627fee07bc Minor cleanup 10 years ago
scrawl 0fb97bd2e7 Readded baseonly parameter to Animation::setObjectRoot
Fixes the first person view.
10 years ago
scrawl 9cf9c2876e Pathgrid rendering 10 years ago
scrawl 6f3e920f85 Animation port complete 10 years ago
scrawl 09742d5b95 Animation playback works, no movement accumulation yet 10 years ago
scrawl f7d2a28930 Port BoneOffset 10 years ago
scrawl 9c4b2ea61a CreatureAnimation compiles 10 years ago
scrawl 191c0104f6 Crash fix for creatures with no skeleton base (Fixes #2419) 10 years ago
scrawl 41b3a9dba9 Rewrite animated collision shape support (Fixes #2123) 10 years ago
scrawl 59f21c6105 Use "hair" as filter for PRT_Hair parts (Fixes #2218) 10 years ago
scrawl dbe30e31b9 Make creature's model take priority over base_anim.nif (Fixes #2055) 10 years ago
scrawl 7252cb63a6 Fix cppcheck issues 10 years ago
scrawl 3067082534 Make base_anim.nif take priority for biped creatures
Fixes the skeletal minion's WalkForward1h animation.
11 years ago
scrawl 6a900e0aad Update weapon and shield controllers for creatures 11 years ago
scrawl 0cd40294a2 Fixed ranged combat for creatures 11 years ago
Marc Zinnschlag 367919200f moved CellRefList into a separate file 11 years ago
scrawl 13646a651b Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats. 11 years ago
scrawl 198bb0de60 Issue #777: Add CreatureAnimation variant for creatures with weapons/shields 11 years ago
scrawl 805843d7ff Closes #1086: Implement blood effects 11 years ago
Chris Robinson a9dca21d05 Create the Animation SceneNode in the constructor 12 years ago
Chris Robinson 8e38dc410f Allow loading multiple animation sources
Animation sources are treated differently from base objects. When given
"path\file.nif", base objects will look for "path\xfile.nif" and use that
if it exists (falling back to the original name if not found). Animation
sources will instead use "path\xfile.kf", ignoring it if the file doesn't
exist.
12 years ago
Chris Robinson e85bc8b2cd Only load one Nif for Animation objects
This breaks quite a bit, but it's needed for the transition to using the
.kf files.
12 years ago
Chris Robinson e4c5aac966 Keep track of the animation layers a given object list is animating on
This only tracks layers they explicitly animate on. They may animate on other
layers as well, if nothing else is animating on them.
12 years ago
Chris Robinson 50bb92beb3 Use a method to set the visibility flags and render queue. 12 years ago
Chris Robinson 1b1f9f7921 Allow multiple ObjectLists to be created for Animations.
addObjectList may not currently be called outside of the related constructor.
12 years ago
Chris Robinson 69084139aa Use an array of objectlists, instead of one base objectlist and an array of 'animation sources' 12 years ago
Chris Robinson 878b4c15c5 Set visibility flags and the render queue group for particles 12 years ago
Chris Robinson 2db72ae607 Rename EntityList to ObjectList 12 years ago
scrawl ca707aa65f Transparency should be evaluated per subentity, not per NIF 12 years ago
Chris Robinson 238a8feb18 Fix transparency checks 12 years ago
Chris Robinson 1168f15361 Don't disable depth writes when blending is enabled 12 years ago
Chris Robinson b8f5813609 Set all animation sources at once 12 years ago
Chris Robinson c839502743 Setup base_anim.nif as an initial skeleton source for biped creatures 12 years ago
Chris Robinson 9123f4f2af Return the movement vector from runAnimation 12 years ago
Chris Robinson b96a979719 Store an MWWorld::Ptr with the Animation 12 years ago
Chris Robinson 6e84d4bcdd Add a helper method to load entity objects 12 years ago
greye 3c2ce25f5f m prefix for mwworld/cellstore.hpp 12 years ago
greye 7606ebafd6 resolving conflicts, minor update 12 years ago
scrawl 2793096b50 Merge branch 'externalrendering' of https://github.com/zinnschlag/openmw into characterpreview
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwbase/world.hpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/renderingmanager.hpp
	apps/openmw/mwworld/worldimp.cpp
	apps/openmw/mwworld/worldimp.hpp
12 years ago
Chris Robinson f953d7f8c0 Store text keys from base NIF animations 13 years ago
Chris Robinson 36be1536d9 Return text keys from NIFs when creating entities 13 years ago